- Crowning Music of Awesome: Are you surprised?
- Vindicated by History: More and more people have warmed up to these games, Black Knight especially. Some even think that Black Knight was the last good Sonic story before Sonic Colors onward took the series in a more comedic direction.
Sonic and the Secret Rings:
- Crowning Moment of Heartwarming: The ending, in which Sonic manages to save his new best friend Shahra and finally makes his wish. A pile of handkerchiefs so she can cry as much as she needs to. That is, if this isn't considered to be narmy or a case of Tastes Like Diabetes.
- Hilarious in Hindsight: From the PC compilation of Sonic 3 & Knuckles came the Sonic screensavers. One of them featured◊ a genie lamp. Then, over 10 years later...
- Memetic Mutation: Evil Foundry's music. All together now: "WHO'S GONNA ROCK THE PLACE?! PLACE?! PLACE?!"
- Moral Event Horizon: Erazor crosses it when he manipulates Shara's feelings for him to get the World Rings, and then scoffs at her death when she takes a hit intended for Sonic.
- Most Wonderful Sound: The sound Pearls make when they are collected.
- Nightmare Fuel: Erazor's very gruesome and agonizing-sounding transformation into Alf-Layla-Wa-Layla. Also, the appearance of Alf-Layla-Wa-Layla in general.
Sonic: This is awful. You're just some incomplete monster...
- Sonic himself lampshades it:
- That One Level: Dinosaur Jungle - Mission 10: "Get the Pterosaur Egg!". You must find four dinosaur eggs scattered throughout a small course and take them to their nests. One problem: each egg belongs in a specific nest and the eggs' locations are all randomized. Combine all this with controls that are more tuned for going forwards than anything related to exploration, and you got a mission that will wear out its welcome in no time flat.
- The Woobie: Sonic. He has to deal with a magical flame arrow jutting out of his heart which continually saps his energy as a result of his selflessness, has a time limit to fulfill the request of retrieving the World Rings or the curse will kill him, experiences fatigue from the curse occasionally, has to juggle with the idea that he'll be killed whether he does it or not, and then is faced by Shahra's death and his rather painful-looking forced transformation into Darkspine Sonic. On top of that, the poor guy is suffering with a cold throughout the game as well.
Sonic and the Black Knight:
- Crowning Moment of Awesome: Detailed here. Spoilers abound.
- Family-Unfriendly Aesop: Sonic stops Merlina's plan because he doesn't like the idea of a world that won't end. It's this because of how unclear it is. Though he could actually mean he doesn't like the idea of a world unable to change, the dialog makes it murky.
- Crowning Music of Awesome: "I just gotta do what I gotta do!"
- Ensemble Darkhorse: The Knights of the Round Table, aka Shadow, Knuckles, and Blaze. Along with having cool swords, armor, and chivalrous personalities, they have some very hammy dialogue. Helps they're all popular characters to begin with, and are later made playable, something rare in newer Sonic titles. Merlina as well. Being one of the few sympathetic villains and an excellent plot twist that leads into an awesome final battle, she's grown to be one of the most loved baddies in the franchise among those that have played the game.
- Evil Is Cool: Merlina, especially in her final form.
- Hilarious in Hindsight: One line from the main theme of Sonic CD, Sonic - You Can Do Anything, is "Excalibar - It's not that far". Here, Sonic gets Excalibur.
- There was one episode of Adventures of Sonic the Hedgehog called Hedgehog of the Hound Table in which Sonic went back to medieval times, becoming a knight while doing so.
- 8.8: IGN's low score review. A lot of it has to do with accusations that the reviewer never actually completed the game, due to comments about the post-game being totally inaccurate.
- Surprisingly Improved Sequel: The game is generally considered to have improved on Secret Rings by a large margin. While the game is still on-rails, Sonic is now moved using the control stick, and motion controls are now limited to more intuitive sword strikes. Plus, the story is far more memorable and you have the option to play as other characters with their own abilities.
- Tear Jerker: The ending credits theme, Live Life. Performed by Crush 40.