YMMV: Rival Schools

  • Badass Decay: Poor Raizo went through this starting in the very first game of the series. You'd think a guy who looks like this and is portrayed as the mastermind of the kidnappings would be the Big Bad, right? Nope, it's his nephew Hyo who's pulling the strings of the plot. Then in Project Justice, he takes a beating from new Big Bad Kurow to show how badass the new guy is and doesn't even get to be a playable character in that game.
  • Ensemble Darkhorse: Compared to the other main characters (Batsu and Hinata), Kyosuke's popularity is still rather large - so much so that he got into Capcom vs. SNK 2 over them. Being a bishounen helps.
    • Akira's popularity relative to her role in United By Fate was rather large. Seijyun seems to have been created just to give her her own story separate from the Gedo guys' adventures.
  • Game Breaker: In both games, Roberto.
    • In United By Fate, Hyo and Sakura were also considered top tier characters. Gan also had an infinite combo.
    • In Project Justice, Roy, Hideo and Momo all were considered top tier.
  • Magnificent Bastard: Hyo Imawano. Let's recount his actions: He's the true mastermind behind the Justice High incident in United by Fate, helped his brother Kyosuke in the kidnapping of Shizuku Ichimonji, brainwashed every single student and to the top of that, he considers The Power of Friendship useless as he wants to rule Japan through totalitarian means. No wonder the guy is such an evil genius.
  • The Scrappy: Momo. Obnoxious design even for the series, shrill voice and ridiculous in-game prowess compared to her size makes her not well-liked among fandom.
  • That One Boss: Gorin High's second story mode battle is a 2-on-1 matchup that pits Natsu against Shoma and Roberto, with the odds stacked heavily in their favor. Shoma gets to start the fight with a tag team partner and 3 full stocks of super meternote . Meaning, they can use their Burning Vigors and team up attacks, right from the start. Plus, anytime Shoma initiates a team up, Roberto comes onto the field and recharges their super meter by 2 stocks (by 3 in the PS version). Whereas Natsu's on her own and doesn't get jack shit (i.e. no super meter to start with). In the amount of time it takes her to gain one full bar, Shoma and Roberto can gain dozens and can AND WILL frequently interrupt any attempt she makes to use her BV's by double-teaming her. Put simply: if you're using Shoma, it's a cakewalk. But if you're using Natsu, it's a rage inducing exercise in frustration.
  • The Woobie: Yurika. The poor girl is only is participating in Kurow's plans because of how much she cares for her little brother (and this is in spite of the verbal abuse he heaps on her). If the player manages to get an ending with her in Project Justice's board game, she also reveals she doesn't like the things she's had to do as a part of the Darkside Society and pleads to the player character to forget about her so the PC doesn't have to face the wrath of the society with her.