YMMV / Sonic Chronicles

  • Annoying Video Game Helper: Tails feels the need to remind you to save your game constantly. He tells you to save before or after pretty much every major plot development, to point of being a Running Gag. It's clearly done intentionally too, since there's multiple points where you can have Sonic make him shut up.
  • Angst? What Angst?: Subverted. At first it seems that none of Sonic's pals seem too annoyed about him pretty much just abandoning them all at the drop of a hat to run off on adventures once Eggman is beaten. But through some dialogue options later, it becomes pretty clear that there's plenty of resentment bubbling just underneath the surface. Knuckles finally flat out says it after the party rescues him while Tails and Amy are too polite to say anything and try (poorly) to pass off the question.
    Knuckles: You're not the boss anymore Sonic.
    Sonic: (Disbelieving) Do the rest of you think this?
  • Awesome Music: Generally inverted. As a huge portion of the soundtrack consists of extremely bad and lazily-implemented midis of old sonic songs, this game is widely agreed to have, by far, the worst soundtrack in the entire series. That said, some tracks manage to do the series' record justice.
  • Critical Dissonance: At the time when it was first released, Chronicles was given good scores by numerous gaming presses but now it's generally viewed by fans as incredibly mediocre, if not one of the worst games in the series, in due part mainly to both its gameplay and writing.
  • Critical Research Failure: The in-game codex, with such little gems like stating that Sonic and Shadow "teamed up together to fight Eggman" in Sonic Adventure 2... despite that never happening at all as everyone in that game had to work together to stop the ARK from plummeting into Earth.
  • Dancing Bear: A lot of the hype the game got in development and upon release was purely because it was Bioware, best know for Mass Effect and Dragon Age franchises, making an RPG Sonic game.
  • Demonic Spiders: Nearly every enemy during the second half of the game if you don't grind on the first playthrough. Their ability to take and give damage rises spectacularly.
  • Disappointing Last Level: The first half of the game starts off somewhat decent enough, but then the rest of it gets rather tedious and downright excruciating. You're still learning everything, the game chucks a bunch of high defense or high-dodge enemies you can't kill by melee attacking at you, Eggman only helps one team at once, etc.
  • Enjoy the Story, Skip the Game: General consensus is that the game has some of the best dialogue and story elements of a Sonic title in years due to Bioware's characterization.
  • "Funny Aneurysm" Moment: E-123 Omega wants to destroy Eggman but Tails states that Eggman is an ally and Omega only backed down on his closest friends, Shadow and Rouge's behalf. Then Sonic Forces has Shadow allying himself with Eggman to spread panic and disorder throughout the world.
  • Game-Breaker:
    • Cream is by far the best healer in the game, especially if you give her the Chao that allows all of her special techniques to work without fail. Level her up enough, and Cream's POW restoring move recovers more for the entire party than it costs her to cast it, allowing you to spam everyone else's strongest techniques without fear of running out of POW.
    • Knuckles + Shade makes for a ridiculously strong team. A few perfectly executed Echidna Rushes is usually enough to take out almost anything.
    • Shadow has an attack that has a 50% chance of completely KOing an enemy. Equip him with a Unique chao that can give you a chance for an instant KO, and use his bonus level up points on his luck stat, and you have a force to be reckoned with.
    • The "Immortal Big" set up, especially against bosses. There is a rare Chao that forces enemies to attack its user. Combine with Taunt and Feel No Pain, and watch that boss be forced to attack something it can barely hit, and only scratches even when they do connect. Combine with Cream's POW restoring abilities, and most bosses are reduced to a joke.
  • Hilarious in Hindsight: One of Tails's most often used and helpful healing skills? The Medibot.
  • Magnificent Bastard: Dr. Eggman got a serious upgrade from his usual self into this. He admits he didn't know if Sonic and the others would come back but hoped they would so he could show off.
  • Memetic Mutation:
  • Rescued from the Scrappy Heap: One of the reasons the game gets such praise for its writing is taking the worst aspects of some characters and making them much more palatable. Big's stupidity is made into funny stupidity rather than plain old dumbness. Also Amy Rose, who was dialed back from Stalker with a Crush to just a Clingy Jealous Girl. Cream is also much less annoying, preferring to hang back and let the other characters do the heavy lifting.
  • Scrappy Mechanic: How you execute the POW moves, which require EBA-style rhythm minigames. Sometimes it's OK, most of the time it's bad and other times it's horribly unfair. Doesn't help on how nice some of the POW moves' effects can be - because if you mess up even a little bit, oops, you just wasted a turn and a nice ton of PP! It certainly doesn't help that this is the ONLY way you can counter enemy's attacks and execute your own. And what if you don't have a stylus or a very good touch screen?
    • The defense of most enemies. It can be ridiculously hard to hit them at the best of times, but then most of them will go on defense, making it either impossible to hit them or you can only knock off one point of damage at a time.
    • Any time an enemy flashes "Evasive" Be prepared to spend an entire round watching your character fall flat on their faces turn after turn after turn...
    • The "chase fleeing enemies" minigame wastes a lot of time at the beginning of the battle, and there's no option to just let them flee — other than deliberately failing, which still wastes a lot of time.
  • So Okay, It's Average: The game has a good story, great characterization, and creative gameplay mechanics, but is brought down by a lack of content, unbalanced mechanics, and an awful soundtrack. It's generally considered to be at least enjoyable, but nothing excellent.
  • That One Boss: Better hope you grinded to the point of invincibility before the penultimate fight with Ix. If you're not leveled up enough, don't have a good enough character combination, or if the equally annoying battle with Scylla and Charybdis drained your supplies, you're gonna get your ass kicked hard.
  • They Copied It, So It Sucks: Ken Penders played this card hard on Bioware and Archie for using expies of several Archie Sonic characters, further destroying his reputation and putting the planned sequel in prolonged Development Hell.
  • They Wasted a Perfectly Good Plot: While the game at least turned out somewhat okay, some fans feel that it could have been better if Bioware clearly hadn't rushed it to focus on Dragon Age.
  • What An Idiot: Shade defects from Ix's service after learning he wants to conquer Earth. Except the Nocturnus were conquerers before they were sealed in the Twilight Cage, and they conquered everyone within the Cage, so it's a wonder how the aspiration to keep conquering would be so much a shock.