YMMV / Sonic Chronicles

  • Annoying Video Game Helper: Tails feels the need to remind you to save your game constantly. He tells you to save before or after pretty much every major plot development, to point of being a Running Gag. It's clearly done intentionally too, since there's multiple points where you can have Sonic make him shut up.
  • Angst? What Angst?: Subverted. At first it seems that none of Sonic's pals seem too annoyed about him pretty much just abandoning them all at the drop of a hat to run off on adventures once Eggman is beaten. But through some dialogue options later, it becomes pretty clear that there's plenty of resentment bubbling just underneath the surface. Knuckles finally flat out says it after the party rescues him while Tails and Amy are too polite to say anything and try (poorly) to pass off the question.
    Knuckles: You're not the boss anymore Sonic.
    Sonic: (Disbelieving) Do the rest of you think this?
  • Awesome Music: Some do the series record justice.
  • Critical Dissonance: At the time when it was first released, Chronicles was given good scores by numerous gaming presses but now it's generally viewed by fans as rather mediocre, if not one of the worst games in the series, in due part to both its gameplay and writing.
  • Demonic Spiders: Nearly every enemy during the second half of the game if you don't grind on the first playthrough. Their ability to take and give damage rises spectacularly.
  • Disappointing Last Level: The first half of the game starts off somewhat decent enough, but then the rest of it gets rather tedious and downright excruciating. You're still learning everything, the game chucks a bunch of high defense or high-dodge enemies you can't kill by melee attacking at you, Robotnik only helps one team at once, etc.
  • Franchise Original Sin: This could be considered the point where Bioware's viability started to ebb to fans.
  • Game Breaker:
    • Cream is by far the best healer in the game, especially if you give her the Chao that allows all of her special techniques to work without fail. Level her up enough, and Cream's POW restoring move recovers more for the entire party than it costs her to cast it, allowing you to spam everyone else's strongest techniques without fear of running out of POW.
    • Knuckles + Shade makes for a ridiculously strong team. A few perfectly executed Echidna Rushes is usually enough to take out almost anything.
    • Shadow has an attack that has a 50% chance of completely KOing an enemy. Equip him with a Unique chao that can give you a chance for an instant KO, and use his bonus level up points on his luck stat, and you have a force to be reckoned with.
    • The "Immortal Big" set up, especially against bosses. There is a rare Chao that forces enemies to attack its user. Combine with Taunt and Feel No Pain, and watch that boss be forced to attack something it can barely hit, and only scratches even when they do connect. Combine with Cream's POW restoring abilities, and most bosses are reduced to a joke.
  • Hilarious in Hindsight: One of Tails's most often used and helpful healing skills? The Medibot.
  • Memetic Mutation:
  • Scrappy Mechanic: How you execute the POW moves, which require EBA-style rhythm minigames. Sometimes it's OK, sometimes it's bad and sometimes it's horribly unfair. Doesn't help on how nice some of the POW moves' effects can be - because if you mess up even a little bit, oops, you just wasted a turn and a nice ton of PP! It certainly doesn't help that this is the ONLY way you can counter enemy's attacks and execute your own. And what if you don't have a stylus or a very good touch screen?
    • Arguably, the defense of some of the enemies. It can be ridiculously hard to hit them at the best of times, but then most of them will go on defense, making it either impossible to hit them or you can only knock off one point of damage at a time.
    • Any time an enemy flashes "Evasive" Be prepared to spend an entire round watching your character fall flat on their faces turn after turn after turn...
    • The "chase fleeing enemies" minigame wastes a lot of time at the beginning of the battle, and there's no option to just let them flee — other than deliberately failing, which still wastes a lot of time.
  • That One Boss: Better hope you grinded to the point of invincibility before the penultimate fight with Ix. If you're not leveled up enough, don't have a good enough character combination, or if the equally annoying battle with Scylla and Charybdis drained your supplies, you're gonna get your ass kicked hard.
  • They Copied It, So It Sucks: Ken Penders played this card hard on Bioware and Archie for using expies of several Archie Sonic characters, further destroying his reputation and putting the planned sequel in prolonged Development Hell.
  • They Wasted a Perfectly Good Plot: While the game at least turned out okay, some fans feel that it could have been great if Bioware hadn't rushed it to focus on Dragon Age.
  • What an Idiot: Shade defects from Ix's service after learning he wants to conquer Earth. Except the Nocturnus were conquerers before they were sealed in the Twilight Cage, and they conquered everyone within the Cage, so it's a wonder how the aspiration to keep conquering would be so much a shock.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SonicChronicles