YMMV / Siren

  • Big-Lipped Alligator Moment: The original game's partial ending, which comes out of absolute nowhere and is guaranteed to confuse the absolute hell out of you. It's not the real ending, though.
  • Fan Translation: "Shibito" literally means "dead ones" or "dead people." Creative fan translations sometimes call them "deadites," after the Evil Dead franchise. "Yamibito" (yami meaning "dark") is sometimes creatively called "Darklings."
  • Goddamned Bats: The rifle-armed Shibito in the first game.
  • Harsher in Hindsight: Remember what happened to Ichiko before the events of the game? Now look at what happened in South Korea about nine years after the game came out.
  • Narm Charm: The British voices from the first game can be this for some.
  • Nightmare Retardant: If you're unfamiliar with Japan's gun lawsnote , Yoriko Anno asking "is that a real gun?" in response to Professor Takeuchi pulling a revolver from his bag can serve as this.
  • Rescued from the Scrappy Heap: Yoriko Anno spends most of the early game whining about how miserable she is and bugging Professor Takeuchi or whomever else she gets partnered with. After she gets shot, however, and gets a blood transfusion from Kyoya Suda, she apparently gets a dose of his nascent badass-itude.
  • Tearjerker:
    • The reveal that Tomoko has slowly been transforming into a Shibito is both terrifying and utterly heartbreaking, especially when her parents scream in terror at finding her in that state, and rather than breaking in and attacking them, she merely slumps her shoulders and walks away sadly.
    • There's a scene in Blood Curse where Seigo is approached by one of his nurses Yuki, who is now a shibito. However, instead of trying to attack him, it looks more like she's reaching out to him for help, almost begging, even. Seigo immediately shoots her in the head, and she looks utterly heartbroken before she collapses. And then Seigo kills himself.
  • That One Level:
    • Reiko escorting Harumi through the school in the first game. Mainly thanks to a game 'feature' where collected items aren't kept if you die and continue, even from a checkpoint after when you collected those items. Here, it's required that you use Harumi to grab an item just before the halfway checkpoint in order to proceed with the game, and so any deaths in the level will require you to start from the very beginning, lest you miss the item. Did I mention Harumi literally can't get anywhere NEAR a Shibito without dying, or that her AI routine for this level (seek a hiding place whenever you get caught) sometimes causes her to run BETWEEN you and an attacking enemy?
    • Bella having to sneak through a house occupied by a family of Shibito in Blood Curse, mostly for the same reasons. Being a 10-year-old girl, you will basically lose instantly if you even alert a Shibito and are not close to a hiding spot. Despite this, the stage is actually relatively quick and painless... if you do a normal run through without picking up any archive items. Going for them all is what turns it into the single longest and most difficult stage of the game. For the most part, this game fixed the earlier ones' issue where items aren't kept if you die and continue, but for some reason, this doesn't apply to the archive items from this stage that are also counted as inventory items and are all required to get another archive a few stages later, meaning that if you're going for them and you ever die, you have to restart the entire stage and do it all again in one go to keep those items. On top of this, a pathing issue causes two of the three patrolling Shibito to get stuck on each other in the first-floor hallway every other playthorugh, which makes a normal run where you never have to go back down there trivial, but forces you to alert them and run like hell to get them free if you want another archive which in itself also requires alerting one of them while hiding in the same room they spend most of their time in. Lastly, another two archives require you to actually get out of the house, then ring the doorbell when only one of the Shibito is on the ground floor and sneak back in to grab the one that's required for the other. The absolute worst part about all this, too, is that getting the archives sequentially makes the rest of the stage just that bit harder because the Shibito react to you messing with them and alter their patterns, mostly taking shorter loops that give you less time to move around, but one of them also extending their patrol to include outside the house after you grab the penultimate archive, which means if you don't take your time you can easily get stuck between her on patrol and Shibito Melissa right at the very end of the stage.
  • Uncanny Valley: Dear God, the faces in the original Siren game. This was long before Heavy Rain and L.A. Noire got it right with having motion capture points on the actors faces to add to the character models, so Siren had to film the actor's faces and photoshop them onto the characters. This, as you can imagine, looks borderline grotesque. That being said, it does make encountering the Shibito all the more terrifying due to how horrifically off they look compared to living characters, especially if it's a unique Shibito with a recognizable face.
  • What An Idiot: Mamoru Itsuki in the second game. See Nice Job Breaking It, Hero!.
  • The Woobie: Harumi in the first game, Shu and Ichiko in the second.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/SIREN