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YMMV: Prince of Persia (2008)
  • Crowning Music of Awesome: This game has arguably the best score of any of them, as heard in this End Credits medley.
  • Good Bad Bugs: There are achievements for completing the game in under twelve hours, and for not forcing Elika to rescue you too many times. Both of these achievements will often unlock even if the player has gone over the set limits for them.
  • Gut Punch: Seriously, how often does a game have two gut punches in a row? And just how often is the one in which a beloved character dies the lesser of the gut punches?!
  • It's Easy, so It Sucks: Probably the largest complaint against 2008. You can't ever get killed, because Elika automatically uses her magic to save you, resetting just the current puzzle or combat. You never had to reload the game unless you chose to stop playing. The Sands trilogy had been similar in principle, because rewinding time also allowed you to cheat death; however, it was trickier in practice. You could only rewind a few seconds at at time, so you could wind up too deep in trouble to back out again. Plus the power had limited uses and needed recharging. Screw up too much and you got sent back to the last save point.
    • The mechanic of Elika saving you from "death" was an intended mechanic to strip away time from reloading saves and having to travel all the way back to the spot you failed, as well as creating an illusion of an unbroken story (so you don't go through earlier cut-scenes, etc. unless you loaded up a save). It as much a Death Is a Slap on the Wrist as the previous trilogy, only that you no longer have to sit through loading, cut scenes, and wading through the same traps over and over. Many people don't see it that way.
  • Suspiciously Similar Song: The start screen theme is this to the main theme of Lawrence of Arabia.
  • That One Boss: A lot of people don't like The Warrior very much, mainly because he tends to result in a lot of broken mice and controllers due to his Quick Time Event.

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