YMMV / Sonic

  • Angst? What Angst?: The inhabitants of South Island were effectively genocided by Robotnik, yet Sonic, the Last of His Kind, is still his cheery self.
  • Ensemble Darkhorse: Doug Walker's character. Seriously, the character has no lines and yet his performance is considered one of the best in the entire movie.
  • Hilarious in Hindsight: The initial reactions to "Fingers the Echidna" was met with a lot of hilarity... until Sega did something similar with Knuckles in their recently green lighted series.
  • It's Short, So It Sucks: Dubious quality aside, something advertized as a full-length fan film that clocks just under twenty minutes isn't nearly enough time to establish much in the way of characters or plot. White was one of the best things about it, but it's over before you know it.
  • Just Here for Godzilla: Some fans watched it just to hear Jaleel White reprise the role of Sonic.
    • Several commenters have admitted to only watching the movie for James Rolfe's cameo (though it helps that he did advertise it on Cinemassacre.)
    • Or Doug's scene. The biggest reasons why are listed under fanservice in the main page.
  • Memetic Mutation: Fingers the Echidna.
    • To a lesser extent, White's delivery of the line "Way past cool, huh?" also saw some memetic popularity for a while.
    • Some of the reaction faces are these, especially Dr. Robotnik and Doug Walker.
  • Narm: The film sets itself up as Darker and Edgier pretty well, then Sonic starts talking like he's stuck in the 90's. (Then again, he's voiced by Jaleel White.)
  • Narm Charm: Let's face it, Jaleel White reprising his Sonic voice was the most notable thing about this film. In a bland rehash of cliche gritty reboots, Sonic staying perfectly in character was entertaining specifically because it wasn't taken seriously. Shame it's horribly out of place.
  • Special Effects Failure:
    • Sonic's model suffers from an incredibly bizarre design choice for long, rigid spike-length hairs and a very oddly placed, sized and animated mouth.
    • The computer generated imagery in general. There are plenty of models and surfaces that are well designed and rendered (the Gamma robots come to mind) but various elements - such as lighting - of live-actions shots are not accounted for in many CG image renders. In addition, many CG elements have no physical bearing on the environments they very obviously interact with in many shots. Numerous shots of CG elements generating no disturbance on a forest floor with thick leaf cover are prime examples.
    • At one point, Sonic jumps out of the film frame.
  • They Wasted a Perfectly Good Plot: A lot of the plot points in the film were left unresolved in the end.
  • Uncanny Valley: Sonic's appearance is pretty much lifted straight from the games, with the only real addition to his design being making him actually look vaguely like he has fur and spikes akin to a real hedgehog. This, combined with the Darker and Edgier setting and placing him alongside live-action humans has... not been to everyone's tastes. A similar scenario happened with Sonic the Hedgehog (2006) in attempting to render humans, Eggman/Robotnik included, realistically, whilst keeping the cartoon animals the same. By the next game the humans were reverted to looking more cartoony as a result of the negative effect.