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  • Anti-Climax Boss: EGGATS is such a sudden, mysterious, and powerful final boss in After the Sequel. His reveal there was a legitimately huge twist. It seems like such a shame that in this game, he's practically falling apart, and is finally put out of its misery by good ol' non-Super Sonic about 3/4ths through this game in a pretty tedious and repetitive battle.
  • Game-Breaker: Level 3 Sword's aerial attack becomes a Spin Attack that registers multiple hits and chops a boss' HP with no drawbacks. It even makes the aforementioned EGGATS battle less time-consuming.
  • Good Bad Bugs: Cutscenes don't disable the arrow keys, so you can make Sonic look silly in them. Sometimes you can even force him to jump.
    • You can actually go beyond 30 Rings by purchasing Portable Ring Monitors from the Silver Corps and "gain" a 1-Up after reaching 100 Rings. The collected Rings even carry over to the next Zone!
  • Nightmare Fuel: You run into Sky Empire, with no music playing, a transparent static filter in the screen, and the whole city abandoned and road cones dropped, along with holographic messages of evacuation around the city. Once you reach the end, Dr. Eggman reveals to be the fake Dr. Ucano, and tells how his plans came and will come to frution. Dr. Eggman's plan to take over Sky Empire? Override the city with the magnetic mass' darkness. He disappears in a mass of darkness, and then the city starts to rumble as a red tint appears. Once you escape, the plan's end result is the city covered in a dark dome, with the figure of Eggman's head at the top.
  • Rescued from the Scrappy Heap: The sword, compared to the mechanical use of a sword in Sonic and the Black Knight - no motion controls aside, this game's use of a sword is much less gimmicky, being a legitimate utility weapon as well as a compliment to Sonic's regular abilities. Smashing through thin barriers aside, the sword also provides Sonic the ability to do more damage and also damage enemies that either are normally can't be damaged at all by Sonic's spin state or can't be damaged in a specific state, at the cost of being unable to spin in the air and preventing Sonic from using the spin-dash and super peel out moves while the sword is in use. When fully upgraded, the sword is an incredible offensive tool, but Sonic needs to put it away to be more mobile.
  • Scrappy Mechanic: Polem Sonic offers no protection save for a fireball attack (which you won't really need to use) and is incredibly slippery. And it's mandatory throughout one zone. The only cool thing about it is walking on certain walls, which even then you can do later on with the boost ability.
  • That One Level: Polem Palace Zone. If the Polem form won't piss you off, the length of the level will.
  • They Wasted a Perfectly Good Character: At one point, you're allowed to play as both Sonic and Gerem by switching between the two, and Gerem pretty much plays like Sonic with his sword. Problem is, there's no one to swing your sword at, and you actually won't play with him for more than one Zone. There's also the princess of the Sky Empire that hardly gets much screen time, even being plot-irrelevant at that (she's only mentioned one final time during a Plot Twist that she was too young to rule over Sky Empire).
    • To a more limited extent, Polem Sonic. Hey, now you can run on walls and breath fire! Kickass! But you'll get tired of him soon as you do too much of the former and have no reason to do any of the latter.

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