YMMV: Resident Evil 0

  • Author's Saving Throw: The developers explained that the reason why Crimson Heads were not included in 0 (after being retroactively introduced in the REmake) is because Rebecca Chambers and Billy Coen don't spent much around the same place as Alpha Team in REmake.
  • Demonic Spiders:
    • The leech zombies, without a shadow of a doubt. Tough as nails with an insanely long reach, they cause considerable damage when they hit, and when they die, they explode for even more damage. Luckily, fire kills them fairly quickly, mitigating the annoyance a bit.
    • Eliminators are small, soak up more damage than they have a right to, attack in packs, and like dodging bullets.
  • Ensemble Dark Horse: Billy. So much to the point fans desperately want Capcom to reveal his fate.
    • Despite the fact she's the focal character of the game, Rebecca is herself one as far as the series itself is concerned. Fans of her were more than pleased to see her get her own game and hope for more in the future.
  • Evil Is Sexy: The young James Marcus seems to have been invented for the sole purpose of adding more bishonen to the series.
  • Fanon Discontinuity: Fans who don't like Resident Evil: Survivor have been known to use the aforementioned Continuity Nod to declare Resident Evil 0 non-canon.
  • Goddamned Bats: Actual bats, too!
  • Narm: It's Resident Evil. What did you expect?
  • Nintendo Hard: On Hard, this is comparable to Resident Evil: Code: Veronica as the overall lack of ammo and healing items is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for the final boss battle... forget it. Have fun starting the entire game over!
  • Scrappy Mechanic: The inventory system often means having to ferry stuff you need from one area to the other.