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YMMV / Ratchet & Clank: Going Mobile!

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Please note: While there are two versions of the game, the tropes below will be primarily based off of the more powerful Series 60 version due to it being the more common/played of the two.

  • Anti-Climax Boss: The final fight against Maximillian is laughably easy. He operates a very slow moving and firing single cannon turret that is very unlikely to actually hurt you, and he's a sitting duck for your attacks. His stamina is abysmal and he can be taken down with the Lancer in less than a minute. The only real obstacle is the Chickenbots, but even those are more annoying than threatening, and you have two nanotech crates to refill your health if you're having trouble anyway.
  • Awesome Music: The title screen music (which is also the only music in the game) is quite the jam as far as cell phone games go.
  • Demonic Spiders: The Explodo enemies, as they are the only enemies to actively rush towards Ratchet when he gets close and take off 4 units of health if they explode on him. Later in the game they also tend to come in groups.
  • Game-Breaker:
    • The R.Y.N.O., naturally. It fires heat-seeking rockets that can kill enemies in just a few hits, and once it's fully upgraded running out of ammo rarely becomes a concern allowing you to plow through the entire game in less than 20 minutes. That being said, it does require collecting all 30 titanium bolts so chances are you'll only have it for the last level of the game and Challenge Mode, and for some reason it doesn't home into the final boss nor does it damage him all that much.
    • The Boar-Zooka. The weapon doesn't require any ammo, can hit enemies through crates and walls, and even stuns enemies perpetually as long as the weapon is being fired. On top of all of this, you don't even need to purchase the weapon (in the Series 60 version at least) as it can be unlocked very early on by simply getting through all of the arena challenges. The only real downside to it is that there's two enemies than it doesn't affect (Security Tanks and the final boss).
    • The Defragmenter absolutely shreds through Maximillian's cannon, outclassing every other weapon in that regard. Yes, even the R.Y.N.O.!
  • Porting Disaster: Calling the Series 40 version of Going Mobile! a port is extremely generous, as so many changes were made that it might as well be a different game. Due to being made for weaker phones, the Series 40 version features downgraded graphics, clunkier controls, worse performance, and a significant amount of content cut from the Series 60 release.cut content 
  • It's Easy, So It Sucks!: The game is far from difficult, especially since Death Is a Slap on the Wrist, so it's easy to run through the game without much issue.
  • It's Short, So It Sucks!: Due to it being a cell phone game, the game is naturally not very substantial and can be completed in its entirety within 2 hours even if you don't know what you're doing.
    • The Series 40 version is worse in this regard, as due to the large amount of content cut the game can be completed in its entirety within 30 minutes.
  • It's the Same, Now It Sucks!: The Series 40 release reduces the amount of level themes from 3 down to just 1, making every level feel incredibly similar.
  • Visual Effects of Awesome: The spritework in the game is genuinely impressive, masterfully translating the series' look into a Super Nintendo-esque style.

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