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Clarification


** Moira DoesntLikeGuns and this is the reason why she uses a crowbar and flashlight instead of a gun. It's revealed [[spoiler:that she ''shot'' her sister when they were younger. She has to power through this trauma and the flashbacks brought by it to save Claire's life.]]

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** Moira DoesntLikeGuns and this is the reason why she uses a crowbar and flashlight instead of a gun. It's revealed [[spoiler:that she accidentally ''shot'' her sister when they were younger.kids[[note]]the two having come across Barry's guns, which he'd forgotten to lock[[/note]]. She has to power through this trauma and the flashbacks brought by it to save Claire's life.]]
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** On the other hand as far as we see in the game, Barry seems to have not changed his views on gun ownership to any significant degree, retaining his personally owned (as opposed to BSAA issued) weapons such as his iconic .357 revolver and STARS issue Samurai Edge pistol whilst taking responsibility for [[spoiler:trusting his children too much for their age at the time and not doing enough to keep them out of harm's way]]. Moira ultimately has to use a gun despite her traumatic flashbacks to save Claire from a mutated [[spoiler:Neil]], otherwise Moira would die and Claire, who doesn't share Moira's anti-gun beliefs (who was exposed to guns at a young age through her brother Chris, and early in the game going as far as echoing her friend Steve Burnside from her previous RE game Code Veronica that a firearm is "more reliable than any person") and would use the gun to save herself. Whilst stranded from Claire, Moira was taught to shoot and forced to hunt by an old Russian hermit, and at the end of the game she was very happy to see Claire with a sniper rifle and rocket launcher, implying that she changed her views on firearms, so Revelations 2 can be seen as alternatively having a pro-gun message (unlikely considering Resident Evil's origins in Japan where gun ownership is commonly looked down upon quite negatively even by non American standards), or discussing how gun ownership can be both a benefit and a liability depending on the circumstances whilst encouraging the audience to debate with themselves the risks versus rewards with owning guns (or in other words, discussing guns in the context of gun safety, rather than straight up promoting or condemning their civilian ownership).

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** On the other hand as far as we see in the game, Barry seems to have not changed his views on gun ownership to any significant degree, retaining his personally owned (as opposed to BSAA issued) weapons such as his iconic .357 revolver and STARS issue Samurai Edge pistol whilst taking responsibility for [[spoiler:trusting his children too much for their age at the time and not doing enough to keep them out of harm's way]]. Moira ultimately has to use a gun despite her traumatic flashbacks to save Claire from a mutated [[spoiler:Neil]], otherwise Moira would die and Claire, who doesn't share Moira's anti-gun beliefs (who was exposed to guns at a young age through her brother Chris, and early in the game going as far as echoing her friend Steve Burnside from her previous RE game Code Veronica that a firearm is "more reliable than any person") and would use the gun to save herself. Whilst stranded from Claire, Moira was taught to shoot and forced to hunt by an old Russian hermit, and at the end of the game she was very happy to see Claire with a sniper rifle and rocket launcher, implying that she changed her views on firearms, so Revelations 2 can be seen as alternatively having a pro-gun message (unlikely considering Resident Evil's origins in Japan where gun ownership is commonly looked down upon quite negatively even by non American standards), or discussing how gun ownership can be both a benefit and a liability depending on the circumstances whilst encouraging the audience to debate with themselves the risks versus rewards with owning guns (or in other words, discussing guns in the context of gun safety, rather than straight up promoting or condemning their civilian ownership). Also worth noting is that Barry blatantly violated a key rule of gun safety (''never'' leave your weapons where an unauthorized individual can access them), a point which can go in either direction.
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Shipping Goggles TRS cleanup, out-of-universe examples are to be removed as it's now just Fan Speak (only wicks in descriptions).


* ShippingGoggles: The Claire/Moira shipping began even before the game was released, and it got more prominent within a week of the game's debut.

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* ImprovedSecondAttempt: The co-op component of the series after ''5'' have generally been considered to be poorly done, largely due to factors such as how [[ArtificialStupidity hit-or-miss]] the partner AI is when playing alone, as well as being almost impossible to ignore due to the co-op being built into the campaigns. ''Revelations 2'' not only makes the partner characters play differently, but the player can freely switch between characters, which means the player doesn't need to rely on the partner AI as much as in prior games, and also lets them be more thorough in finding items they need in areas Claire or Barry can't access.


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* SalvagedGameplayMechanic: The co-op component of the series after ''5'' have generally been considered to be poorly done, largely due to factors such as how [[ArtificialStupidity hit-or-miss]] the partner AI is when playing alone, as well as being almost impossible to ignore due to the co-op being built into the campaigns. ''Revelations 2'' not only makes the partner characters play differently, but the player can freely switch between characters, which means the player doesn't need to rely on the partner AI as much as in prior games, and also lets them be more thorough in finding items they need in areas Claire or Barry can't access.

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