YMMV: Pirate 101

  • Arc Fatigue: There is some of this problem in the Cool Ranch books. These were actually the first stories written when the writers thought that each world should have five books. The writers even realized that looking at the same landscape for that long would be boring so they helped mitigate the problem by adding another book that takes place elsewhere and giving the haunted skyway a major makeover to make it more of a ghost story.
  • Base Breaker: Both major updates after the books 13 and 14 updates have been somewhat polarizing.
    • For the Advanced Pets and Companions update, there's:
      • Those who worry Advanced Pets will wind up like Wizard101's pets over time and those who believe it can be prevented due to the way Pirate101's battles work.
      • Those who hate that Life Fountains can no longer be used to revive KO'd Companions and instead you have to pay obscene amounts of money, wait hours for them to recover or use them with a lower max health handicap for the time it takes for them to heal (at higher levels for the first two, anyway) and those who say it benefits the game by making you not just worry look out for your own pirate's health and inspire you to use different Companions (which is much more feasible now that they can be sent to gather EXP and Training Tomes).
      • Those who think that Companions now being set firm to appear in the order you place them in (instead of having a higher chance of appearing the higher up they are) takes away part of the fun of battles and those who say it allows you to make specific sets of companions to revolve around a certain strategy and not have to make every single companion (that could learn it) learn Relentless/Burst Fire/Mojo Echo. Although later the option was given to have either fixed units, completely random companions or your firstmate plus 2 completely random companions join you, there's still those who claim the original chance-based system was best.
      • Those who say Doubloons are overpowered and worry they will become a necessity in the future in both PvP and PvE and those who say they are only as useful as potions in Pokémon and make for interesting new strategies. There's also those that are all for using them in PvE but think should be banned in PvP.
    • For the Moo Manchu update, there's:
      • Those who would rather see the effort that went into making the Tower of Moo Manchu go into making book 15 and those who appreciate some endgame content to keep us busy while book 15 is being made.
      • Those who think the Tower is too difficult and worry for future books' difficulty and those who accept it as a challenge and figure that it's just challenging because it's optional and drops great gear.
      • Those who thinks the Swashbuckler buffs introduced here drive them to overpowered (similarly to Buccaneer's buffs in the previous updates) and those who think they're well-deserved and finally take them out of the bottom of the PvP food chain and give some competition to Buccaneers.
      • Those who worry about a possible power creep with Criticals being more prominent among other game mechanics and those who say they're just another game mechanic and are pretty well balanced.
  • Crosses the Line Twice: "Hungry Hungry Orphans." That is all.
  • Complacent Gaming Syndrome: The common companions to use in PvP as of the Moo Manchu update are Goronado, Peter Quint, Nausica, and Barnabus.
    • Relentless (and its shooty and spooky equivalents Burst Fire 2 and Mojo Echo 2) have been the epic to have on all Companions that could learn them since the beginning of the game. As of the Moo Manchu update, Blade Storm/Double Tap/Mojo Rising have risen in prominence due to their major buff. Other epics that are very popular choices for Companions that can learn (at least as of the Moo Manchu update) them are Riposte and Flanking for melee units, Quick Draw and True Grit for ranged units and Improved Mojo Blast and Jobu's Ruse for magical units.
  • Demonic Spider:
    • At cool ranch, there are Striped Bumbaloons and Frogerales.
      • Striped bumbaloons can vengeance strike anyone that hits them up to three times which makes it a chore to keep your Swashbuckler alive.
      • Frogerales are annoying at the Castillo Sapo dungeon, but at the Frogerale Warden, they can take down a level 50 swashbuckler with their constant spamming of overwatch. At the end of cool ranch, Bloody Bob Barnes appears on every ghost ship you fight and LOVES riposting your attacks. Especially problematic when you get cancelled out of an attack string with a companion like El Toro.
    • Mooshu gets even worse.
      • This time they have Samoorai Champions and Archers. Samoorai Champions get lots of free hits due to both first strike and vengeance strike. Samoorai Archers love pelting you with arrows and seeming to get a free bonus attack whether they hit or miss.
      • However, they don't even come close to Tengu Sorcerers. They can hit multiple targets with one attack, then spam the primary target with a string of mojo echo procs.
    • Marleybone has two particularly brutal ones.
      • Armada Dragoons. They love spamming The Big Guns half to death so you and a few companions are at about half health when you're playing with a 4-player group and you're focused down.
      • Radical Dogs. A minor one, but can beat you down by getting a relentless string. Especially problematic when they start beating down your musketeers.
    • Aquila has the most out of all of them.
      • Manticores. They can lock you in a relentless string just like radical dogs, but they are quite dodgy and can riposte attacks for bonus damage.
      • Eagle Shades. The first time you fight them, they are particularly overwhelming as they can heal themselves to almost full health when they're low. They can do it up to three times in one battle.
      • In the same vein as Armada Dragoons and Tengu Sorcerers are Saytrs and Ophidian Flame Dancers. They may cause some trouble when there's only one pirate, but a four player group is going to result in a bloodbath. This is especially true with Ophidian bosses like Mari and Chryssida.
  • Development Hell: The book 15 update seems to be going through this. Books 13 and 14 came bundled together in a massive update in May 2013, then after that all updates have been minor polish updates except for a major side content (and some new main quests retconned into early game) update and another major side content update with two new endgame activities. Even with these side activities, demand for book 15 hasn't dropped and with the developers not wanting to take schedule and Wizard101 still receiving major content updates, some doubt it will ever actually come.
  • Goddamned Battle Angels
  • Most Wonderful Sound: Where to start? First and foremost, you're definitely gonna get used to the cheers of your companions when they win a battle (and make it out alive.) If you're the type that loves the smell of anguish and frustation of others in PvP, Troggy Chief Epp Opp Ork Ah-Ah, Lady Centaur Nausica, and Vampire Bat Masterson all have laughs that are just plain INSULTING to the enemy players when they win.
    • On another note, there is the fight with Count Brastillo De Brass. The boss himself is just annoying to say the least with him casting Rain of mortarshells on you and dominating musketeers with Rank 2 Quick Draw and in the second fight, Rank 2 True grit. (Basically Musketeer Vengeance Strike) However, It's all worth it in the end when every time you hit him, he makes the most Over-exaggerated sound that is both hilarious and satisfying.
  • The Scrappy: Miracle Mitch. In the recent update, now once your companions are defeated, They are put into bed rest for up to six hours at high levels. The only way to revive them early is through Miracle Mitch. The Scrappy part comes when he charges HUGE sums of gold, making dungeons much harder as you can't revive them immediately with mojo potions.
  • Tear Jerker: Bonnie Anne's third promotion, in which absolutely NOTHING gets resolved, and if anything, stuff gets WORSE. It tackles her family issues and immediately sends her into Woobie territory after what she had to do and what it cost her family. It doesn't help that it's really easy to get attached to her as a character due to being rather down to earth in terms of personality.
  • That One Attack: Every class has them.
    • Musketeers have Tempest of torpedoes which if you step on ONE, you will more often than not, get thrown around like a ragdoll.
    • Witchdoctors have Charm. Charm can be used as a getaway tool to teleport and heal while your opponent is screwed. On the other hand, in 4v4s, they can use it on chargers before allies buff their team granting the charger the buff before it expires.
    • Privateers have Valor's Armor. Using this in combonation with valor's fortress can turn literally anything into a Tank.
    • Buccaneers have their infamous vicious charge. It lets them move all the way across the map to deliver high damage to a target and absolutely destroy their Accuracy for a few turns. After, they get an additional attack to an enemy nearby which does half damage, But can't be dodged.
    • Swashbucklers have Assassin's strike, which, with buffs, can nuke squishy targets. Oh, and with the right gear, it can be spammed multiple times.
  • Vitriolic Best Buds: Bonnie Anne and Ratbeard.
  • The Woobie: In her final promotion, Bonnie Anne's brother gets angry at her for taking a job with Special Branch (which you completed for her previous promotion). This is the same Special Branch that her brother says is enslaving their friends and family. Bonnie tells him she took that job to fight the Armada, but he doesn't listen. The kicker though is that after Guy Fox escapes, Bonnie explains that he's probably going to hang for his actions. Talk about family issues.
    • Ratbeard also had to go through some harsh issues. Let's see, he Accidentally kills his crew after Captain Fowl switches his knockout drops with poison. He also has his father killed, house burned down, LEG TAKEN, and parrot stolen.
    • Subodai can also be perceived as such during his final promotion, in which, while seeking to win the title of Khan, he becomes the unwitting pawn of Qulpa, Batu, and Guyuk's plan to get rid of Hunan, Great Khan of the Amber Horde, and effectively finds out that these Khans he's been looking up to his whole life are good-for-nothing tyrannous scoundrels, rendering his entire life a lie. I don't know about you, but that sounds like a pretty big downer to me. Oh, and did I forget to mention, his FATHER AND GRANDFATHER were also Khans. Yippee.