YMMV / Revolution X

  • Evil Is Sexy: Helga, at least until Mondor
  • Goddamned Bats: The aforementioned NON soldiers. Damn, just how many of these cretins are there?
  • Good Bad Bugs: When you get to the Aerosmith backstage in the first stage (the one where you watch that taped message by Steven Tyler), try not to kill all the NON soldiers flooding the screen. after a while, even if they're still there, the VCR will still appear, and you'll still be able to see Steven talking to you and giving you the car keys - while the soldiers are shooting you (something that is ordinarily not possible). And what's worse, you cannot shoot back while the tape is running.
  • Hilarious in Hindsight: Headmistress Helga and all the blonde slaves/hostages are played by the same actress (Kerri Hoskins). In other words, you get to save her and destroy her.
  • Nightmare Fuel: Destroying Mondorís limbs one by one and then blowing up his head and the rest of his body can be quite disturbing, despite that he's the boss youíre supposed to defeat in the first place.
  • Porting Disaster: The Sega Genesis and SNES home ports of the game paled in comparison to those on the PlayStation and Sega Saturn, which were more powerful consoles and could render the game's graphics and music better. All ports also lacked light gun support (rather odd since all four systems had official light gun peripherals), removing a significant part of the game's appeal.
    • The Genesis version got the worst of it. While the SNES was able to keep in shorter looped versions of the actual Aerosmith music and used its scaling effects to replicate the arcade's movement and number of enemies, the weaker Genesis was forced to make its enemies minuscule, the game movement on a simple scrolling 2D plane, and turned all the music into MIDIs that make it tough to discern which song it's supposed to be (here's "Dude Looks Like a Lady"). And even then, the game's action becomes too much that the UI disappears during segments just to be able to process it.
  • So Bad, It's Good: The premise is just bizarre enough to work.
  • That One Boss: The school bus. Add to that the fact that you need to get Joey Kramer in that level for the Golden Ending - if you just focus on the bus, there's a chance you'll pass him by fast enough to either just hit him and forget to pick up the A-wings, or (more likely) not even nail him at all.
  • They Wasted a Perfectly Good Plot: The idea of a villain who wants to ban all music is actually pretty interesting. Unfortunately, the game itself is merely alright (albeit with a B-movie-esque appeal to it)
  • What Do You Mean, It Wasn't Made on Drugs?