YMMV / Sierra

  • Crowning Music of Awesome: Say what you will or won't about the variable quality of the games themselves, but the music in Sierra games (that came out once PC sound had evolved beyond boops and beeps) was consistently awesome.
  • Cult Classic: Even the games that came out in the early eighties still have a strong following.
  • Deader Than Disco: While still by and large regarded as one of the most important video game developers of the 80s and 90s and their games being viewed by many through nostalgia goggles, many of their veterans and especially gamers who grew up with LucasArts and/or European adventure games rather than Sierra will admit that, in hindsight, Sierra's games essentially were never really good. In this day and age, the unwinnable situations the company's products were notorious for are more likely to be viewed as the proof of the designers' laziness and lack of imagination rather than any actual desire to make the game more challenging. While still very popular on GOG.com, Sierra games are better remembered for their plots and characters than their gameplay. Even fans will admit that the gameplay often makes them want to tear their hair out and advise you to have a walkthrough on GameFAQs handy when playing a Sierra game. The same thing can be said about the puzzles whose convoluted solutions are now seen more as a blatant attempt to trick gamers into paying serious money for game guides. Whether one agrees with such arguments or not, there is a reason why nobody makes adventure games the Sierra way anymore. Most modern adventure games are influenced more by LucasArts and Visual Novels than they are by Sierra.
  • Executive Meddling: What ultimately led to the company's virtual collapse after the 90s. After being purchased by Vivendi, the new executives closed Dynamix, (developer of the Aces series and other racing and combat simulations) and directed the company to abandon adventure game development entirely. Unfortunately, despite publishing a number non-adventure titles, this pretty much eliminated Sierra's main product as a developer, and the company never really recovered, until by the end of the 2000s Sierra effectively only existed as a label. Meddling immediately prior to the Vivendi buyout was also directly responsible for the utter mess that was King's Quest: Mask of Eternity, and the lukewarm reception for Quest for Glory V, among the last adventure titles produced by the company.
  • Fandom Rivalry: With LucasArts.
  • Germans Love David Hasselhoff: The company's adventure games have remained popular in Europe even after the popularity of adventure games fell stateside. In Russia, Sierra games are so popular that "quest" has become a genericized trademark there for adventure games.
  • Most Wonderful Sound: You know the one...
  • Never Live It Down: When people complain about adventure games with Moon Logic Puzzles and unwinnable situations, they're usually thinking of Sierra games.
  • Porting Disaster: Sierra is infamous among Amiga fans for the poor quality of its ports compared to the platform's abilities. The Amiga version of King's Quest VI: Heir Today, Gone Tomorrow is actually pretty well-regarded, though it was done by an outside company. Even then, it has some features missing from the PC version.

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