YMMV / Picross
aka: Marios Picross

  • Americans Hate Tingle: The first game got a bad rap and was a commercial failure in western countries, the main reason being the complaint that the puzzles were too hard to see on the Game Boy's tiny screen. However, it was a success in Japan. This led to the sequels getting No Export for You until Picross DS.
  • Cult Classic: As said above, the first game wasn't really liked in western countries by the general public but gained a fanbase over time. Sadly, the only way to play any subsequent games for the next decade would be to import.
  • Ear Worm:
  • Game-Breaker: The majority of Legendary and Mythical Pokémon in Pokémon Picross will basically play the game for you. However, they have a very long cooldown to compensate, around 24 to 30 hours real-time, so it's difficult to abuse them. That being said, once you have enough, you won't need to abuse them, because you have so many to choose from.
  • Paranoia Fuel: Any time you need to figure out which cells to fill but you don't have enough information to decide for sure; play it safe and try to think harder, or guess and risk a penalty on the magnitude of minutes. note  And then there's the One-Time Challenges in the 3D games, where a single mistake is an immediate game over.
  • The Tetris Effect: Playing this game too long will have you feel like breaking squares in any grid you pass by. Playing Picross 3D too long will make you want to break half the cubes you find, and paint the other half.
  • Vindicated by History: The first game received a bit of a chilly reception due to most players not knowing what to make of the concept. Over time the series became a cult favorite, with many fans rejoicing when Picross DS and 3D Picross made the trek outside Japan.

Alternative Title(s): Marios Picross