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YMMV: Professor Layton VS Ace Attorney
  • Crowning Music of Awesome:
  • Damsel Scrappy: Espella to some. She's the defendant in most of the game's trials and constantly needs people coming to her rescue. In fact, one of the first puzzles is untying her after she gets captured.
  • Dude, Not Funny!: Layton, the Spotlight-Stealing Squad of this game, calling himself a "mere side character".
  • Ending Fatigue: The game's finale is more drawn-out than a Stretch Armstrong figure.
  • Ensemble Darkhorse: Dark Layton, an unused concept seems to be becoming popular among fan artists.
  • Harsher in Hindsight: "Barnham's Wild Ride" from the bonus content. His horse accidentally killed the dog that startled it - Constantine's parent.
  • Hilarious in Hindsight: Not only did the plot major plot point become reality the same year the game was released worldwide, but the company in question is also from the UK.
  • Les Yay: Lettie Mailer when it is revealed that Jean Greyerl is, in fact, a girl. Lettie says that she had hoped to go on a date with Jean when she thought with a boy, and judging by her attitude to her through the rest of the trial, and also by the picture of her watching Greyerl from the bushes, she hasn't let a little thing like gender slow her down.
  • Like You Would Really Do It:
    • Layton gets turned into gold at the end of Chapter 3, and Maya is locked in a cage and plunged into the courtroom's fire at the end of chapter 4. Even if you haven't seen the trailers and know there's still far more for them to do later in the game, it doesn't take a genius to figure out they're not gone for good
      • Made even more obvious for Layton fans, in Professor Layton and the Azran Legacy there's a major plot point about young girls in a village being locked up and sacrificed, only for it to turn out to be a ruse and that the girls escape through a secret passage to live a new life elsewhere, whilst the other villagers think they're dead. The scene with Maya sets alarm bells ringing for anyone who's played that game beforehand.
    • As another example, like Layton would really suddenly turn traitor/villain and prosecute Espella during the last trial for no reason. It's presented as a "shocking twist" cutscene, but it makes sense in context and there are very good reasons for the scene progressing the way it does.
  • Memetic Mutation: Phoenix is on a horse. Backwards.
  • Most Annoying Sound:
    • "Barnham! Barnham! Barnham!" After a few repetitions of that chant, you may find yourself wishing you could strangle everyone in the viewing gallery.
    • "SIIIIIIIIIIIIIIIIIIIIIIIIIIIIR!" Even in-universe, considered an annoyance by all. As a bonus, if Phoenix is the next character to speak (or think) afterwards, it'll be accompanied by a brief high-pitched beep to signify his ears are ringing. At one point, even Barnham's ears are shown ringing.
    • Birdly's tunes. Especially during the cross examination where he's Emeer's personal bard.
  • Pandering to the Base: The whole game is a present to people who enjoy both the Layton and the Ace Attorney series, but there is no reason to put Edgeworth in the post-credits scene other than to cause a few fangasms.
  • Player Punch: Once you find out what happens to those convicted of witchcraft, having to accuse anyone tends to come off as this.
    • Having to cross-examine a grieving Luke in the 3rd trial.
    • Layton and Maya's apparent deaths.
  • The Scrappy: Emeer, thanks to his generally obnoxious personality, and due to him stealing Layton's broken-off arm after he was transformed into a gold-statue
    • Ms Primstone in the same case pretty much only exists to be an extreme Jerkass at every oppertunity. Since she's the only female witness initially, this is probably so you suspect she's the witch at first. Unfortunately she's a Red Herring.
  • Surprise Difficulty: Ace Attorney fans who played Dual Destinies first are probably going to be taken off guard by how much harder this game's trials are, mostly because you need to start the cross examination from the beginning even if you save during it and there's no option to just restart from the same statement with full life if you run out. (Mostly because Dual Destinies was a Sequel Difficulty Drop and thus was actually made before this game.)
  • That One Testimony: The band of vigilantes.
  • The Woobie: Luke during the 3rd trial, having taken the stand due to extreme grief over Layton's apparent death. The game does a very good job of making you feel awful every time you have to press his testimony. Cross-examining a child isn't something that happens often in Ace Attorney games, but one of the few times it did at least the kid had some annoying qualities to balance it out. Not here.
  • They Wasted a Perfectly Good Plot: You have to admit that it would have been fun to see more characters from either franchise meeting. Miles Edgeworth, for instance.

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