* ContestedSequel:
** As a canonical part of the saga, ''Sacred 2'' is a pretty divisive product, as the way it abandons the established setting and presents a very different Ancaria makes itself look more like an AlternateContinuity than a realistically connected prequel.
** Many fans of the previous games refuse to acknowledge ''Sacred 3'' because of it being an InNameOnly ''Sacred'' installment with a shift in the gameplay and design under the new developers.
* CrowningMusicOfAwesome:
** The sequel's soundtrack includes songs composed by Music/BlindGuardian.
** There's actually an ingame sidequest where you help [[LawyerFriendlyCameo Bling Guardian themselves]] prepare for their tour's last concert. Their last performance is an actually ingame cutscene of them performing the games' {{Leitmotif}}, and it is ''glorious''.
* GameBreaker:
** The Battle Mage in ''Sacred'' is commonly seen as a textbook overpowered character, as not only he has [[MagicKnight ridiculously good hand-to-hand skills]] for a RedMage, but his powers are arguably the most destructive and versatile of all the characters. The ''Underworld'' expansion [[{{Nerf}} toned down]] the Battle Mage by making him weaker to physical attacks, which was seen as an improvement... but it also introduced another overpowered character, the Dwarf.
** As said above, out of the two new characters introduced in ''Underworld'', the Dwarf soon gained a reputation of being overpowered in his own way. The facts that he is slower than other characters (actually only a bit more than the average, non-amped up character speed) and cannot ride horses (which is a moot point considering all the characters in the Gold Edition have to dismount to collect items) don't compensate his incredible strength and toughness, his powerful ranged techniques and his unique blacksmith skills.
** The Dragon Mage in ''Sacred 2: Ice and Blood'' is, essentially and ridiculously enough, the Battle Mage with the aditional ability to [[InstantAwesomeJustAddDragons turn into a freaking dragon]]. While he is less of a game breaker among the ''Sacred 2'' characters than the good ol' Mage was among his own colleagues, he is still the strongest of the cast, in some cases by a wide margin. Not to mention he is [[RuleOfCool too cool]].
* GoddamnedBats: Goblins and bandits in the original game are found in several areas and spawn in large groups. In the ''Underworld'' expansion, hornets in one of the earlier areas are numerous, tricky to target, and are difficult to run away from. Kobolds and rats in ''2'', ''especially'' rats.
* MagnificentBastard: Baron Demordrey in the original.
* MostAnnoyingSound:
** '''HEEEEEEEAAAAAAATHAAAAAANNNNNNN!!'''
** Let's just say female Sakkara Priests as a whole. Their cries of '''PRAY FOR FORGIVENESS!''', as well as death screams are going to drive you nuts after hearing them for a hundredth time.
* NightmareFuel:
** The implications that Teleri, the female constable of Timberton, was raped by Gutdug, who is a ''freaking MINOTAUR''.
** ''Underworld''. The ''opening alone'' has [[spoiler:Vilya being {{Mind Rape}}d by [[BigBad Anducar]] with vision of Valor's death, as well as him unleashing his demonic servants on Ancaria.]]
** One side-quest in which we have a magician [[spoiler:engrating ''human nervous system'' inside a giant spider]].
** In Underworld we can see multiple skulls of the Sakkara Demons, [[spoiler:Ancaria campaing's last boss]], extremely powerful creatures. The fact that in Underworld [[spoiler:there is more of them]] doesn't change anything, as they are still very powerful. What could be there living in the Underworld, that can kill so many of them, and leave behind ''impaled skulls of the game's most powerful creatures with no flesh on them''?
** Underworld's Embalmed Forest has a house which has a [[spoiler:giant centipede under it, bigger even than the dragons, even with us not seeing it's full body]]. Makes you wonder what else can be hidden deeply underground.
* PlayerPunch: The first game has [[spoiler:Prince Valor's death at the hands of Shaddar.]] The expansion, [[spoiler:Vilya's.]]
* {{Sequelitis}}: Even although ''Sacred 2'' was controversial enough, it had its fans and is relatively liked overall. On the other hand, ''Sacred 3'' [[http://www.metacritic.com/game/pc/sacred-3 has received]] mixed critical reviews and '''very''' low audience ratings due to marked changes from previous installments and unengaging gameplay.
* ThatOneBoss:
** The Ghost of Christmas Future. It has a devastating damage output, is surrounded by EliteMooks and has the ability to summon ''more'' of them, it barely takes any damage at all from non-fire based attacks, and it has an obscene health regeneration. Oh, and it automatically scales to your level. Have fun!
** The Community Patch brings us the Succubus, who will ''fuck you up'' if you're not adequately prepared.
* ThatOneSidequest: The Hunting Fever chain from ''Ice and Blood''. You have to hunt down and kill an ungodly amount of very specific enemies under a ridiculously tight time limit. Even the official wiki lampshades how absurd it is.
* TheyWastedAPerfectlyGoodPlot: NPC Maegalcarwen can be found in Zhurag-Nar about to be sacrificied when playing as the Dark Elf and can be saved if the player is fast enough, but there is no dialogue available with her. Most fans who followed the storyline of the two elves would have expected a explicit resolution, perhaps a promise to meet again after the game's final battle or, if the player failed at saving her, a dying confession of love or something akin. But nothing of it happens at all, and is left to the fans's imagination.
* TheWoobie:
** Vilya, especially in ''Underworld''.
** The Shadow Warrior can be considered this, especially in the Light campaign. After having died an honorable death in the service of his country, he was at peace and enjoying his final reward in the afterlife, only to have it all stolen from him and forced back into the living world by the Inquisition, who wish to use him as a tool in their world conquest scheme. In the Light campaign, because he has retained his free will and noble spirit the inquisitor who revived him dismisses him as a failure and casually orders his death. When the flunky fails, he shrugs it off and refuses to send him back to the afterlife, instead suggesting that the high elves may have a use for "a rotting zombie like [him]."
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