YMMV / Sonic Rush Series

  • Anvilicious: The first game really shoves the "friendship" moral down your throat in the cutscene in the Last Story preceding the fight with the Eggmen.
  • Alternate Character Interpretation - Actually Marine has an inferiority complex and knows the other characters think little of her, so she acts proud and arrogant in order to appear tough and confident, because she's desperate to prove to herself and others that she's useful, ironically she'd be much more useful if she just acted normally.
  • Awesome Levels: Several.
    • In Rush:
      • Leaf Storm Act 1 definitely qualifies: the ability to just run forward, the use of 3D set-pieces and the general speed of the level make it really fun to play through.
      • Water Palace is a very fun and fast paced water stage, with a lot of emphasis on rushing to the next air bubble to avoid drowning. It also has Back 2 Back, a very popular music track, and reappeared in the 3DS version of Sonic Generations.
      • Both acts of Dead Line, goddamned rockets and all. The gravity changes are pretty cleverly placed, and it's probably the fastest level in the game.
    • In Rush Adventure:
      • Plant Kingdom. A homage to Mushroom Hill Zone, it has the player bouncing around on giant mushrooms, and then there's the 3D rail-switching segment (which would later be used in later games).
      • Blizzard Peaks. Snowboarding makes its return, and it is glorious. It's nearly impossible to die on the level, so apart from being able to rack up trick points in the half-pipes, there's the fact that one can simply go forward at top speed.
      • Pirates' Island. Much like Chaos Angel in Advance 3, it's one of the few final levels that isn't in a factory or in space. What you get instead is a Venice-esque city ruins type level, full of cannons, trebuchets, grinding across water spurts, avoiding anchors and riding on dolphins in underwater sections. It's upbeat and has a great combination of fun and challenge.
  • Awesome Music: It's Sonic the Hedgehog! It's the composer of Jet Set Radio! It's awesome! At least, for the first game. Rush Adventure keeps it more typical Sonic, but is still full of amazing tracks.
  • Badass Decay: Sadly, yes. Sonic Rush ultimately destroyed Knuckles's potentials, removing all his competence and making him look like a joke.
  • Breather Level: There are a few candidates, but Huge Crisis from Sonic Rush is a remarkably straightforward (quite nervewracking, but low on bottomless pits) stage despite being quite late in the game. Even the boss is just a rehash of the Leaf Storm boss.
    • Also Blizzard Peaks. Not like Rush Adventure is that hard, but Blizzard Peaks is shorter than most levels before and both of the levels after it.
  • Captain Obvious Reveal: The fact that Dr. Eggman and his recolor are the true villains of Rush Adventure would've been a unique inversion of what was largely the status quo for final bosses in Sonic games at the time of release... if it weren't so blatantly obvious who was really behind it all from the moment anyone laid eyes on Captain Whisker.
  • Ensemble Darkhorse: Unlike most of the characters introduced in the Modern era, Blaze is generally considered the least annoying of Sonic's friends. It helps that she plays like a Sonic character in all of her appearances instead of having completely different gameplay.
  • Epileptic Trees: Thanks to Sonic the Hedgehog (2006) introducing a completely different backstory for Blaze, several theories attempting to reconcile the two were born. A somewhat popular theory is that Blaze's world is the world she sealed herself in at the end of Silver's story, though this raises further questions (such as how exactly she came to be a princess and guardian of the Sol Emeralds upon arriving, or why the Cosmic Retcon didn't affect her despite it logically negating her dimension jump). Another popular idea is that her world is actually an alternate future, in the same vein as the split timeline in The Legend of Zelda. Word of God buzzsawed many of these when Takashi Iizuka clarified that Blaze was from another dimension, and not the future.
  • Goddamned Boss: Almost every boss in Sonic Rush is this, thanks to them only being vulnerable for small windows of time separated by drawn-out attacks where you can't counterattack, but especially the boss of Huge Crisis and how it loves to spam its missile attack.
    • The second game averts this by giving bosses lots of health (the first boss takes 20 hits to defeat) but they are almost always vulnerable.
  • Hilarious in Hindsight: As seen here, the plot of Sonic Rush is nearly identical to that of the two-part pilot of My Little Pony: Friendship Is Magic.
  • Memetic Mutation: "Get ready to be schooled!"
  • Mondegreen: It's very easy to mishear the lyrics of the second game's boss theme as "We got fucked again." (You can thank Hellfire Commentaries for that one)
  • That One Level: Again there are a few candidates, but the stand-out example is probably Altitude Limit from Sonic Rush, with its insta-kill lasers and tricky gimmicks, and quite a long run before reaching the first checkpoint. Night Carnival isn't quite as bad, but it gets bonus points by being the first level in Blaze's story (so you've got no chance to go back to earlier levels and grind lives, as you can with Sonic).
    • Sky Babylon in Adventure, especially Act 2. And the very Trial-and-Error Gameplay snowboarding/minecart missions to collect the flags in order, and you can't backtrack at all.
    • Don't forget the seventh Chaos Emerald stage in Rush. Randomly placed bombs, not very many rings at all, and the trick bumpers are hard to get to.
    • Haunted Ship in Sonic Rush Adventure grinds you up mercilessly if you ever try boost too much using Sonic. However, it seems to heavily favor Blaze over Sonic as it's more vertically oriented, so it might not have this title as Blaze.
      • That level also includes fire traps, which Blaze is immune to.
  • The Scrappy: Marine for some. In fact, she even annoys the other three heroes by constantly reminding them that she's ship captain, and also for her 'get the treasure first, ask questions later' personality which often leads the four into trouble. Her horribly overplayed Australian accent in the dub doesn't help either. This results in Blaze telling her exactly why she can't come to the final zone with them.
    • Eggman Nega, due to his design and personality. Considering how Sonic and Tails' parallels in Blaze and Marine had unique designs, abilities, names and characters, Eggman's is instead a gharish recolor with the cliche "Nega" suffix stapled on, who acts just like Eggman, but with all his charm and likeability sucked out from him.
  • Scrappy Mechanic: The rockets in Dead Line in Rush. They move really fast, but handle really lousy and get destroyed upon touching a wall. Merely tapping the control pad can send it at a very wide angle. And there's one section where you actually have to use it to get over a bottomless pit.
    • The balloons in Sky Babylon in Rush Adventure. Like the rockets described above, they control like crap, and they are destroyed immediately upon touching a wall. They're similar to the rocket pads from Altitude Limit from Rush in that they only go up, but unlike them, the balloons need a wide space in order to turn. What makes Sky Babylon That One Level for a lot of people is one section where you need to use it to evade a series of instant-kill lasers.
  • Suspiciously Similar Song: The main motif heard in "Back 2 Back" is notably similar to The Kingsmen's "Louie Louie."
    • Some of the music in Rush sounds very similar to some Jet Set Radio and Jet Set Radio Future tracks, but that's because Hideki Naganuma did work on all of them. Of note is "Get Edgy", which many fans have noted sounds like "Let Mom Sleep".
    • Machine Labyrinth in Rush Adventure sounds like the Ritchie Valens version of La Bamba.
  • Tear Jerker: The ending of Sonic Rush, watching the video of Blaze returning to her home dimension was something indeed.
  • The Untwist: The fact that Eggman and Eggman Nega are behind it all in the second game will probably only be a surprise to people who are getting into the series with this game. The signs are on Captain Whisker himself for starters:
    • 1. He's very clearly a robot, as are his minions.
    • 2. His mustache...sorry, whiskers look a lot like someone else's mustache. Dr.Eggman's, specifically.
    • 3. It's hinted after a while that Whisker probably has someone he answers to.
    • 4. He fights you a second time in a giant Mech, who tries to destroy the stage in a last ditch effort if it's become pretty clear you're gonna beat him. This alone is a pretty blatant connection to someone from the first game (who's even pulled the same tactic once or twice before).
    • Additionally, Mike Pollock, who voices both Eggmen, appears in the credits after defeating the Egg Titan, yet you've encountered no character who is voiced by him at this point.
  • Woolseyism: Say what you want about Marine, but the English translation giving her an Australian accent makes sense considering all the koala NPCs.
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