These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Probably the largest complaint against 2008. You can't ever get killed, because Elika automatically uses her magic to save you, resetting just the current puzzle or combat. You never had to reload the game unless you chose to stop playing. The Sands trilogy had been similar in principle, because rewinding time also allowed you to cheat death; however, it was trickier in practice. You could only rewind a few seconds at at time, so you could wind up too deep in trouble to back out again. Plus the power had limited uses and needed recharging. Screw up too much and you got sent back to the last save point.
The mechanic of Elika saving you from "death" was an intended mechanic to strip away time from reloading saves and having to travel all the way back to the spot you failed, as well as creating an illusion of an unbroken story (so you don't go through earlier cut-scenes, etc. unless you loaded up a save). It as much a Death Is a Slap on the Wrist as the previous trilogy, only that you no longer have to sit through loading, cut scenes, and wading through the same traps over and over. Many people don't see it that way.
Lawful Evil: Ahriman, in spite of being the embodiment of entropy and corruption.
Player Punch: Seriously, how often does a game have two gut punches in a row? And just how often is the one in which a beloved character dies the lesser of the gut punches?!