aims to satisfy the Unpleasable Fanbase
of Super Smash Bros.
, but that doesn't stop it from facing some divisiveness of its own.
- Broken Base: Several members of the Smash community still prefer Melee or Brawl over Project M, though the situation has been getting better with big name Melee and Brawl players' participation.
- Want to easily start an argument? Bring up whether Fox and Falco should be nerfed.note
- On the topic of Falco, there's some arguments on whether or not it was a mistake to return him to Moveset Clone status from his Divergent Character Evolution in Brawl. Some fans say his animations were fine as they were and didn't need to be turned back into a glorified alternate costume for Fox. Others cite that Falco was the Ken to Fox's Ryu, and his playstyle was different enough already to justify changing it back.note
- Default Setting Syndrome: Since the general tournament settings are coded to be the default, this is inevitable.
- Genius Programming: The Project M Clone Engine was the first Brawl hack to allow adding two more playable characters to the roster rather than overwriting an existing character — something which had kept eluding Brawl hackers who had been researching it for years. Eventually it was released independently of the project to the public.
- Hilarious in Hindsight: Several of the features in Project M have subsequently announced counterparts in Super Smash Bros. for Wii U/3DS.
- This game turns Hanenbow into Skyloft, where players brawl on a floating stage that tours around Skyloft. Cue the reveal trailer for Super Smash Bros. for Wii U/3DS, and Skyloft is one of the stages to be revealed in the new game, with the exact same concept of a floating stage that also tours around Skyloft.
- Most of the stages in Super Smash Bros. for Wii U/3DS have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here.
- This game splits the Pokémon Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. Super Smash Bros. for Wii U/3DS also splits Charizard off into a single fighter.
- Speaking of Charizard, the Charizard in Wii U and 3DS has a claw attack for a forward air, just like the one in this game.
- Zero Suit Samus, though already independently accessible in Brawl via an Easter Eggnote , was made into a completely separate character with her own picture on the character select screen in Wii U and 3DS.
- Love It or Hate It: Opinions on the mod range from "It's the best Smash ever made" to "It's a deviation of a good game that didn't need to be fixed." Of course, this kind of debate is to be expected since the Smash Bros. fan base is infamous for how much it argues over how the games "should" be played since they offer such a wide variety of playing options.
- Its Easyso It Sucks: One of the common complaints from detractors is that the game increases the input window for a lot of Melee's advanced mechanics to make them easier for less skilled players. Other common complaints include criticisms about the ease of recoveries on most characters, and certain characters requiring a lower skill cap to match the output of high-skill characters (Fox and Falco, Melee's top-tier stars, are usually the baseline for this).
- Memetic Mutation: 'Please secure your wrist strap to safely contain hype.'
- Rescued from the Scrappy Heap: Many characters who were considered useless in either or both the Melee and Brawl meta are showing up as completely viable picks against Melee standouts like Fox and Falco. While the meta has yet to be fully fleshed out, it's already looking like the gap between high tier and low tier is much, much smaller than it was in Melee, and Brawl especially.
- A good example of this are the Zelda characters, who are infamous for being the more popular characters but consistently ranking low in tier lists. In Project M however, Zelda is ranked in 3rd place with Link in 7th place.