YMMV / Secret Agent Clank

  • Alternate Continuity: Well, considering that Clank should be missing by the time the game was released, and the fact that this is a direct sequel to an infamous spin-off...
  • Fanon Discontinuity: The game's canonicity has been disputed. Many fans still argue whether or not it (along with Ratchet & Clank: Size Matters) are canon.
  • Surprisingly Improved Sequel: High Impact Games took advantage of the PSP's additional processing power this time around. The levels are bigger, and more detailed. The number of enemies and NPC's on screen is higher and the sound effects are more impressive. Though it's still seen as Sequelitis for fans of the Insomniac titles, and the main conscious of the game is that it's So Bad, It's Good.
  • They Wasted a Perfectly Good Character: The Thugs-4-Less leader from Going Commando appears at one point in Ratchet's prison, leading other imprisoned thugs to take revenge on Ratchet. You'd think he'd become Ratchet's antagonist for the rest of the game, but he abruptly disappears after one cutscenes, and doesn't even appear in the gameplay after that point.
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