YMMV / Sonic Chronicles

  • Annoying Video Game Helper: Tails feels the need to remind you to save your game constantly. He tells you to save before or after pretty much every major plot development, to point of being a Running Gag. It's clearly done intentionally too, since there's multiple points where you can have Sonic make him shut up.
  • Angst? What Angst?: Subverted. At first it seems that none of Sonic's pals seem too annoyed about him pretty much just abandoning them all at the drop of a hat to run off on adventures once Eggman is beaten. But through some dialogue options later, it becomes pretty clear that there's plenty of resentment bubbling just underneath the surface. Knuckles finally flat out says it after the party rescues him while Tails and Amy are too polite to say anything and try (poorly) to pass off the question.
    Knuckles: You're not the boss anymore Sonic.
    Sonic: (Disbelieving) Do the rest of you think this?
  • Awesome Music: Shockingly averted for the most part, as the music is almost universally considered one of the game's weak points, especially for a Sonic game.
    • That said, not every single track is horrible, as the opening theme (of which a variation plays when getting ambushed in battles) is actually pretty great, as are the battle themes. Sadly, they're greatly overshadowed by the field and event themes, most of which are just bad MIDI arrangements of themes from older Sonic games.
  • Demonic Spiders: Nearly every enemy during the second half of the game if you don't grind on the first playthrough. Their ability to take and give damage rises spectacularly.
  • Disappointing Last Level: The first half of the game starts off rather nice, but then about 25% of it gets rather annoying. You're still learning everything, the game chucks a bunch of high defense or high-dodge enemies you can't kill by melee attacking at you, Robotnik only helps one team at once, etc. But once you reach the Twilight Cage, the game gets much much better.
  • Enjoy the Story, Skip the Game: General consensus is that the game is only worth playing for the story and great characterization of everyone.
  • Franchise Original Sin: This could be considered the point where Bioware's viability started to ebb. Also a daily double because it riled comic writer Ken Penders to the point where it actually HURT himself, Sega, and Archie, possibly more than Sonic '06 did.
  • Game Breaker: Cream, especially if you give her the Chao that allows all of her special techniques to work without fail. Level her up enough, and Cream's POW restoring move recovers MORE for the entire party than it costs her to cast it. Hello, sweet, sweet free healing and PP recovery!
    • Knuckles + Shade makes for a ridiculously strong team. A few perfectly executed Echidna Rushes is usually enough to take out almost anything.
      • Shade and Sonic also work pretty well too.
    • Shadow has an attack that has a 50% chance of completely KOing an enemy. Equip him with a Unique chao that can give you a chance for an instant KO, and use his bonus level up points on his luck stat, and you have a force to be reckoned with.
    • Cream + Omega. Both side quest characters, Cream broken, Omega beyond powerful.
    • The "Immortal Big" set up, especially against bosses. There is a rare chao that forces enemies to attack its user. Combine with Taunt, then Feel No Pain and watch that boss be forced to attack something it can barely hit let alone hurt. For additional lulz, add Cream and let her fuel the big lug's tanking engine.
  • Hilarious in Hindsight: One of Tails's most often used and helpful healing skills? The Medibot.
  • Magnificent Bastard: Dr. Eggman got a serious upgrade from his usual self into this. He admits he didn't know if Sonic and the others would come back but hoped they would so he could show off.
  • Rescued from the Scrappy Heap: Big, done by taking his stupidity and making it funny stupidity rather than plain ol' dumbness. Also Amy Rose, who was dialed back from Stalker with a Crush to just a Clingy Jealous Girl. Cream is also much less annoying.
  • Scrappy Mechanic: How you execute the POW moves, which require EBA-style rhythm minigames. Sometimes it's OK, sometimes it's bad and sometimes it's horribly unfair. Doesn't help on how nice some of the POW moves' effects can be - because if you mess up even a little bit, oops, you just wasted a turn and a nice ton of PP! It certainly doesn't help that this is the ONLY way you can counter enemy's attacks and execute your own. And what if you don't have a stylus or a very good touch screen?
    • Arguably, the defense of some of the enemies. It can be ridiculously hard to hit them at the best of times, but then most of them will go on defense, making it either impossible to hit them or you can only knock off one point of damage at a time.
    • Any time an enemy flashes "Evasive" Be prepared to spend an entire round watching your character fall flat on their faces turn after turn after turn...
  • So Okay, It's Average: The game has a good story, great characterization, and creative gameplay mechanics, but is brought down by a lack of content, unbalanced mechanics, and an awful soundtrack. It's generally considered to be at least enjoyable, but nothing excellent.
  • That One Boss: Better hope you grinded to the point of invincibility before the penultimate fight with Ix. If you're not leveled up enough, don't have a good enough character combination, or if the equally annoying battle with Scylla and Charybdis drained your supplies, you're gonna get your ass kicked hard.
  • They Copied It, So It Sucks: Penders played this card HARD on Bioware and Archie for using expies of several Archie Sonic characters, destroying his reputation and putting the planned sequel in prolonged Development Hell (which it was already in for the middling reception it got in the marketplace, which, along with the initial tepid reaction to Sonic Unleashed, did not help Sega or Sonic's Dork Age and led to a turnover at Sonic Team.)
  • They Wasted a Perfectly Good Plot: While the game turned out okay, a lot of fans feel that it could have been awesome if Bioware hadn't rushed it to focus on Dragon Age.
  • What an Idiot: Shade defects from Ix's service after learning he wants to conquer Earth. Except the Nocturnus were conquerers before they were sealed in the Twilight Cage, and they conquered everyone within the Cage, so it's a wonder how the aspiration to keep conquering would be so much a shock.