YMMV: Project M

Project M aims to satisfy the Unpleasable Fanbase of Super Smash Bros., but that doesn't stop it from facing some divisiveness of its own.
  • Author's Saving Throw: 3.6 adds in an alternate stage option, with the alternate stages so far being the original versions of some of the redesigned stages. This seems to be aimed to alleviate the complaints toward the Project M team's tendency to greatly alter or simplify numerous stages, which makes the stages feel derivative and boring.
  • Awesome Music:
  • Base Breaker:
    • Falco, whose animations were changed back to Fox's. While people who liked Falco above Fox in Melee are glad, people who have a distaste for true clones are not.
    • Lucario, whose signature Aura mechanic was removed due to allegedly "rewarding bad play". People who were drawn to Lucario by the mechanic in the official Super Smash Bros. games consider PM!Lucario to be a direct insult.
    • Ganondorf, carrying over from the official Smash games. There are many fans of the "Falcondorf" set from Melee (where he is a borderline top-tier) and appreciate PMDT's attempt to compromise decloning with keeping the best of the Melee moveset, which entails keeping him a shadow-fisted brawler, but many others are calling for a complete moveset revamp that is in line with his home series, citing several moveset changes that make characters more faithful to their origins (including Wario with his Shoulder Dash, Samus using the Morph Ball to crawl instead of as a roll dodge, Sonic incoporating several moves from Sonic Battle as well as giving him a new side-special). And then there are others who want him to be completely "Falcondorf" and lament the changes to 3.5 (particularly the replacement of the Warlock Punch).
  • Better Than Canon:
    • Some dedicated tournament players consider it better than any of the Smash games officially released by Nintendo due to its higher level of balance towards high-level play (when it's usually balanced at low-to-mid-level play), greater mechanical depth and greater speed and precision required to play.
    • As the game grew more complete, it began to be more universally accepted as its own installment in canon rather than just a modification of Brawl.
  • Broken Base: Plenty of members of the Smash community still prefer Melee or Brawl over Project M, though the situation has been getting better with big name Melee and Brawl players' participation.
    • Want to easily start a debate? Bring up whether Fox and Falco should be nerfed from how they were in Melee.note 
    • One user had leaked Project M's Clone Engine and codes.note  It, among other things, sparked friction between KC-MM and Project M members, pushing onto light an Open Vs. Closed Source debate relative to Brawl modding. note 
    • L-cancelling, pressing the shield button during an aerial attack to reduce the landing animation, is a hot topic of debate. Supporters say that it adds more options and makes the game require more skill to play. Detractors say that there is absolutely never any reason to not L-cancel that can't also be achieved by just waiting a few frames before the next input, so it should instead be done automatically rather than require what they perceive to be an unnecessary button press after every aerial attack. No other fighting game series controls in such a way.
    • More recently, as Nintendo finally became more involved with the competitive Smash community, Project M has been excluded from several big Smash community events for being a Game Mod (a concept which, unlike some American PC game companies, Nintendo is likely uncomfortable with) as a legal precaution. Instead, the big promotion goes to the official Wii U / 3DS, which is still a good game, but does away with much of the "depth" that makes Project M (and Melee) so popular. This has left some people questioning whether having Nintendo's sponsorship (i. e. control) is worth the cost, and some people claiming Project M doesn't deserve to shine because it's an unofficial mod (rather than because of how well it plays as a competitive game).
      • To reiterate, PM's exclusion as a precaution and the reaction that followed only came from the Smash community itself. As of this writing, Nintendo has never actually addressed PM outside of their Miiverse bans.
  • Default Setting Syndrome: Since the general tournament settings are coded to be the default, this is inevitable.
  • Game Breaker: In just about every version before 3.5, there was always at least one (though the first demo's meta never developed quite enough to reveal any). The most infamous include 2.0's Ike and Lucario, 2.5 Sonic, 2.6 Ivysaur, and 3.0 Mewtwo.
  • Fandom Rivalry: There is a tense three-way rivalry between Melee, PM, and Wii U / 3DS. Melee supporters argue that the original is the gold standard that cannot be topped with PM being only a pale imitation, PM supporters argue that their game has overall improved on Melee, and Wii U / 3DS supporters argue that their game has been dismissed as "casual" far too early.
  • Hilarious in Hindsight: Several of the features in Project M have subsequently announced counterparts in Super Smash Bros. for Wii U/3DS.
    • This game turns Jungle Japes into Skyloft, where players brawl on a floating stage that tours around Skyloft. Cue the reveal trailer for Super Smash Bros. for Wii U/3DS, and Skyloft is one of the stages to be revealed in the new game, with the exact same concept of a floating stage that also tours around Skyloft.
    • Most of the stages in Super Smash Bros. for Wii U/3DS have a "Final Destination Mode", which turns them into something similar to the tournament-friendly versions of Brawl's stages featured here.
    • This game splits the Pokémon Trainer's trio of Squirte/Ivysaur/Charizard into three separate fighters. Super Smash Bros. for Wii U/3DS also splits Charizard off into a single fighter.
      • Speaking of Charizard, the Charizard in Wii U and 3DS has a claw attack for a forward air and his signature Seismic Toss as his up air, just like the one in this game. The latter has been suspected of being a deliberate Shout-Out.
    • Zero Suit Samus, though already independently accessible in Brawl via an Easter Eggnote , was made into a completely separate character with her own picture on the character select screen in Wii U and 3DS.
    • Dr. Mario and Mario were merged into one character in this mod, to the point of having Dr. Mario only be an alternate costume for Mario. In Super Smash Bros. for Wii U/3DS, Dr. Mario returns as an alternative to the normal Mario meant to appeal to Melee players due to him being more popular than the normal Mario in competitive play.
    • Donkey Kong's dash attack in this mod is the Rolling Attack from Donkey Kong Country. SSB4 makes this exact same change. Similarly, Sonic in Project M has the Insta-Shield as a neutral aerial, a change which SSB4 similarly makes.
    • Even though the wait was long, Mewtwo was finally brought back proper in SSB 4 as future DLC.
  • It's Easy, so It Sucks: One of the common complaints from detractors is that the game increases the input window for a lot of Melee's advanced mechanics to make them easier for less skilled players. Other common complaints include criticisms about the ease of recoveries on most characters, though this was addressed 3.5, and certain characters requiring a lower skill cap to match the output of high-skill characters (Fox and Falco, Melee's top-tier stars, are usually the baseline for this).
  • Internet Backdraft: Project M fans seethed with anger when it was announced that the primarily Smash-focused tournament APEX would drop it from its 2015 lineup. It flared up some more when it was confirmed that Nintendo was indeed sponsoring APEX, leading to accusations of Nintendo attempting to strongarm the community into playing the games they way they were originally intended to be.
  • Love It or Hate It: Opinions on the mod range from "It's the best Smash ever made" to "It's a deviation of a good game that didn't need to be fixed." Of course, this kind of debate is to be expected since the Smash Bros. fan base is infamous for how much it argues over how the games "should" be played since they offer such a wide variety of playing options.
  • Memetic Mutation: 'Please secure your wrist strap to safely contain hype.'
    • The number "47" appeared in several videos and counting since the April Fool's Turbo Tuesday Samus video. It's currently the big mystery of the game. It's the subject of much joking and speculation.
    • "Woop woop," after the sound that Mewtwo's up-B makes. Crowds have even started chanting this in tournaments when Emukiller is ledge stalling.
  • Rescued from the Scrappy Heap: Many characters who were considered useless in either or both the Melee and Brawl meta are showing up as completely viable picks against Melee standouts like Fox and Falco. While the meta has yet to be fully fleshed out, it's already looking like the gap between high tier and low tier is much, much smaller than it was in Melee, and Brawl especially.
    • Not to mention Mewtwo, who went from being the worst to one of the worst characters throughout Melee's lifetime to being one of the best characters in the game (at least before 3.5), truly fitting its status as a Legendary Pokemon.
    • From a different perspective, Ganondorf. Various animation and moveset changes were done to him in response to complaints about him being a Captain Falcon Moveset Clone.
  • Scrappy Mechanic: The fact that you can no longer pick up items while running like in Brawl...to people who play with items on, anyway.
  • Spiritual Licensee: At higher levels, and especially in Turbo mode, it's the best Dragon Ball Z game ever made. Just watch this for proof as to why.
  • They Changed It, Now It Sucks:
    • Inverted. Most of the tweaks to character movesets such as Ganondorf's float and Samus' Ice Beam mechanic are unanimously approved of because it makes them closer to their canon counterparts while keeping them unique.
    • Played straight with other characters; as stated above, the changes to Lucario and Falco's movesets are considerably more heated among their Brawl and Wii U / 3DS players, and there is still a minority who prefer Wario's Bike to the Wario Land Shoulder Charge that he has now.
  • Win Back the Crowd: To the astonishment of everyone, 3.6 seems to be trying to win back casual players via the Alternate Stage Loader engine, which allows one to choose the Brawl versions of the tournament-altered stages if they wish, or players who feel that They Changed It, Now It Sucks about the remastered N64 stages to choose the original 64-bit versions. Given that PM as a whole is almost always accused of being a Fan Hater's project, this seems to be a bid to tell common players that they mean no ill will towards Brawl and its fanbase. At least, not anymore.