YMMV / Siren

  • Fan Translation: "Shibito" literally means "dead ones" or "dead people." Creative fan translations sometimes call them "deadites," after the Evil Dead franchise. "Yamibito" (yami meaning "dark") is sometimes creatively called "Darklings."
  • Goddamned Bats: The rifle-armed Shibito in the first game.
  • Harsher in Hindsight: Remember what happened to Ichiko before the events of the game? Now look at what has happened in South Korea recently...
  • Narm Charm: The British voices from the first game can be this for some.
  • Nightmare Retardant: If you're unfamiliar with Japan's gun lawsnote , Yoriko Anno asking "is that a real gun?" in response to Professor Takeuchi pulling a revolver from his bag can serve as this.
  • Rescued from the Scrappy Heap: Yoriko Anno spends most of the early game whining about how miserable she is and bugging Professor Takeuchi or whomever else she gets partnered with. After she gets shot, however, and gets a blood transfusion from Kyoya Suda, she apparently gets a dose of his nascent badass-itude.
  • Tearjerker: The reveal that Tomoko has slowly been transforming into a Shibito is both terrifying and utterly heartbreaking.
    • There's a scene in Blood Curse where Seigo is approached by one of his nurses Yuki, who is now a shibito. However, instead of trying to attack him, it looks more like she's reaching out to him for help, almost begging, even. Seigo immediately shoots her in the head, and she looks utterly heartbroken before she collapses.
  • That One Level:
    • Reiko escorting Harumi through the school in the first game. Mainly thanks to a game 'feature' where collected items aren't kept if you die and continue. Here, it's required that you use Harumi to grab an item just before the halfway checkpoint in order to proceed with the game, and so any deaths in the level will require you to start from the very beginning, lest you miss the item. Did I mention Harumi literally can't get anywhere NEAR a Shibito without dying, or that her AI routine for this level (seek a hiding place whenever you get caught) sometimes causes her to run BETWEEN you and an attacking enemy?
    • Bella having to sneak through a house occupied by a family of Shibito in Blood Curse, mostly for the same reasons. Being a 10-year-old girl, you will basically lose instantly if you even alert a Shibito and are not close to a hiding spot. This game for the most part fixed the issue where items aren't kept if you die and continue... but if you die at any point in this stage after collecting one archive item required to get another one a few stages later, you lose it and can't go back to get it without restarting the entire stage. Worse, about 50% of the time a pathing issue causes two of the three patrolling Shibito to get stuck on each other in the first-floor hallway, forcing you to alert one of them and run like hell to get them free. The stage is actually relatively quick and easy unless you decide to get the archive items all in one go, at which point it turns into a slog.
  • Uncanny Valley: Dear God, the faces in the original Siren game. This was long before Heavy Rain and L.A. Noire got it right with having motion capture points on the actors faces to add to the character models, so Siren had to film the actor's faces and photoshop them onto the characters. This, as you can imagine, looks borderline grotesque. That being said, it does make encountering the Shibito all the more terrifying due to how horrifically off they look compared to living characters.
  • What an Idiot: Mamoru Itsuki in the second game. See Nice Job Breaking It, Hero!.
  • The Woobie: Harumi in the first game, Shu and Ichiko in the second.