• Awesome Music: Hear here.
  • Fandom Rivalry
    • With Attack on Titan/Shingeki no Kyojin, particularly on Tumblr when tags and acronyms get involved; it doesn't help that Tumblr tags are case insensitive, so even differentiating by using SnK to refer to Shingeki no Kyojin still causes major problems. SNK fans have had to use the "shin nihon kikaku" and "snk playmore"note  tags instead, as efforts to persuade Titan fans to use "aot" instead have proven generally unsuccessful.
    • Being Capcom's #1 rival in The '90s, there was—understandably—a good amount of hostility between the two factions. While this died down at some point following the release of The King of Fighters 2000 and SNK's subsequent bankruptcy, to the point of an implicit truce (and outright friendliness in some sectors; it helps that several members of the FGC genuinely like the individual merits of both companies' stables), recent years may have seen a revival of the famous rivalry. Street Fighter V and KOF XIV both being Sony-exclusive titles only seems to have bolstered this sentiment.
  • Memetic Badass: SNK's fighting game bosses are out to rob your wallet. They are such hideously overpowered cheaters that they inspired an entire trope.
  • Memetic Mutation: It is possible that the line "You fail it! Your skill is not enough, see you next time, bye-bye!" from Blazing Star was the originator of the meme "FAIL."
  • Never Live It Down: Unfortunately, the Capcom/SNK rivalry of the 1990s (see Follow the Leader on the Trivia page) often slips into downright denial that SNK ever actually came up with anything original on their own. This is made even worse by the fact that while SNK and Capcom did crib off of each other time and time again (and face it: particularly everyone did this), several fighting game mechanics purportedly introduced by Capcom could be instead attributed to SNK.
  • Polished Port: Nearly all of SNK's ports (yes, even the Game Boy and Neo Geo Pocket ones) feature this to varying extents. At the very least, expect nearly arcade-perfect gameplay, secret characters not found in the original arcade releases, artwork galleries, and maybe a few extra gameplay modes. The PS1 ports of most of SNK's '90s line-up featured fully-animated intros and the option to play the AST themes as opposed to the OST ones. The Dreamcast ports of The King of Fighters '98 and The King of Fighters '99 (The King of Fighters: Dream Match 1999 and The King of Fighters '99: Evolution) had most of the aforementioned bells and whistles.