- Enjoy the Story, Skip the Game: The gameplay itself is seen as nothing special, but the game having dialogue for every possible matchup, including Mirror Matches, makes for a very entertaining playthrough, at the least.
- Evil is Sexy: Shiki, for a given value of evil.
- Game-Breaker: Zero and Geese. Getting cornered against either of them is very hazardous to your health.
- Heartwarming Moments:
- Jerkass Woobie: Yeah, Kasumi, we know you miss your dad and you're looking for him, but does that license you to be rude to most everyone that crosses your path?
- Mexicans Love Speedy Gonzales: Choi Bounge's inclusion can be attribued to his popularity with the Koreans.
- Signature Scene: Athena and Red Arremer turning their defeated opponents into animals and demons respectively.
- So Okay, It's Average: The game's system is pretty bare-bones compared to the other Capcom/SNK crossover fighters with their Groove System, and the graphics go the Real Is Brown route, making the game look pretty dull. It's not a bad game, it just needed something more done for it.
- Squick: Demitri's Midnight Bliss move turns Hugo into either Poison or Roxy.note
- Suspiciously Similar Song:
- The song for the Power Generation Room stage sounds kinda like Foregone Destruction.
- The train stage theme is a rather odd re-arrangement of Geese's theme.
- Tough Act to Follow:
- The game was criticized for lacking the depth and complexity of Capcom vs. SNK 2: Mark of the Millennium or even SNK's own game SNK vs. Capcom: The Match of the Millennium, especially among more hardcore fighting game fans.
- The graphics and backgrounds couldn't compete with Capcom vs. SNK 2's, which were released on Sega's more advanced NAOMI arcade system, SVC Chaos was bound by the Neo Geo's hardware limitations.
YMMV / SNK vs. Capcom: SVC Chaos