These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Return To Krondor
Crowning Moment of Funny: At the beginning of the game, you can find a man named the Whisperer. He gives you a locket and tells you to give it to his girlfriend Selestra when you find her (He refuses to do it himself because he had gotten disfigured in the war he fought it, went into hiding, and is ashamed to show his no-longer-handsome face to her.) It turns out that Selestra is the witch with the undeserved bad reputation at Haldon Head, and you can give her the locket in the second last chapter of the game. She will be happy to know that her old boyfriend is still alive, and then say that she will find him at Krondor and they will get married no matter what he looks like. This is funny when you consider that she is old and not particularly attractive in terms of looks, while he did not go to her because he was a little too vain about himself. Also, they had not seen each other in years, so they would probably be unable to recognize each other if they met again.
Moral Event Horizon: The beginning of the game has Bear and his pirates kill off a ship full of priests to steal treasure and one special object. If this does not qualify as a Moral Event Horizon, then the next few parts will. Bear attacks a bar and kills a young barmaid (it may have been worse than that), leaving the barowner without a daughter. He attacks a jail just so he can personally kill a small-time pirate who decided he needed to get out of the business. He cut down half the Krondorian guard squad. The guard captain is Bear's cousin. The Whisperer will tell you this in the second chapter of the game. The guard captain wants to keep that fact a secret and he really wants to take Bear down. He sets an orphanage on fire when he is unable to escape the city through the gates. He escapes through the sewer, tearing through the Mockers (the Guild of Thieves) who got in the way. Bear accomplished all this in the first couple of levels. Of course, it seems that he that he not only crossed the Moral Event Horizon before the events of the game, but he sprinted through it and never looked back.
That One Boss: Return To Krondor has a few bosses that are candidates for this trope. The first candidate is a demon. This demon is huge, red, and muscular. It does not use magic attacks, but it has a claw attack that will hit your characters very hard and almost never misses. It is pretty much immune to magic attacks (However, it is possible to blind this monster with the spell Behold the Birthing Sun - the second last magic spell you can unlock in the Fire Spells section). This demon a lot of health points, and you will need a good sword to hurt it. Your party against this demon consists of James the thief and Jazhara the mage. Wait, that's not all! Your decisions in the game will cause one out of a few scenarios to occur: 1. You fight the demon and one necromancer in a small room, 2. You fight the demon and two mages in a small room, or 3. You fight the demon, one necromancer, and at least four Nighthawks in the Bar. Have fun!
The second candidate is at least one of the Grey Talon Mercernaries. Some of them have magical armour and weapons. This means that if you did not properly prepare for this fight, then you are going to spend forever trying to inflict damage on them. The party consists of William the warrior and six Krondorian guards.
The third candidate is the Vampire Lord. Your decisions will result in one or two fights with this boss. One of the fights has the boss being able to completely restore all his health (He has a lot of health points) every time you bring it down to zero. He also will very likely hit you, and not only does he hit hard, but the vampire bite adds a lot to the damage he inflicts. This means that he can topple mighty Solon in a few hits. That fight ends after a number of turns, in which the Vampire Lord disappears in a puff of smoke. The other fight with him is the same as the last one with two differences: 1. He can no longer completely restore his health when you bring it down to zero and 2. He has three vampires and a zombie backing him up. At least this time he dies for good after a number of turns...if you last that long. The party consists of James the thief, Jazhara the mage, Kendaric the mage, and Solon the warrior-priest.
The fourth candidate is the Dragon Soul. This boss is practically immune to attacks except for magic swords. It will simply shoot chain lightning at you on every turn. There is little defense against magic attacks. All you can do is try to survive for enough turns before it is automatically defeated. The party is the same as the one fighting the Vampire Lord.
What an Idiot: Return To Krondor manages to avert this trope for the most part. However, there is one glaring instance of this trope popping up at the end of the game. William is magically carried to Widow's Point by Sidi, gets to fight Bear and finally kill him. William reunites with the other four player characters and take the Tear of the Gods back to Krondor. Sidi is the guy Bear worked for and Sidi is responsible for all sorts of trouble the protagonists went through. You'd Expect: William bring up Sidi's name, which will cause a reaction to the other four and confront Sidi. Instead: The five characters go back to Krondor, seem to forget all about Sidi, and William never brings up the fact that Sidi helped him bring down Bear.