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YMMV: Radiant Silvergun
  • Big Lipped Alligator Moment: Because the arcade version leaves out most in-game dialogue and cutscenes from the Saturn version, a number of these moments happen for arcade-specific players.
    • For example, when fighting against GEDO-O, everything turns into a pseudo-Retraux-style wireframes complete with beeps. In the Saturn version, a small in-game cutscene occurs just beforehand where Tengai orders Creator to analyze and record your fight with the GEDO-O. The change to wireframe is concurrent with the start of the recording.
  • Breather Boss: Nasu is a relatively easy boss after Golets and before the dodecagon which transforms into a cross.
  • Crowning Music of Awesome: Music by Hitoshi Sakimoto. Some quick examples are songs like this and this.
  • Nightmare Fuel: The Stone-Like destroys all life on the planet...and there is nothing the heroes are able to do about it. They come back to Earth after escaping its destruction, and their entire Last Stand was for NOTHING. Repeat ad infinitum.
  • Scrappy Mechanic:
    • Chaining. To elaborate, you rack up points by shooting enemies of the same color; for every three consecutive same-color enemies destroyed, you get a chain bonus; successive iterations will yield larger bonuses, up to 100,000 points per three enemies. This is a source of headaches for many and makes the game extremely difficult even on Very Easy, because:
      • You must leave roughly 2/3 of enemies intact, and enemies will often be firing at you or presenting collision hazards.
      • If you destroy so much as one enemy of the wrong color, the entire chain resets.
      • Weapon levels are tied to your score, and you NEED to power up weapons to keep later bosses from going on for too long. Therefore, mastering the scoring is nearly mandatory to survive.

        While the game's Spiritual Successor Ikaruga also has chaining, not only does it allow you to switch color every three enemies, but the lack of weapon powerups means chaining (and even firing at all) becomes completely optional, therefore making the game easier.
    • The Xbox Live port, while far from a Porting Disaster, has an issue with aspect ratio: The game runs in a 4:3 window pillarboxed into a 16:9 screen. This entire layout is then letterboxed if you're playing on a screen with an aspect ratio narrower than 16:9. This is practically an insult to those who wish to play on a 4:3 screen, especially a CRT screen just like with the Saturn and ST-V versions.
  • So Cool It's Awesome: Along with Ikaruga, this game is considered by many to be one of the best Shoot 'Em Ups of all time.
  • That One Boss: The third boss, Gallop, is already packing a big punch with a large variety of attacks.
    • DAIKAI10 in Stage 2 transforms into a cross shape and back, filling the two corridors it creates with laser beams.
    • Or the part where you have to fight against a series of battles against numerous small robots and you'll get surrounded by five planes.
    • Ohtrigen can cause more deaths per minute than any other boss in the game.
  • That One Level: Evasion. Probably the most difficult stage in the entire game in terms of multiple obstacles and hard to dodge attacks from bosses.
    • For those who want to get large chains, 5A is probably the most challenging one and it takes place during the boss fight. There are tons of drone ships flying around and the second phase of the fight has kamikaze ships flying at you, wall turrets firing at you and at the same time, walls like to periodically close in with a huge missile flying through, girders slide through the corridor and eventually the whole boss starts rotating. Hit a wrong enemy and the chain is reset.

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