YMMV / Roblox

  • Broken Base: Of all the updates, the BC-only place option update did this the most.
    • Several others included disallowing free users to get Robux note , the update that changed jumping physics note , making the 2010 Easter event only fun for Builders' Club note , gear, constantly making Robux-only items, the price floor update note , and the advent of Turbo and Outrageous Builders' Club.
    • Rivaling the BC only places option is the removal of the Tickets currency system. People freaked out and some even believed it was a April Fools joke, even though it was announced at the beginning of March and has now been removed.
  • Crowning Moment of Awesome/Best Level Ever: Some users have made things that are truly badass. Like:
    • Cruiser: Hyperspace. It can easily be confused for a flash game, and even the creators themselves like it! Probably the best usage of scripts and GUIs in any place.
    • 2D games when there are 3D games? Holy hell, Mr. Miyamoto.
    • Don't forget the newest game made by litozinnamon and shaylan007 called Phantom Forces
    • Two words: Apocalypse Rising.
  • Crowning Music of Awesome: The classic Roblox theme and Telamon's Sword/Wind of Fjords. (Here's a lower quality version but with the extended ending and missing the glitch that caused the midi to hang in the song)
  • Demonic Spiders: From the 2010 egg hunt, the Radioactive Egg of Undead Apochalypse constantly spawned zombies (until picked up) that were immune to most non-explosives, faster than the average player, and did fatal amounts of damage in a split-second, making visitors to places without weapons officially screwed.
  • Difficulty Spike: The Festive Gift of Impossibility from the 2013 Giftsplosion: Even the second-hardest badge out of those you need to collect is just challenging at worst, but the Bandit badge makes the gift live up to its name, being far harder than any of the other gifts.
  • Fandom Rivalry: Most players during 07-08 suffered from the illusion that they were at a war with Blockland. Now it's Minecraft. However, it has mostly died out.
  • Game Breaker: Back in the second iteration of Sword Fight on the Heights, the Ice Dagger was this in spades. All you had to do was simply touch a player with it, and they would freeze for about a second before dying instantly. It was completely out of balance with the regular sword and the Firebrand, and the brief period of immobilization usually wasn't enough to get the holder of it finished off (since it's really easy to just move out of the way). When that version was still popular, there usually was an unspoken rule to simply not use the Ice Dagger since everyone generally agreed it made the game less fun. Thankfully, once SFOTH 3 came out, it was rebalanced so that it needed a warm-up first and that it couldn't affect people holding the Firebrand, reworking it into a more strategic weapon.
  • Good Bad Bugs: Enemy humanoids and entities may spawn with only their heads and torso, and if they're carrying a weapon, it'll appear near them instead of them carrying it. This is especially useful in RPG-style games since you can't get hurt if this happens, unless the torso and/or head is scripted to deal damage on contact.
  • Hilarious in Hindsight: This game made a huge deal out of hats a few years before it became the main joke about Team Fortress 2.
  • Harsher in Hindsight: The Hazmat Isolation Helmet hat had a second sentence, which was "Someone's put Ebola in the water supply. That sentence has been removed since 2014.
  • It's the Same, Now It Sucks: Obstacle courses are one of the worst offenders to this. All of them have things that have been used a million times before. I dare you to find a course without a balance beam, lava jumps (checkerboards are popular in this category), small platforms, invisible walkways, a maze, or a quiz.
  • Memetic Mutation: The team is quite fond of including memes in item descriptions.
    • "Blame John", although that's more of a staff in-joke.
    • The new TV commercial brought up several, like "IT'S FREEEEEEEEEEEEEEEE!!!" and "DESTROY EVERYTHING!!!"
    • The noise a player makes upon dying is quickly reaching this status.
  • Popularity Polynomial: The game achieved surprise popularity beginning in 2007 with some then-popular YouTubers making humorous videos featuring it. The game continued to explode in popularity during 2008, where a vast majority of the classic-era players joined, continuing up through 2010 or so. A little while after The New '10s started, however, the game seemed to fall off the face of the Internet, slowly becoming a bit of a laughingstock among online games for its childish community and corny visuals, only getting attention once in a while (and most of the time, it was typically someone who claimed the game had fallen from grace). After some major overhauls and game changes though, it seems to be heading into mainstream popularity once more, especially since the scope of the game has expanded significantly since the early years, with major AAA quality places that were not even remotely possible ten years back. The death sound becoming a surprise meme seemed to help bring the game back on the map.
  • Scrappy Mechanic: "Menu Chat", also known as "Safe Chat", in the days when it existed. It took the form of a sort of Dialogue Tree-based chat function, and was almost totally useless for meaningful communication compared to the more conventional user-typed "Text Chat". Worse, if you were under 13, you were forced to use nothing but Menu Chat. Even the developers themselves admitted it was pretty stupid, and eventually removed it entirely.
    • The profanity filter that replaced it is also strongly disliked, though to a lesser degree. It's rather peculiar about what it censors; for instance, words like "twat" go straight through, yet often perfectly innocent words or even people's names get rendered into strings of pound signs or [Content Deleted]. In an amusing bit of meta-censorship, the word "censored" occasionally gets censored. As of February of 2017, regular common day words are now #####, even such as the word, "my", "I", "you", "a", "as", "or", and so on.
  • They Changed It, Now It Sucks: Some players, notably older users, hate change. The pattern that seems to be repeating is that if someone stays with the game for a few years, they will consider the year they initially joined as their personal golden age, then complain about how "crap" the game is now. This isn't limited to one specific set of users either; 2007-08 users reject everything from 2010 onward, where users who joined between 2009 and 2012 consider those years the best ones while panning how bad it's gotten now. There doesn't seem to be an end to this cycle either.
    • Roblox can release a new feature, but if it's for the Builder's Club and up, the non-Builder's Club members riot. It happens a lot, given how much they get updated.
    • The 3.0 Bodies have been rejected by millions. Roblox deleted negative comments to control the flow of feedback, which would make their bodies look good.
    • The 2016 update that removed Tickets as a currency was almost universally hated. Not only did it almost collapse the game's economy overnight, it also removed the only source of income that non-developing players (read: 90% of the playerbase) had.
    • At the beginning of 2017, Roblox changed its logo to what it looks like now with red text spelling it out, with a tilted square O. This let to many people absolutely hating the new logo, since they all think it is uncreative and too damn simple. It also made the famous R letter icon that symbolized Roblox, being replaced with the titled square O. Even the studs in games were replaced. It even led to plenty of funny jokes about the new logo, with people saying it looks like a Cheez-it, or a ripoff of the Domino's Pizza's logo.
  • Visual Effects of Awesome: For a children's game, Roblox can lead to some impressive-looking games. For example, RoadRunner Canyon sure beat out a few professional games in terms of visual design.
    • Dynamic lighting, which lets game designers fiddle with the brightness and color of the game even more through individual lights, have led to some cool effects.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Roblox