Follow TV Tropes

Following

YMMV / Ragnarok Online

Go To

  • Adaptation Displacement: The game is far more famous than the manhwa it's based on.
  • Awesome Music: A lot of the songs, one of which being Monastery in Disguise
  • Broken Base: The Biolabs webtoon. Though arguably it's just based off of the lore loosely, you either will think it's a canon-breaking mess, enjoy it for seeing beloved characters with a voice or you just don't care, the latter which seems to be the posture most people have adopted. Particularly, Seyren seems to have been a massive point of debate, and Kathryne to a lesser extent.
    • To be fair, Japanese and Korean fandom have nothing against the adoption and the latter seems to love it. The only one who seems to be make this a Broken Base are the, to nobody's surprise, Western fandom (mainly Tumblr and Twitter). It's self-explanatory at this point.
  • Complacent Gaming Syndrome: The Ranger is one of the most common and popular classes in the game, thanks to its incredible DPS, a simple and effective playstyle, and relative ease to build.
  • Demonic Spiders:
    • Among others, Mimics and Ridewords. Good luck to whoever likes grinding at the Clock Tower...
    • Pretty much ALL of the Floor 3 and 4 Biolabs Ghosts are this, but these guys in particular suck:
      • Cecil loves to place traps everywhere she goes, and once she spots you (being a Sniper, she will spot you very quickly), she immediately quadruples her attack power and shoots you to death.
      • Kathryne, who sports several powerful spells that can oneshot even the tankiest characters, and happens to be Ghost element to nullify regular physical attacks to the annoyance of nearly everyone. That being said, if you're lucky enough to get your hands on one, the Golden Thief Bug card (nullifies ALL magic) turns her into an utter joke.
      • Celia is even WORSE than Kathryne. The first thing she does as soon as she spots you is immediately cast Dispel, removing all of your buffs. She'll also spam Soul Burn and Mind Breaker to wipe out your SP pool and make you much more susceptible to her spells, and can also use Spider Web to trap you in place, leaving you at the mercy of the other ghosts eager to kill you. Oh, and if that's not enough, just like Kathryne, her element is also Ghost.
      • Gertie isn't as nasty in terms of damage output, but being a Stalker, her specialty is being a massive pain in the ass, sneaking up on you and stripping you of your helm, shield, and armor, making you much more vulnerable to getting killed if you don't have Chemical Protection up.
      • Randel is absurdly tanky as expected of a Paladin, and he knows Sacrifice, which deals damage equal to a percentage of his Max HP. And Randel has a LOT of HP...
      • Chen the Champion has access to Asura Strike. Yes, that Asura Strike.
    • Luciola Vespa, pre-Renewal, before Job 3 is a thing. Luciola Vespa's AI is unique in that it will always ignore those whose level are 5 levels below Vespa's own level of 104, which means it ignore only level 99 characters, the maximum player character level at that time. Anything below 99, it will aggressively chase. Which means only weaker characters will get chased by this huge wasp with high attack power AND attack speed. How high was the attack power? It's in the range of 9000-9900. Enough power to kill even a lv99 Job 2 Transcendent character in at most two or three hits, if not prepared for it. Renewal slightly increased its level to 109 but severely reduce its attack power to roughly only 1/10 of its pre-Renewal power, making it far easier to deal with, even though its AI behavior remains.
    • Varmundt's Biospheres update brings with it Glacial Aqua Elemental. One of the regular monsters in the Ice Biosphere map, she's aggressive and far FAR much stronger than regular Aqua Elemental, and she often casts Water Ball, the same level 10 Water Ball that the MVP Drake uses, except this one comes from a much much higher Magic Attack stat than such an old boss monster. And for the record, Level 10 Water Ball has 100 hits. The only thing you can be thankful for when facing this monster is that her Defense stat is very low, meaning you can bring her down in just a few hits. If she didn't cast Water Ball first on you, that is.
    • Episode 18 update has the Grey Wolf Forest field and Oz Labyrinth dungeon. Both map feature aggressive regular monsters that often casts Fire Bolt as soon as it notices you. Like the Varmundt's Biospheres update, this is an update implemented after the level 250 update, so the monsters' stats matches that, which means their Fire Bolt hits hard as hell. Unless you have huge Magic Defense or have Fire or Water armor ready, the monsters can kill you in as little as two Fire Bolt casts.
  • Ensemble Dark Horse:
    • Believe it or not, the Extended Classes. Especially Super Novice, Ninja, and Soul Linker.
    • The Pope of Rachel.
    • How about High Priestess Niren? Or Nemma and Panno? The Hentai doujinshi artists love them for a fairly obvious reason.
    • From monsters' side, Biolabs mobs are surprisingly popular with newcomers and veterans alike. Though Eremes and Flamel stands out from the rest. Eremes' popularity seems to have led to his reappearance in LotS. Seyren's popularity seems to be skyrocketing really quickly as for late, though, specially after the revelations of Terra Gloria.
    • Comodo's Kafra. Y'know, the green-haired one with Stripperiffic outfit.
    • Shai. Being an Assassin Cross who is skilled on cooking and wearing an apron do help his popularity.
    • The amount of Khalitzburg fanarts skyrocketed after it's revealed that she was a girl.
  • Fan-Preferred Couple:
    • Biolabs 2: Egnigem/Laurell, Wickebine/Erende, Erende/Egnigem and Armeyer/Kavach for straight couples. Egnigem/Wickebine and Laurell/Kavach for Ho Yay couples. Erende/Laurell also has a quite significant support due to their matching cards’ artwork.
    • Biolabs 3: Only Howard/Cecil seems to be most agreed on; the other four are often mix-and-matched, although Eremes/Kathryne and Seyren/Margaretha have a relatively strong support. For Ho Yay, Eremes/Howard is the most popular alongside Margaretha/Cecil.
    • Stupid shippers, Kathryne/Lollipops is OTP!
    • Biolabs 4: Straight pairings are Chen/Celia, Alphoccio/Trentini, and Flamel/Gertie are the default ones. Randel/Celia and Randel/Gertie are often seen just because poor Randel is ignored by majority of fandom. Alternatively, Alphoccio/Gertie and Flamel/Celia for those who like BDSM. Chen/Trentini is just because all official arts released so far always paired them together. Ho Yay pairings are Flamel/Chen, Randel/Flamel and Alphoccio/Flamel. Gertie/Trentini often have a relationship akin of Haruhi and Mikuru.
    • EVERYONE/EVERYONE IS OTP!
    • Seyren/Egnigem/Randel: Other than being Swordsman-derived, they have lots of potential just because they’re closely tied to Megginjard’s Seal Quest.
    • Also, Egnigem/Doppelganger. They even appear together on one of the floors in the Endless Tower.
  • Fanon: The Biolabs mobs, especially the ones from floor 3, receive this because of their popularity amongst the fandom.
  • First Installment Wins: There are two versions of Ragnarok Online 2, believe it or not. And at least three different mobile remakes for smartphones that are all active at the same time (Ragnarok M: Eternal Love, Ragnarok Origin, and Ragnarok X: Next Generation). The first game still has a rock-solid playerbase that finds the sequels/remakes inferior.
  • Fridge Brilliance: Why do Super Novices have a High Wizard skill? The description of the Hypnotist Staff explains it all.
    "A staff that hypnotizes the Novice and makes him feel like he is a great Wizard."
  • Game-Breaker:
    • Asura Strike/Guillotine Fist. A One-Hit Kill move.
    • An unimplemented performance skill 'Ragnarok', for use by a Bard and Dancer in combination, was locked away after initial testing when it proved to not only be a gamebreaker but a terrible means of harassing other players. Once active, it paralyzed its casters and for its duration, repeatedly cast random, maximum class/level spells over and over on the surrounding area with no distinction between friend or foe. The skill is still locked away, as the developers still haven't found a way to balance it without rendering it redundant.
    • Maestros and Wanderers, their 3rd Job counterparts, have a skill called "Saturday Night Fever" (no, not even joking here). See for yourself. It deals 9999 damage and gives +500 ATK to anyone who survived the damage and is inside the skill's area of effect. Ouch.
    • Donation items in private servers also have a tendency to be game breakers.
    • During the old time when private servers were very common, some of them proudly feature level 255 as max character level, long before Gravity even officially implemented level 150, let alone the much more recent level 250. This results in a game-breakingly easy server, with even MVPs getting one-shotted left and right, as at that time, no monsters could tank attacks from such a high stat that result from such a high level.
    • Similarly, some old/pre-Job 4 private servers allow Rangers to have a Warg AND a Falcon at the same time. Becomes sort of an Irony when Windhawk, the official Job 4 after Ranger, actually can have both Warg and Falcon out at the same time, yet it ends up still balancednote .
    • The Blacksmith job in the DS version. They have a passive skill that increases their item capacity from 20 to 99, and they can purchase items for less zeny and sell for more zeny, eliminating money issues. Their primary damage skill, Mammonite does an absurd amount of damage even early on at the cost of a little zeny, and later on, their ultimate skill, Magnitude, deals utterly obscene amounts of damage in a large area, making them the best job to solo the Mirage Tower.
  • Germans Love David Hasselhoff:
    • French gamers really like this game. When the official French server opened and Gravity threatened to sue private servers' owners, almost 1000 servers were closed.
    • This popularized MMORPGs in the Philippines, to the point where you can expect most private server players to be Filipino. The same case also happens with Indonesia.
    • Japan LOVES this game, to the point where you can expect most of fan-creations are created by Japanese.
  • Goddamned Bats: A lot of the ranged enemies fall under this. Some even skip past this and become Demonic Spiders, examples mentioned above.
    • For a lot of mid-level characters, Familiars and Drainliars are Exactly What It Says on the Tin for this trope, due to being in a lot of dungeons where they're outclassed by the players and other monsters, taking just long enough to kill to be annoying, doggedly following the player at a fairly hard-to-escape speed, and inflicting blind status with their attacks. Oh, and due to how the evasion mechanics work, they also tend to swarm you right when you're fighting something threatening, thus making your dodge rating plummet to the ground faster than a lead weight. They may have been changed to Passive now, and if they have thank goodness for that.
    • Worse still, the MVP monster Dracula will summon tons of bats as its minions. When other MVPs only summon a (usually) manageable number of minions, Dracula will summon sixteen. And if you kill all of them (which is VERY easy to do accidentally), he'll just instantly summon another batch. Oh and Dracula itself can Hide, making you unable to see it, let alone kill it, requiring skill or card/equip effect to see him again. So you're going to be constantly swarmed by a bunch of bats, while being unable to kill what spawned these bats in the first place, unless you have the method to force him out of Hide.
  • Harsher in Hindsight:
    • Ninja players are often comparing Killing Stroke to the Shura's Guillotine Fist. Guess which class is facing Kagerou and Oboro in their promotional video?
    • Not few people joke that Ninja’s second class would be Samurai. When their final design was revealed, people commented that they looked like Samurai.
  • Ho Yay: Even this game isn't safe from this. Aside from [your character here]/[your friend's character here] pairings, some NPCs behave this way to your character or to each other. The worst offender seems to be Maku and Digotz from Friendship Quest.
    • Du Lian and Mark Esha.
    • Kidd and Shay is pretty popular in Japan.
  • Just Here for Godzilla: Once they have maxed character(s), thousands or sometimes half of the entire population eventually only comes for War of Emperium period, and PVP/MVP hunting sessions.
    • Many other players even only focus on collecting tons of cool items or headgears since the start, making their character powerful for the sole reason of making item farming easier.
  • Loot Drama: Loot and EXP are divided across party members in proportion to the total damage each character has done to the monster in question. Fortunately damage dealers tend to be polite enough to divide the plunder (EXP can be set to be equally distributed all party members are of a similar level). Gets a little more serious after War of Emperium: the prize a guild earns for conquering (and maintaining) a castle is access to their treasure room, which has treasure chests with rare drops that refill daily. Only the guild leader gets to enter.
  • Memetic Badass: Haha, Troy wins again!
  • Memetic Mutation: HEAL PLZ, HEAL PLZ!
    • And to (an admittedly lesser extent), /sit - and a few of the other text commands for emotes.
    • We can't forget the infamous "WARP TO GLAST HEIM!", either.
    • The continuous buffs to Suras (Monks' third class), how powerful they are, and nerfs to other classes in Renewal bring us this golden: "Everything is indirect buffs to Sura".
    • MOSCOVIA CARDS WHEN, or anything similar (originated from the lack of cards for Moscovia monsters, which for unknown reason took MANY years to be implemented, to the point where even newer areas actually got their cards before Moscovia).
    • BR? BR? HUAHUEHUAHUE GIBE MONI PLOS OR I REPORT YU
    • "ASA"note  from Philippine servers when a player gets loot priority, grants MVP title, or won over the player in PVP and WOE. Its popularity in earlier days becomes Ascended Meme in Filipino dub of the anime adaptation.
  • Memetic Molester: Howard and Gertie seem to be getting this personalization from the fandom a lot.
  • Most Wonderful Sound:
    • The trumpet fanfare that plays when you gain a base level.
    • The ambience of low-level maps with Porings and other cute creatures roaming around.
    • The cracking effects of critical hits. Crit-build jobs takes it up to eleven.
  • Nightmare Fuel:
    • The backstory for Nameless Island. And the explanation on the wiki about the monsters' origins.
    • The Injustice monster. 'Nuff said.
    • The Glast Heim Underprison altogether. You can trace how the prisoners were tortured back in this dungeon's heyday if you look closely at the place. There are guillotines, chairs with shackles, chains on every wall, cages, pools of water, and red-hot pokers. The skeletons are still there, some of them still in the cages or with their ball and chains on. There are also blood splatters on the ground. Now, look at the zombie prisoners, the skeleton prisoners, and of course, the Injustice monster.
    • Niflheim. That's right, the land of the dead.
    • Also, Biolabs. This one may be a bit subtle...however, the more time you spend there, the more you begin to think about the...things that supposedly happened there, the creepier it gets. Biochemical laboratory with ghost-like shadowy figures walking around and attacking everything. Naturally it gets worse: All of them are high-(level)class character-avatars (it's even possible to create lookalike characters) with a back-story, all of them being described as good people, especially the priestess who was willing to sacrifice her own life for her team.
      • It's much worse if you do the quest(s) related to Biolabs. First, you're required to have a pair of handcuffs with you at all times while doing this quest, which causes you to think, what's a lab like that doing with handcuffs anyway. Then, at one part of the quest, you come inside a room with a caged Peco Peco...who can barely talk. Aside from that, you'll eventually learn that people from the slums of Lighthalzen have been slowly disappearing after they supposedly got a job from Rekenber, the owner of the Biolabs. Put them all together and you can suspect that everyone in the Biolabs are the results of an illegal human experimentation.
      • Speaking of Biolabs, Margaretha Sorin may be the biggest proof of what's going on on Lighthalzen; if you did the Redemptio quest (a skill quest from the Priest class) a NPC tells you that she was send away to Lighthalzen to investigate something (though the jRO lore states that she was sent as a missionary) and then, she went missing, and apparently she has been missing for years. The MVP High Priestess could be her (the original Margaretha), but the real question is; if the MVP monsters are supposed to be the original ones, then where did the clones came from? The multiple theories can be quite disturbing.
      • More of Fridge Horror, but keep in mind that 1st job ghosts are implied to be teenagers at best. With that in mind, think about this Rekenber was willing to kidnap young teens just to use them as test subjects. Let's not talk about the... possible experiments they were subjected to before dying.
    • Speaking of quests, there are others that are also truly horrifying if you pay attention to what the NPCs are saying.
    • One of the Incarnations of Morroc is a crab-walking, eyeless, bloody woman whose arms seem to be on backwards. Yeesh.
    • Oh and when the Incarnation is killed it sounds like a rope tightening, aka a noose. Pretty unsettling.
    • Beelzebub, the Lord of the Flies. This is his sprite. You're welcome.
    • The explanation for Rachel Sanctuary, if you do the quest. Hints of people corrupted by a cultlike religion and the pope of the place being completely unaware of what's going on...
    • Speaking of Rachel Sanctuary, upon death the Isilla mob outright sounds like a woman sobbing, and then laughing maniacally, with the sound fading away. Really unsettling.
    • Root of Corruption and Amdarais from the Old Glast Heim instance dungeon.
    • The quest to unlock the Bangungot Hospital instance reveals that the nurse you've been helping was Bangungot in disguise the whole time, and she flashes an utterly unnerving Psychotic Smirk at the reveal.
    • The Horror Toy Factory instance is a mix of this and a Tear Jerker. The entire area is colored a hellish dark red, all of the monsters there are incredibly creepy, and if you enter the instance without a disguise, the music turns ungodly terrifying while a horde of toy guards suddenly spawn to kill you.
  • Rescued from the Scrappy Heap: The Rune Knight's Wind Cutter is considered as one of the weakest skill due to how gimmicky it was on release, since it deals poor damage, restrict you into inflicting Wind-elemental attacks, and the Fear effect is probably not worth the use, with players only leveling it so they can have access to Ignition Break. Come November 2020, the skill is reworked so that it'll logic cast on self and damage your surrounding by 7x7 radius at Level 5, no longer forces you into dealing exclusively Wind-elemental damage anymore, no longer knockbacks and fears the opponent so you won't easily scatter the mob you're pulling, have much shorter cooldown so you can spam it, and have different effects based on whether you wield two handed sword or spear, with the former allows you to easily farm giant horde of opponents in two or three rotations assuming that you're prepared, and most importantly, being easily accessible and not forcing you into building for Ignition Break/Dragon Breath (both builds are very expensive and requires you to have DEX enhancing items so you can actually spam them, in comparison to Wind Cutter's, which only requires you to have full Peuz set and a decent mainhand weapon, and synergizes well if you also want to use Sonic Wave in your rotation).
  • Tear Jerker:
    • The Amdarais mentioned above. In the Old Glast Heim instance dungeon story, it was created by Himellmez, through mutating a Knight loyal to his superior, right in front of said superior, just to taunt both him and his superior. We have no choice but to mercy kill the poor guy.
    • The story behind what started the Two Tribes quest in the New World is one. A fairy asks you to find his friend, who has gone missing. Your search leads you to a possible fight between her and a member of a race of giants her race has been fighting for years. When you reach the giants' village, you discover a giant has gone missing and the giants think that the fairy, who made her way to their village badly injured, is there to steal their sustenance. It turns out that the giant and fairy did meet and fight, but accidentally fell into a cave and were attacked by monsters. The giant was badly injured in protecting the fairy, who in turn tried to run to his village to get help. By the time you get back to the giant, he's beyond saving. Never mind their war - they put aside their differences for each other's safety, one of them giving his life and the other risking hers. The giant's friend's devastation at the end doesn't soften the blow.
    • The Friendship quest, where you spend most of it passing messages between two young men divided by wealth status and discrimination who think the other is avoiding him because they're too poor/rich. At the end, when it looks like they're going to meet and make up, one of them gets stabbed. He doesn't make it. His friend doesn't know because you can't bring yourself to tell him. That's how it ends.
    • The ending of Terra Gloria, based of what has been revealed, is brutal. Oh, poor Seyren...
    • Terra Gloria quest also ends with you receiving items that do nothing other than to be delivered to several other NPCs. When you deliver these items, you get a little story about the Biolab characters, and the person closest to them, namely, Seyren and Kathyrne's fatherspoiler , Margaretha's fellow priestess, Cecil's sister, Howard's partner, and Eremes' fellow assassin.
      • The stories feels sad to hear now that the Biolab characters are dead, but it's even worse with Seyren's father, as he laments how his wife and all his children are now dead, leaving him the last of the Windsor family, and the conversation ends with him going to drown his sorrows with drinks.
    • Ghost Palace instance dungeon revealed how terrible Skurai/Sakray's past was that made him as broken as he is in the manhwa.
    • One quest in Mora has you search for Euridi's fiance named Lope. Once you gather the clues together, it's revealed that he was badly poisoned on a expedition inside the Hazy Forest, leaving his engagement ring with a traumatized survivor. Once you search for him, the poison has terribly corrupted and mutated him into a monster, and in his last moments of lucidity, begs you to tell Euridi that he is dead so that she won't have to look for him anymore. Euridi does not take the news well and breaks down in tears, and that's where the quest ends.
    • The Horror Toy Factory instance is a mix of Nightmare Fuel and this. The boss of the instance, Celine Kimi, was one of the doll maker's most beloved creations, so much that she actually came to life. Tragically, the first thing Kimi saw when she came to life was her creator dying. Not knowing that the doll maker had died of a heart condition and old age, Kimi blamed herself, thinking that she killed him, twisting the entire toy factory into a hellscape.
    • The original version of Charleston Factory instance dungeon has you travel to the past via a special device. The story has a rather sad twist near the end, when it's revealed that all these times the pink Charleston is actually the "mother" of the yellow Charleston, and the pink Charleston sacrificed herself for the sake of the yellow Charleston. The professor in charge of them turns out to be not their creator, and is merely a visitor looking for immortality with the help of the robots, thus he only know some info about how they work, and cannot quickly restart the pink Charleston. The yellow Charleston is unable to do anything else and since the professor says she is also a bit damaged, she is forced to put herself in standby mode just like her "mother", as she cries at her own mistake. It's also hinted that they will remain disabled for a very long time, even after the professor died. The story ends there. When you come back to Verus, talking with the yellow Charleston will reveal that she is hoping you can change the past next time. Unfortunately, Gravity as the developer of the game programmed each instance dungeon with only one story, thus you'll keep seeing the same tragic story again and again, and there's nothing you can do to actually save both of them in the past.
  • That One Boss: Kiehl, at the end of the Kiel Hyre quest. He's an extremely powerful enemy compared to what you've had to deal with during the quest. Granted he IS the boss, but he also has extremely high flee and hit, meaning that he is very difficult, in fact nearly impossible without some very difficult-to-get gear, to dodge with agility classes, and difficult to hit without using a ranged class (all of which generally use Dexterity for their damage, which increases hit rate as well), critical hits, or magic. He's also pretty damn fast and hits like a truck. You had better have a good party to face him, or you will get splattered. He reappears as Kiel-D-01, even stronger than before, though that can be excused as that version is a roaming MVP boss, and as a result never has to be faced for any quest, and can be ignored altogether. At least you get an exceedingly rare and valuable item for defeating Kiehl.
  • That One Sidequest: Veins Siblings quest. Good luck gathering the poos and going to Thor's Volcano three times. Some Indonesian players even gave a punny nickname to the quest, calling it "Veins Sableng", "sableng" being a local slang for "crazy/nuts", due to the sheer difficulty and annoyance in doing the quest.
    • The Sign quest, for its sheer length and Dancing Test part.
    • Kiel Hyre quest is also well known for its sheer length, and the fact that some parts of the quest requires you to type certain words into a typing box that pop-up during dialogues, and the number of "select one of the following options" dialogues, that firmly plant this quest into Guide Dang It! territory.
  • They Changed It, Now It Sucks!:
    • Eremes and Seyren got their race changed from Demi-Human to Demon. Cue crying Assassins who grind in the labs by spamming Grimtooth.
    • Howard’s element was changed from Earth to Water. Wizards who rely on Storm Gust need to think twice now.
    • Renewal pushed everyone in Biolab to insanely high levels (around 120-150 for normals, and 160 for MVPs) with low amounts of EXP per kill. Although 2nd floor’s changes are acceptable, the 3rd floor’s changes received major backlash. Never mind that most people who complained about it were people who were spoiled by other dungeons’ easiness.
    • The level 180+ update also brings an alteration to many MVP monsters - as the player characters now can get much higher damage with better gears and more stats, these MVP monsters are adjusted to have "green aura" that signifies they receive only 1/10 damage from players, requiring an organized party to defeat. Many players, mostly the ones who usually love to challenge themselves to solo those MVP monsters, dislike this change, calling the damage reduction as too much.
      • The complaints however, pretty much dissipated after the Job 4/level 250 update, as a level 250 character geared for strong damage is actually capable of soloing many older MVP monsters again due to their higher damage potential, even with the "green aura". It still take multiple hits to beat those older MVPs, and getting to level 250 will take a long while, but once you're there, they are back to solo-able again.
    • The increase to certain skill levels of Expanded Class characters is also met with mixed reaction, some declaring it sucks as the change makes it harder to plan their skill build, as if it wasn't already hard enough with the Expanded classes having lower max Job Level than the main 6 classes.
    • Rune Knight's sprite. Some people prefer the original default sprite over the newer default sprite, due to the original sprite actually having shiny objects resembling rune stones on the armor, and declared the newer default sprite as "bland" due to lacking those rune stones despite being "Rune Knight".
    • There's also a rather large backlash over female Rune Knight and Royal Guard getting Chainmail Bikini, which is seen as as terrible change due to their costume not matching their class at all, leaning too much towards fanservice than logic, unlike Knight and Defender/Crusader. Cue their alternate costume, as well as the debut of their 4th class Dragon Knight and Imperial Guard, and they comes with more modest clothing and with lots of armor, likely as an answer to the backlash.
      • A similar but lesser reaction also comes out for the female sprite of Priest's 3rd class Archbishop, which people feels starting to get into fanservice territory as well despite being the "holiest" class. Much like with Rune Knight/Royal Guard, Archbishop's alternate costume and their 4th class Cardinal are given more modest clothing as a response.
  • They Wasted a Perfectly Good Plot: The Byalan Island Dungeon includes the ruins of an underwater kingdom on it's 4th and 5th floor. It's never really explained about it, there's no mythology to explain it, or quest to explore it, it's just there and the only description is just given as "mysterious underwater kingdom". Some felt like there was a story to explore there that never was.
    • A similar location with equally similar fate is the huge hole on the Kokomo Beach cliff. There are two entrances there that looks like they're entrances to ancient ruins, but there's no explanation about it and no quest that lets you explore it, they're literally just there for no real reason. The hole itself is not even accessible, you only gets to see it from a bridge above.
    • Also counts as They Changed It, Now It Sucks!. The Charleston Factory instance dungeon used to have a tragic story that has potential to be expanded with a new additional story where you finally gets to save both Charlestons for real. But what happened instead, is that one day Gravity suddenly changed the instance dungeon's story into a wacky adventure about a card game. There was, and is still, no reason given for the change.
  • The Woobie:
    • The Biolab ghosts tend to be regarded as this by the fandom, due to the horrifying and depressing implications of their origins, going by the Cursed Spirits Quest, and probably a huge factor of why they're so popular.
      • As for the Terra Gloria episode, Seyren Windsor in particular is ascending quickly into this, for a very good reason.

Top