YMMV / Sonic Storybook Series

Here are the various subjective tropes used throughout the Sonic Storybook Series.

General:

Sonic and the Secret Rings:

  • Complete Monster: Erazor Djinn is a malevolent genie with aspirations of godhood and world domination. Having been forced to grant the wishes of 1,000 people as punishment for his crimes prior to the game, Erazor harbored a hatred for the creator of the Arabian Nights and sought to escape that storybook world. To that end, Erazor began to destroy and absorb the pages of the book to grow in power. When Shahra brings Sonic into the storybook to stop him, Erazor uses his Flame of Judgment curse to force Sonic into finding the Seven World Rings for him before the flame kills Sonic. He also commits other attrocites such as attempting to assassinate King Shahryar, summoning the Ifrit demon to burn the remaining pages of the book, and condemning King Solomon to life as an undead skeleton. When Sonic confronts Erazor at his palace, Erazor reveals his intention was to sacrifice Sonic to gain control of the Seven World Rings and reshape the world in his image. His attempt to kill Sonic is thwarted when Shahra takes the hit for Sonic. Erazor is unmoved by her sacrifice, calling her weak. Self-absorbed, and with the cruelty to match his ego, Erazor's transformation into Alf-Wayla-Wa-Layla only reflected the evil within his heart.
  • Hilarious in Hindsight: From the PC compilation of Sonic 3 & Knuckles came the Sonic screensavers. One of them featured a genie lamp. Then, over 10 years later...
  • Memetic Mutation: Evil Foundry's music. All together now: "WHO'S GONNA ROCK THE PLACE?! PLACE?! PLACE?!"
  • Moral Event Horizon: Erazor crosses it when he manipulates Shara's feelings for him to get the World Rings, and then scoffs at her death when she takes a hit intended for Sonic.
  • Most Wonderful Sound: The sound Pearls make when they are collected.
  • Narm: Erazor Djinn's voice acting is...not very good, to say the least. Its most egregious during the final cutscene, where it sounds like he's drunk half the time.
  • Nightmare Fuel: Erazor's very gruesome and agonizing-sounding transformation into Alf-Layla-Wa-Layla. Also, the appearance of Alf-Layla-Wa-Layla in general.
    • Sonic himself lampshades it:
    Sonic: This is awful. You're just some incomplete monster...
  • Nightmare Retardant: Alf-Layla-Wa-Layla may look scary, but the voice work for him just kills the scare factor. It tries to make him sound booming and powerful, but it just sounds like he inhaled a tank of helium. Just try to listen to him say "The stories of this world are MINE!" without laughing.
  • That One Level: Dinosaur Jungle - Mission 10: "Get the Pterosaur Egg!". You must find four dinosaur eggs scattered throughout a small course and take them to their nests. One problem: each egg belongs in a specific nest and the eggs' locations are all randomized. Combine all this with controls that are more tuned for going forwards than anything related to exploration, and you got a mission that will wear out its welcome in no time flat.
  • The Woobie: Sonic. He has to deal with a magical flame arrow jutting out of his heart which continually saps his energy as a result of his selflessness, has a time limit to fulfill the request of retrieving the World Rings or the curse will kill him, experiences fatigue from the curse occasionally, has to juggle with the idea that he'll be killed whether he does it or not, and then is faced by Shahra's death and his rather painful-looking forced transformation into Darkspine Sonic. On top of that, the poor guy is suffering with a cold throughout the game as well.

Sonic and the Black Knight:

  • 8.8: IGN's low score review. A lot of it has to do with accusations that the reviewer never actually completed the game, due to comments about the post-game being totally inaccurate.
  • Crowning Moment of Awesome: Detailed here. Spoilers abound.
  • Family-Unfriendly Aesop: Sonic stops Merlina's plan because he doesn't like the idea of a world that won't end. It's this because of how unclear it is. Though he could actually mean he doesn't like the idea of a world unable to change, the dialog makes it murky.
  • Crowning Music of Awesome:
  • Ensemble Darkhorse:
    • The Knights of the Round Table, aka Shadow, Knuckles, and Blaze. Along with having cool swords, armor, and chivalrous personalities, they have some very hammy dialogue. Helps they're all popular characters to begin with, and are later made playable, something rare in newer Sonic titles.
    • Merlina as well. Being one of the few sympathetic villains and an excellent plot twist that leads into an awesome final battle, she's grown to be one of the most loved baddies in the franchise among those that have played the game.
  • Evil Is Cool: Merlina, especially in her final form.
  • He Really Can Act: Lancelot is considered to be Jason Griffith's best Shadow performance.
  • Hilarious in Hindsight:
    • One line from the main theme of Sonic CD, Sonic - You Can Do Anything, is "Excalibar - It's not that far". Here, Sonic gets Excalibur.
    • There was one episode of Adventures of Sonic the Hedgehog called Hedgehog of the Hound Table in which Sonic went back to medieval times, becoming a knight while doing so.
  • Narm: Sonic falling through the summoning portal with his two chili dogs and simply holding and eating them like there isn't a big deal. Just seeing him act so casually is so cheesy and absurd that it's one of the most cringe worthy moments of the whole game.
  • Surprisingly Improved Sequel: The game is generally considered to have improved on Secret Rings by a large margin. While the game is still on-rails, Sonic is now moved using the control stick, and motion controls are now limited to more intuitive sword strikes. Plus, the story is far more memorable and you have the option to play as other characters with their own abilities.
  • Tear Jerker: The ending credits theme, Live Life. Performed by Crush 40.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SonicStorybookSeries