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  • Adorkable:
    • Buck is such a big, loud goofball:
    Buck (singing): Buck is here to save the daaaay! Smart and brave in every wa— Oh! I didn't see you there.
    • Let's start with the fact that Moji's "I'm the greatest" line sounds less like a boast of skill, and more like what a kid would say when they completed their first ever test on spelling:
    • Her "Okay" line is also quite adorable and playful:
  • And You Thought It Would Fail: The game on release was blasted for being an Overwatch clone from all sides, with the developers at Hi-Rez repeatedly claiming it was influenced more by Team Fortress 2 than anything. Many people derided the game, and thought after release, it would go the way of Battleborn and die off within the year. Not only did the controversy generate interest in Paladins, it became one of the few Hero Shooters to prove its staying power. It outlasted Battleborn, remains active alongside Apex Legends, and still fits a niche of players that either couldn't play Overwatch due to it originally being paid (in comparison to Paladins always being free), or simply preferring Paladins outright. All in all, the game has managed to avoid crashing and burning on launch as many had anticipated, has kept a fairly consistent userbase across most platforms, and has outright siphoned players away from Overwatch 2 (see Newbie Boom for why).
  • Annoying Video Game Helper:
    • Teammates automatically shout "Enemies behind us!" and "Enemies above!" if someone is being hit from the rear and above respectively, but you have no more info than that. Is there more than one attacker? Should you defend the point yourself or just retreat to gather teammates? Depending on your situation for when it happens, the auto-callout may be useless to you, and may actually distract you from doing something more important (like capturing the point).
    • Many characters have abilities that can unintentionally mess you up by saving an enemy you were about to kill; some notable examples of this includes Atlas' Setback, which temporarily makes enemies immune to damage as they get flung back to where they were a few seconds ago, Makoa's Hook, which can pull enemies towards him, but sometimes this allows them to escape, Bomb King's Poppy Bomb, which can launch enemies into the air and either save them or lead to you missing the killing blow, and various other abilities.
    • Fernando, Ash, and Barik all have a shield, which is great for shooting at enemies from safety, but it also washes everything out with a blue or grey tint, potentially making it harder to aim. On top of this, Fernando and Ash have a big body, meaning that following behind him could obscure your vision — especially in the tighter areas of the map.
    • The item card "Nimble", as well as certain champion loadout cards, can make you move faster, which can unfortunately mess up some timing. "Master Riding" has a similar issue, where the mount has its speed increased, but you won't necessarily be used to its' effects.
    • Inara and her stone wall, which create impassable barriers for both allies and enemies. Depending on how they're used, it can block friendly shots or trap allies, potentially getting your teammates killed. One of her Talents "Tremors", lets her build two walls instead of one, which can lead to what the devs call an "Inara Sandwich".
    • Pip's Healing Potion, and his Potion Launcher (specifically when Combat Medic is taken that lets him heal allies with weapon shots) are the only weapon and throwable that can hit both teammates and enemies. This can get a little annoying if you're trying to attack enemies, but you have full-health teammates in the way.
    • Jenos' Void Grip lifts an enemy into the air, immobilizing them briefly, but it can allow them to shoot over a teammate's shield if used carelessly.
  • Anti Meta Game Character: Rei was advertised as being this for the "Burst Meta" — essentially using high-damage, burst damage characters that benefitted greatly from Cauterize (before that got retooled into a passive anti-heal), and which could shave chunks of health off pretty easily. Rei's ability's allow for her to heal and chain players together to give ult charge every few ticks, heal multiple people at once with "Chain Heal", and a pretty large amount at that, and give Debuffs for reduced damage to anyone linked with "Envelop".
  • Audience-Alienating Era:
    • Patches OB64 - OB66 were thoroughly hated because of the Cards Unbound system that was in place during it. Many loyal fans left and bad reviews came in by the boatload, saying that Cards Unbound got rid of what made Paladins great and left a consumer unfriendly game in its place. The system was eventually removed in OB67, and while many fans eventually came back and the developers admitted they weren't fond of the update, many players have sworn off Paladins forever, despite the system being removed.
    • The almost-seven month period in which VIP points were used as a form of currency in the game, which were ostensibly a hybrid of crystals and gold, and you earned them by completing quests, playing games, and purchasing them with crystals if you owned the pass. Said VIP Pass could be bought for 200 crystals, and gave you double the amount of VIP Points earned from quests etc. when active. Redditors did the mathematics and concluded that the system was an absolute grindfest, and it was disproportionately hard to get anything, even lower tier announcer packs without investing in a VIP Pass to make the grinding even remotely bearable. To put it into perspective of how bad this system was, the aforementioned announcer packs cost 15,000 VIP Points, with most skins being triple that. Winning matches gave you a measly 75 VIP Points, while losing gave you an even smaller 25 points. Even quests only doled out a maximum of 200 VIP points without a pass. The VIP Points system was removed in OB70, with Hi-Rez citing a confusion among players as to what the currency actually was, as well as wanting to clean up Paladins's monetisation in general. It was replaced in favor of a Battle Pass system, similar to that of Fortnite.
  • Awesome Art:
    • The card art and champion splash art are very well done and painterly. It's no surprise that they were also used as sprays for players to tag on objects.
    • The new portraits for OB62 were generally well received, but certain changes did not go over well, such as hiding Fernando's face and removing all personality from his portrait by lowering his visor. Thankfully, OB67 raised his visor again so his face is on display.
  • Awesome Music: Has its own page!
  • Awesome Video Game Level: Very few people take issue with Brightmarsh. From a gameplay standpoint, it's pretty open, has high ground around the point buildings' edge, has elevated flank routes, has a lot of cover on the midlane, it has well-placed spots to throw enemies off of the map, and even the final stage of the payload push has relatively big area to attack and defend, making a last stand or holdout feel balanced. From an aesthetics standpoint, it's one of the prettier maps in the game, being a nice hidden village that has a farming aesthetic, and a orange/ green color palette. The map is littered with plants, flowers and all manner of worker buildings sprawled over the map. Lore-wise, fans of Pip like it due to this being his hometown, and everything being scaled to his height!
  • Base-Breaking Character:
    • Opinions on Willo were quite divisive in regards to her design. There were those who appreciate how stylized and unique she looks, and those who think she looks ugly and deviates too much from the other character designs. Many additionally found her voice incredibly annoying. For a long time, she was one of the more uniquely fantasy-based characters in the game until Talus came along.
    • Maeve, Ying, Seris, Lian, and Tyra. They are often praised for their unique appearances, gameplay, and personalities, but by the same token are criticised for having some of the most skins in the game due to their popularity, and also often being Fanservice too.
    • Pepper and Salt. Either they were created to capitalise on being Popular with Furries, or they were an interesting look into alternate counterparts of characters. Further compounding this is that Salt was made specifically because of how players were being "Salty" about Peppers' inclusion into the game.
    • Zhin's "Kazu" skin has its voice pack entirely recorded in Japanese, save for a few generic lines that work in both English and Japanese. While this is accurate to gen:LOCK (Kazu spoke purely in Japanese and always had subtitles for translation), players found this incredibly frustrating to play alongside or against as Paladins lacks traditional subtitles (only VGS commands have generic readouts, callouts are not translated). Of course, the other side of this has fans believe that's what makes the character unique and such complaints are being overblown in how it affects gameplay. That the character being in the game is good and unique in its own right.
    • The RWBY skins came after much hype, with the idea that RWBY coming to Paladins being quite popular. However, upon seeing the in-game models, all but one of the models had been taken from Smite, which features differences in artstyle, and the rig for the models doesn't quite look right (Yangs' fingers look crooked, for example). Either players think this isn't an issue and others shouldn't be complaining about minute details, or this is a lazy re-use of assets that wasn't re-designed with Paladins in mind.
  • Big-Lipped Alligator Moment: A meta example. In update OB66, Willo had her default voice changed, going from Xanthe Huynh to Kira Buckland; the VA for Evie. Players were confused about this change, as despite Willo's voice being a genuine point of contention in the userbase, and this solved the issue of Willo sounding less squeaky, it came with the side-effect of Willo now sounding like Evie, and opened up a whole different can of worms. To wit, in OB68, Willo's voice was reverted to the original, and no further changes came for her, and the developers appear to have deliberately avoided using the same Voice Actor twice for champions if they can help it, specifically to avoid this same situation again. Currently, the only example of this is Octavia and Nyx sharing a VA; Jeanie Brown. Both do sound similar, but have completely different inflections and personalities, avoiding the issue Willo and Evie had. Overall, the change was a very weird choice that came and went, which many players soon forgot ever even happened. You can listen to the OB66 Voice pack here.
  • Bragging Rights Option: Pip's "Combat Medic" talent option turns him into this type of character. All of his abilities require you to aim effectively, and have efficient Cooldown management, which makes him a less consistent pick than other healers, such as Seris or Io. His Ultimate (Evil Mojo) renders enemies into chickens for a brief few seconds, but can only pick one or two of them off without any help.
  • Broken Base:
    • There was some debate about whether or not the game should be closer to its Closed Beta form (larger and more open maps, a slower, tactical, MOBA-like gameplay that hewed closer to Battleborn than Overwatch, and an emphasis on building on abilities/decks carefully), or more like, well, Overwatch.
    • Reworking a champion is always a touchy subject. For example, when Lex was reworked to be more in line with how a Flank champion should play, there were complaints from players who preferred his old Sniper Pistol playstyle, but also praise from players who enjoy his new, fitting close range playstyle. note 
    • The frequency at which new champions are added is also a point of contention; which happens about every 2 to 4 months. Every time a new champion is announced, there will be plenty of people praising their design and gameplay, and plenty of people complaining the game has enough champions already, often viewing the new characters as bland, soulless, and unoriginal, as well as that Evil Mojo should be focusing on fixing bugs or adding new gamemodes and maps instead.
    • Siege Beyond initially caused this reaction. The mode is essentially a "Mini-PTS" to test changes to Siege that could later be implemented, with each change being called a "Schism", with each one lasting for two patches. Defenders of the mode pointed out how the game mode is not replacing Siege, but rather merely a testbed for changes; akin to the Experimental Card area in Overwatch. People who were against it didn't like that it took away time and resources from other places, believing Siege was fine as is and that effort should be directed elsewhere, while others also failed to realize the above "Mini-PTS" idea, and assumed the changes in Siege Beyond were guaranteed to be put into the game, not that they were experimental, not to mention the issues the first Schism had (very wordy item descriptions; the change was focused on streamlining the item store). When the second Schism was announced, the argument died down as the confusion was no longer splitting the userbase.
    • Champion designs are source of much base breakage, with the main camps being fans who prefer conventionally-attractive human/human-shaped Champions such as Lian, Saati, and Azaan, and those who prefer more unusual-looking Champions such as Willo, Moji, Ruckus, and Yagorath, especially since the developers seem to be heavily favoring the former due to their skins, the main source of revenue for a free-to-play game, selling more.
  • Common Knowledge:
    • Much shared information about the game, most notably its lore, but additionally for nearly every aspect of the game is often inaccurate or outright wrong, which would be one thing if it were non-Paladins players, but the game's very own community seems to have very little accurate knowledge on this type of information. Completely fabricated information is spread around as truth, theories that have never been confirmed are claimed as factual, other theories that fall apart if examined with readily available information are treated as extremely well put together, and much more.
  • Can't Un-Hear It: Terminus sounds a lot like Roadhog and vice versa, which makes sense given they share the same voice actor, Josh Petersdorf. Both Terminus and Roadhog are big guys with low-bellowing voices, also with differing types of Reverb (unnatural reverb for Terminus, Breathing Reverb for Roadhog).
  • Complacent Gaming Syndrome:
    • When a new champion is released, so many people want to play as them that they're almost always instantly picked and locked for at least a week. Because of this, complaints about insta-locking the new champ is very common. In response, starting from Rei's release in Patch 4.5, LTMs featuring only the new champion are almost always featured at the start of a new patch.
    • One of the reasons why rifle-wielding champions such as Viktor, Kinessa, Strix, Vivian, and Tyra are hated is that they encourage traditional FPS play. Depending on your view of them, this either encourages newbies to play in total opposites to how the game is supposed to be played, allows newbies and otherwise low-skill players to gain unfair advantages over classes, or are just incredibly boring, compared to the rest of the cast.
    • During Dragon's Call, an event-timed Capture-The-Flag-esque game mode where you carry a ball and transport it into your opponent's home field. Most games had Maeve on both sides given her high mobility abilities, and the fact that she's the only champion who has a double jump, making her easy to move around and throw the ball into the opponent's field. Also expect either heavy frustration or boredom, because most games with Maeve can end quickly.
    • Cauterize, which reduced the effect of healing on enemies hit by your primary weapon, thoroughly outclassed all other items in the item shop, to the point that any player who wanted to at least try and win considered it a mandatory pick for almost any Champion who can shoot (which is to say, 4/5th's of the cast). Because of this dependence on anti-heal, Cauterize was removed from the item store at the start of 2022 in Patch 5.1 and instead its mechanics were moved to an in-match ramp-up effect, where it's applied to all players, with its strength increasing throughout the match, freeing up item picks to make more diverse builds. Cauterize itself was replaced with "Provisions" (which restored max ammo in 15% increments after eliminating an enemy), and then with "Lethality" (increases movement speed by 20% increments and jump height in 60% increments after getting an elimination for 3.5 seconds).
    • Patch 7.1 (the first patch of 2024) removed Illuminate from the item shop, like Cauterize before it, and now it's a part of everyone's base kit. The developers' reasons for this change was that A: not many champions actually use stealth, so having one item to hard-counter a grand total of five championsnote  made the item very niche and was only ever bought when the enemy featured on (or by accident), making it unhealthy for the game as it served no purpose otherwise. B: It was harder to balance between skill levels (I.E, when max-Illuminate was purchased versus when entry-level Illuminate was purchased), so the change to being a champion-wide effect simplified things and made matches more consistent for testing. And finally, it was to balance stealth more efficiently without to having to account for what they considered "edge cases".
  • Crack Ship: There are countless ships in the community that are rather popular, despite the fact they'd canonically make absolutely no sense and aren't supported in the slightest. Some of the more notable ships include:
    • Raum and Io. One is a violent Abyssal monster, while the other is a nervous goddess. The two have never interacted, and their only common ground is having fought against Corvus in entirely different instances. It was seemingly popularized by one of the few Paladins animators on YouTube, with people seemingly enjoying the diametrical dynamic of Huge Guy, Tiny Girl by also being a demon and a goddess.
    • Corvus and Vora is another ship seemingly popularized by one of the other few Paladins animators, who's known for making more wholesome styled videos featuring the two slowly growing closer and eventually entering a relationship. In-universe though, Corvus is an arrogant Magistrate commander that doesn't appear to be the type to care about such relationships, while Vora is a violent and haughty elf that hates everyone and wishes for the end of the world, including Corvus. Funnily, even the animator themself has admitted the ship is a crack ship.
    • Corvus and Raum. While Corvus was tricked into summoning Raum by Seris, some like to think Corvus summoned Raum for... other reasons.
    • Tiberius and Raum. With Raum causing mayhem around the Realm, Tiberius stepped up to stop him and managed to halt his rampage with his sword... though others like to believe the two stopped fighting for... other reasons.
    • Furia and Seris. The two are sisters, and both have since become vessels for entities of the Pyre and Abyss, both of which despise the other with every fiber of their being, but that's not going to stop some people.
  • Epileptic Trees: In terms of why Zhin and Lian end up having a lot of tension can be rooted on how Zhin has several lines about his honor being lost and he will reclaim it, while his lore said that before he was the leader of the Thousand Hands Guild, he was 'robbed of his noble lineage', which could point back to House Aico, in which Lian's profile started with how she had a 'successful ploy' to get her Ruby Throne. Another thing shared with the two are the oriental designs (Zhin was more blatant, but Lian was more subtle about it). Nothing confirmed so far, but it paints a possible picture that Zhin used to belong to or ruled House Aico but was overthrown and banished due to Lian's ploy, leading to him building the Thousand Hands Guild as revenge.
  • Evil Is Cool: The villains has some of the more wicked design and generally gets cool points. Yagorath is an outright imposing Eldritch Abomination that literally eats other champions for breakfast, Raum rocks with his Big Red Devil design and fierce Gatling Good not to mention a renown veteran voice actor. And Zhin is a despicable human being that somehow manages to avoid Jerks Are Worse Than Villains due to being a competent, pragmatic leader of the Thousand Hands Guilds, not to mention wicked sword play.
  • Expectation Lowerer: Torvald, of all people, has this baggage as he's Boring, but Practical with him generating shields for allies, he's fairly easy to kill, has a 'silence ability that requires a fair amount of teamwork to use effectively. His primary fire isn't particularly bad damage-wise either, it's just that Torvald cannot do more damage faster than other tanks can, and so has fallen out of favour in casual circles.
  • Fandom Rivalry:
    • At launch, it had one with Overwatch due to similarities between the two hero shooters and arguments on copies and rip-offs often cropping up. While the comparisons of character clones and feature stealing still happen, such comparisons are not taken very seriously post-2019, and anyone trying to start such comparisons usually get shouted down by both sides for trying to breed bad blood.
    • Paladins also has a rivalry with other Hi-Rez fandoms, notably the Tribes Ascend crowd is furious that Hi-Rez ditched Tribes in lieu of a MOBA and what they felt was a ripoff of Overwatch. The Global Agenda folks are also annoyed for similar reasons, believing their game was ditched for Paladins.
  • Fan-Disliked Explanation:
    • For the longest time, almost everyone assumed Dredge and Furia were being controlled by the humans, Judd and Sarah; however, when it was eventually revealed to be the opposite and that Judd doesn't really exist anymore, while Sarah mostly just serves as minor flavoring for Furia, many were expectedly surprised and upset. For Dredge, lots of fans pointed to his pirate-like demeanor, various voice lines implying Judd was in control, and the kraken being on his weapon and Marauder's Port, despite supposedly controlling Judd, all of which made no sense without Judd being the one largely in control.
    • Meanwhile for Furia, many thought this choice ruined her character, as instead of being someone who lost a loved one to the Abyss and vowed to prevent anyone else from being lost like this, she was just an angry Pyre entity that took the opportunity to hijack Sarah's body in order to fight the Abyss; many additionally saw the explanation that Furia had some bits of Sarah left, such as her memories of Abby as way too contrived and convenient to explain her weapon inspect animation and certain voice lines.
  • Fan Nickname:
    • Androxus is often called McReaper, since he shares Reaper's skull-and-bones motif, obsession with death, close-quarters combat, and Flash Step movement, with McCree's revolver, emphasis on accuracy and single-shot fire. He's often the butt of many jokes of LPers along the lines of 'har har it's McReaper'.
    • The now-deceased Paladins' Battlegrounds mode was often shortened to PABG, in reference to PUBG, the fan nickname of Player Unknowns Battle Grounds. Palagrounds was also quite popular.
    • Flank Pip for those who prefer to use Pips' healing potion for their own gains, instead of using it on their teammates.
    • Many characters have their names shortened in-game to make it easier to type, even some of the already shorter names, some examples include Androxus becoming Andro, Yagorath becoming Yago, Fernando becoming Fern or Nando, Inara becoming Nara, and many more.
    • Cripple-Bomb for Tyra's "Burn Monster" talent; which refers to the cripple effect gained on Tyra' Molotov, and notoriously being annoying to play against.
    • Flank-nando, due to some of his abilities letting him flank and tank at the same time.
    • Prior to his official name being revealed, Corvus, the (former) Magistrate member shown in Seris's and Raum's trailers (as well as in Raum's card art) was called "Knaifu the Waifu Stealer" or just "Knaifu" for short by fans.
    • An 8-game victory streak is often called a "blue wall", after the match history screen, which displays the 8 previous matches as either red (for losses) or blue (for victories). The opposite (8-game losing streak) is called a "red wall".
    • The developers, Evil Mojo Games, has gained itself many nicknames, such Mojo Jojo, Evil Jojo, Evil Moji, and various others.
  • Fanon: The game has countless examples of this, notably due to many believing some of these to actually be canon, unaware they were never confirmed.
    • After Viktor was redesigned with a younger look, some fans see the new Viktor as being the son of the old Viktor, taking his place after he was laid to rest. While some developers have claimed this is canon, others have denied it.
    • A common fan idea is that old man Torvald is absolutely ripped under his robes. Jokes are often made about wanting a shirtless Torvald skin that shows off his chiseled physique.
    • There's a common belief that Ying was kidnapped by Zhin before being rescued by Sha Lin. While there is evidence to support it, there is also equally evidence that opposes it. However, despite this theory having never been confirmed (a developer being asked about it even kept the answer vague) many simply believe it to be factual.
    • Even though Saati has only ever had one glass to drink (in her reveal teaser), some fans nonetheless enjoy portraying her as being a raging alcoholic.
    • Speaking of Saati, thanks to Caspian's trailer and several pieces of fanart in the community, some fans believe the two of them are either childhood friends, adopted siblings or childhood friends that eventually become siblings. Regardless of which backstory is chosen, they are often portrayed a lot as Platonic Life-Partners.
    • Despite Yagorath generally considering everything else as beneath her (Vora included, though she can sound a bit nicer and encouraging to her at times), it's popular to expand their relationship to humorously portray the realm-devouring giant monster as acting like a doting mother to Vora.
    • Despite how there has never been any official source having anything even remotely resembling a Bodyguard Crush from him, Khan's Undying Loyalty to House Aico is frequently joked as him being an incorrigible Lian simp.
  • Fountain of Memes: Many lines out of Fernando's mouth are oft-repeated by the fandom. In particular, his entrance line: "This is a hot team. It is like a normal team, but with me in it." and his ult line: "I will not die... Not yet, amigo."
  • Game-Breaker:
    • OB63 has the release of Vivian. In that update, you get a champion that can release a high amount of DPS (even more with a specific legendary card that increases damage when she remains firing for 2 secs.) that can create a shield to her front to offset damage within a certain time (which can heal her and even absorb attacks outside of her shield area with the right cards). Her ultimate makes her summon two drones that deal additional damage that remain on play unless they are damaged or she dies. Oh and she can still accrue Ultimate while those things are up. The game suddenly is about picking Vivian and trying to defend her as she does the objective. She was later nerfed in hotfixes and patches, making her less powerful and no longer an insta-pick.
  • Gameplay Derailment: Skye's "Smoke and Dagger" Talent turns her into an unofficial support champion, as it lets her smokescreen heal her teammates for 400 HP per second for 8 seconds, and all three of her healing cards now benefit allies too. This is despite her gameplay being geared towards damage and stealth, and is explicitly a flanker. This seems to be a Foil of sorts to Pip, as he is a support champion that players often use as a flanker when they take "Catalyst" (his only Talent that focuses on damage, not healing).
  • Gateway Series: Paladins, along with games like Splatoon and Overwatch helped players who had never played or were not interested in playing shooters to get more interested in them. This is also helped by also being on the Switch between 2018 - 2023, the same console Splatoon 2 and 3 are on.
  • Germans Love David Hasselhoff:
    • Paladins has been growing in popularity worldwide since the start of open beta, but has especially experienced a surge of popularity in Latin American countries. It's gotten to the point that it's not uncommon for Spanish and Portuguese-speaking players to be found on the North American server instead of the Brazilian server.
    • The game has also become very popular in Russia and similar to the North American server, there's a good chance of encountering a Russian-speaking player on the European server.
    • The game has proven to be huge in China, thanks to the marketing provided by Tencent. It got to the point that China had its own version of the game designed specifically for Chinese tastes. However the game was eventually taken down.note 
  • I Knew It!:
    • The trailer for Lillith features, for the first time in years, new voice acting for an already-released character, with the character in question being Lian. Players immediately suspected that some kind of announcer pack for her would follow suit, given the developers' aforementioned hesitance to record new dialog for older champions; suspecting they would want to kill two birds with one stone while the old voice actor had been present. This was confirmed during the patch preview and PTS for 5.4 as a Trial Reward for June 1st's "Abyss" section.
    • The same scenario happened soon after in Caspian's trailer, which featured new voice acting for Saati, and as expected, she received an announcer pack in the following update as a Trial Reward for October 5th in the "Lunar Coast - Shattered Desert" section.
  • Memetic Badass: Makoa, due in part to the "YOU CHALLENGE MAKOA!?" meme. Outside of that, he's been consistently considered a top tier champion due to the excellent pick potential with his anchor, making players dread facing him in-game.
  • Memetic Loser: Viktor, full stop, both in-game and in the lore. In regards to the former, due to Viktor's straightforward gameplay, newer players often gravitate towards him and end up performing poorly, which has given Viktor players the stereotype of being incredibly ineffective. In regards to the latter, there was a long running gag where Viktor would constantly end up dead or injured for no apparent reason, with it eventually being acknowledged in Viktor's visual rework trailer, before it was retired, though it eventually briefly returned some time later.
  • Moe: The game has several who could qualify.
    • Ying is by one of the most notable token adorable character (or 'waifu character'), being that she's a very supportive (and stable) character who's pretty big on friendship, has a cheerful outlook and has a very cute voice provided by Cristina Valenzuela. Yep.
    • Maeve is also considered to adorable because of her small size (she is canonically one of the younger champions), pink hair, French accent, and feisty personality. A lot of fanart tends to emphasize her cuteness. With debate about her balance (see further down page) there's a fair number of people who like Maeve but hate playing against her. Her Alley Cat and Raeve skins have helped bring in more fans.
    • The moment Talus was revealed, he quickly gained a loving fanbase for being an energetic Cute Monster Boy who's part of a Woobie Species.
    • Moji is adored by many for being an Adorkable little rabbit girl.
    • For a Physical Goddess, Io takes form of a Fanservicey body of a young girl with fox-ears and tail. She's also earnest, has an meek personality, occasionally stutters and also can be cuddly with her familar, Luna.
    • Rei, another rabbit girl (albeit more human-like), also became very popular for her aesthetic right after she was revealed.
  • Most Wonderful Sound:
    • The *ching!* sound that plays when you kill an enemy, especially when you hear it in quick succession.
    • The chime that plays when your ultimate is ready.
  • Narm:
    • German players claim they have a hard time taking Raum seriously, because his name translates to "room" in their language.
    • When characters fall to their death, they let out a long scream. Fitting if they fall into a Bottomless Pit, but just silly if they fall into some water, or if the drop is something that any of them could reasonably survive (e.g: falling in the water in Warders Gate and the fountain sections on Brightmarsh; though the latter has a "caution" sign near the lake at middle, so that at least justified that section of the map to be hazardous, at least to Pip).
    • Some champions have lore-skins based on their appearances in supplementary material, and an option in-game lets you use the same voice pack from their default look on their lore-skin, giving an unintentionally amusing heap of Vocal Dissonance. Overlord Khan for example, sounds far more threatening, but Khan himself is usually more reserved. Meanwhile Moji and Dragonborn Moji's demeanour and voice are at complete odds with each other — the former sounds timid, happy-go-lucky and nasally, the latter makes her sound confident, cocky, and has a distinct proper English accent.
    • Azaan is a mighty, if destructive, angelic savior wielding a powerful hammer of judgement to destroy evil. Sound impressive? Well, the hammer is tiny in-game, and the back of it is made to look like an eagle's head (which is supposed to be in reference to Drogoz's "Pyre Warrior" skin, but can remind players of his comedic Freegle skin instead). Even people who like the champion's design tend to think the weapon looks ridiculous several times over.
  • Never Live It Down: Evie and Torvald not getting any new skins for over 3 years. When they did get new skins, it was somewhat understandable that this sentiment continue, since they were limited ranked rewards and thus too much effort for most players, but these skins later got recolor variants that could be obtained more easily. Despite this, the fandom still sees them as neglected by the developers.
  • No Such Thing as Bad Publicity: In an interview with GameSpot, the lead designer of Paladins said they weren't very affected by the comparisons to Overwatch as it helped spread the word about the game.
  • Not-So-Cheap Imitation: Paladins was accused by Overwatch fans and the media alike of being this; a clone of Overwatch, which is a little unfair as the two games play fairly differently, and both just happened to be in concurrent production with each other. It game has proven its staying power, however, as it's one of the few games that can could be considered The Rival towards Overwatch (outright attracting players after mid-2023 due to Blizzard's politics), where Battleborn and Lawbreakers failed in various capacities to cash in on the same market.
  • Older Than They Think:
    • Skye and Ruckus are occasionally compared to Sombra and D.Va respectively from Overwatch, as an example of Paladins copying it, though in Skye and Ruckus' case, the former actually predated Sombra by around a year, while Ruckus was playable in early alphas prior to D.Va's reveal.
    • Pepper technically isn't the first character "skin" to be considered a different character in the game lore; that title goes to Abyssal Lord Drogoz, who's a semi-canon skin representing Abyssal Lord Seris from Rise of Furia.
    • The gen:LOCK crossover pass is not the first time a crossover with another company's characters had been placed in the game; that goes to Valve and Team Fortress 2, where Barik got a skin to look like The Engineer. The first crossover overall for the series would be Grover, who's from SMITE.
  • Popular with Furries:
    • Pip the anthropomorphic fennec fox is well-liked by the furry fandom for his lovable rogue personality and charming voice.
    • When Pip got a Distaff Counterpart in the form of Pepper, the fandom went absolutely wild. The same later happened again with Salt.
    • Drogoz, to a lesser extent, is also pretty popular, with the tendency to be depicted more as a Hunk-ish sort.
    • Moji also turned out be popular as she's the game's first female anthropomorphic animal who's also a small and cute.
    • Viktor's Full Moon skin gets a good amount of fan art, what with it turning Vik into a shirtless werewolf decked out with chains.
    • Io, being a fox girl, became immensely popular even when the sole hints at her existence was a statue in the Bazaar map and datamined information.
    • This was the Intended Audience Reaction with Tiberius the Beast Man tiger, according to the HRX 2019 keynote:
      "Through our exhaustive research of in-game metrics, ancient tombs, and DeviantArt, we've realized that people love animals with human-like features. [music stops] Man, I really wish there was a better word for that."
    • Rei the rabbit girl got loads of fanart before her trailer even released. released. Evil Mojo appear to have predicted this to some extent, as all of her card art teasers on Twitter showed her body clearly, unlike other Champions who tend to have their designs hidden for at least a week before reveal.
  • Questionable Casting: LilyPichu as Salt. There are players who find her high-pitched voice unfitting for the character, and even some who like her skin still don't like the voice.
  • Ron the Death Eater: Io is normally a kind-hearted and compassionate goddess who fights against the encroaching darkness, while also being quite supportive and adorable in their voice lines. A lot of the fanworks depict her as being a grumpy Bitch in Sheep's Clothing and occasional Troll, bordering on her being a Jerkass Goddess, giving Vora enough justification to turn over to Yagorath (supported with how Io really didn't come around to help until Jenos begged her to, so Io is marked down in the lore as not having a handle on the situation, losing some of her worshippers), only giving a sweet personality front to appear like a saviour, which does line up with the fact she only took the form she currently has due to it being how her worshippers imagined her. Some even speculate that her real personality is outright evil.
  • Scrappy Mechanic:
    • There is a timed penalty for repeatedly quitting in the middle of matches. Understandable, but if you get disconnected for reasons beyond your control — your internet goes out, your game crashes, or the Hi-Rez servers go down as they may have a problem with them — it still counts as you quitting. And since the game's release, Hi Rez's servers for their games haven't exactly been known to be flawless. In Ranked mode, quitting a game dooms the rest of your team to almost-guaranteed loss, as your spot is taken over by a bot with dubious competence. While it's possible for the leaver to rejoin the match as the game enforces anti-rage-quitting measures on all modes, the bot who briefly replaced the quitter will almost certainly leave them stuck with sub-optimal items (fortunately, a bot will never pick a talent or loadout for you), and if a player actually did Rage Quit, that leaves the rest of their team to fend for themselves. If the teammates quit, they take a loss. So to summarize, if your teammate(s) quit on you in the middle of a match, you can either continue playing a lost cause (probably dooming your stats to drop as well) or you can quit and get ranked down. Making matters worse, you cannot invite anyone from your friends list to fill in if someone leaves your team, meaning you're doomed to play with fewer people. And then we come to the issue crashing through no fault of your own, because of the litany of game breaking bugs the game has. Absolutely no one is happy with this system.
    • Most champions have some sort of soundcue or voice line to specifically indicate a friendly ultimate being used. However; Androxus, Kinessa, Lian, Tyra, and Vivian, (varies by skin) have the same lines for popping ultimates regardless of team affiliation, which can confuse players who are hoping it's a friendly ultimate that can be capitalized upon, rather than an enemy ultimate that means trouble. Patch 3.01 added in alternate callouts for Drogoz ("I must break you"), Skye ("Your defenses are nothing!"), Ruckus ("Keep talking while you can."), and Viktor ("I'm not giving up!") who formerly suffered from this condition.
    • The spawns on King Of The Hill seem to be done at complete random. This is because they use the exact same spawn algorithm copied from Team Deathmatch, which itself has the same issues. The only consistency is that it spawns you near teammates, but that's about it. It's very possible to spawn on the control point, near a fight that you couldn't possibly prepare for, or in the middle of a firefight.
    • For the longest time there were a few champions that had their "ultimate be fully depleted" status be a little bit off between anywhere from 300th's of a second to a full second. This was fixed in late 2019, as part of some server - client maintenance, which also boosted certain movement abilities that suffered the same problems. Most ults weren't heavily affected by this, but some ultimates, such as Ruckus, Pip, and Bomb King's in particular have all felt screwed over due this once-unreliable mechanic.
    • Top Play was heavily biased to players who get the most kills in a short amount of time, but not to those who actually set up the scenario for other ults to work off of, such as with healing a specific person, or a set-up ultimate. Seris and especially Atlas often felt like their Top Play's were robbed, all because they weren't the ones who got the most direct kills from it. When Top Play was removed, the complaint died with it, but in its place, came other complaints.
    • Accolade titles can sometimes be weird with what title it gives you at the end of a match. For example, some players reported getting a huge multi-kill or killstreak as Tiberius, but being given a title for a tiny amount of shielding instead (one of his cards gives him a personal shield when he uses his movement ability).
    • Voice Packs in chests. Paying a fair chunk of change for some themed chests, and getting a voice pack in return was something many players didn't like. Update 3.01 made all voice packs free to everyone, making this filler-tactic option shift the blame onto recolors, emotes, and MVP poses instead (who were already afflicted with this condition anyway).
    • Gifts. These were added as a way to let players buy three types of gift boxes for other team members that they thought did well in a match. A good idea in theory, were it not for the fact that the system is essentially a frontend for yet another Lootbox system, just by another name — "Gifts" refers to you knowing what is in the gift to begin with, not a random item than you don't know about, making the name disingenuous right off the bat. More importantly, because of the "No Duplicates" system, there's also the very real risk of getting a gift that will never be worth its value, only being given Event pass XP boosters instead just because you happen to own everything inside the gift...box's pool of items, of which the game doesn't tell you (making them worse that chests, as for the latter, you can see what's inside). Because of this, most players have sworn off using the system entirely.
    • Mal'Damba's healing Gourd is thrown in a bottle, and has a tendency to just bounce off of otherwise-perfectly-flat surfaces, or surfaces one would reasonably assume would be flat. The capture point in Ice Mines is one such example, as it has a star on it, which has not been clipped to register as a flat surface, meaning it just bounces off the point, and spraying the healing gourd on a nearby crate, instead of shattering on the point, as you would expect it to.
    • Death Cards, which is a system that tracks the player who killed you, and shows an image and a message that (depending on the card) tracks total lifetime kills while you wait to respawn, while also following the enemy that killed you for a few seconds. The issue players had is not the system by itself, but that many players wish there was an option to disable the image, as when the system released, the most common non-default Death Card was an image of Pepper wearing nothing but a few thin mummy bandages on a throne, leading to frequent (often hypocritical) complaints about being unable to play around others without risking embarrassment. The fact that it's one half of a replacement for Kill Cams (which showed your killer's last actions that provided useful information) doesn't help the feature's reputation, even though Evil Mojo had very good their reasons for removing it (the more characters they added, the more broken the system became, and it made the game look bad). The Pepper death card isn't nearly as popular now, but it does pop up from time to time as an example of the unnecessary fanservice the game has.
    • The Bounty Store had a rough life. The premise was rather simple; instead of using crystals or real money, the store offers skins and boosters in exchange for Bounty Coins, which can be earned by completing Trials, daily quests, watching ads or streams, and levelling up Event Passes, which despite the many different avenues available to obtain the coins, took a large amount of time to accumulate. Not helping matters was the limited supply of skins being given away (anywhere between 10,000 - 25,000), the high prices (especially for simpler skins), and the various bugs that plagued the store throughout its life, such as notably purchased skins becoming locked whenever the store went down. The Bounty Store did try to alleviate some of this by opening a user marketplace for skins, but that did little solve the issues, and was eventually sunsetted at the start of 2023.
    • LTM's and Custom Games not awarding any XP or gold is seen as a glaring design flaw by players. While it's understandable why these wouldn't give as much XP as the mainline game modes in order to prevent grinding the same (debatably easier to play) matches repeatedly, many argue it deincetivises playing those modes when players get no end-game reward out of it.
  • Shipping: Paladins has too many to name, Crack Pairing lists some of the more... odd... relationships, but there are a few that are somewhat supported by canon. Notably this includes Inara and Terminus, who were once married prior to Terminus being shattered. Additionally, Ying and Sha Lin are often shipped, with Sha Lin being very fond of Ying, though whether she appreciates the attention has never been made clear.
  • Sidetracked By The Golden Saucer: Actively encouraged whenever a new map is revealed, such as when Splitstone Quarry was revealed, and players got told by Evil Mojo that there is a fair amount of hidden lore in the maps that you wouldn't get by playing normally.
  • Suspiciously Similar Song:
  • So Bad, It's Good: The RIP OB64 sprays, due to their ironic MS Paint style, making them oddly endearing. There are five of these; Sexy/ Classy Barik (Barik wearing Lian's Dress), Merster Riding (Moji riding her familar on her horse), Enara/ Wallnara (Inara's wall deployable with her face), RIP OB64 Androxus (Androxus's MVP Pose that has him saying "RIP OB64"), and Gurk/ Happy Grohk (A smiling badly-drawn Grohk head). The "Classy Cutout" 3D Spray (Classy Barik with the head removed, so it can be replaced with your character's), part of Battle Pass 10 also counts too.
  • Tainted by the Preview:
    • Evie, Willo, and Torvald's lack of skins all became memes over the years, but every time a skin for each was announced, it was required to play a specific number of Ranked games, which players took issue with if they simply didn't want to play Ranked, or couldn't play for technical reasons (such as playing in a country with no dedicated servers, and/or having unstable ping, making Ranked play a near impossibility). Not helping matters is that for their other Epic-or-Higher skins are hard to obtain, as they are in seasonal chests. This was eventually addressed, as recolors for these skins tend to eventually be added to the Bounty Store at a later date.
    • The Sands of Myth Battle Pass was tainted by the teasers revealing that Maeve and Ying would have two of the four skins. They already had a skin two patches prior in the Pirate's Treasure Battle Pass, and another two patches before that in the Street Style event, bringing back the common argument that these two (and several other characters such as Lian and Seris) were getting too many skins at the expense of other champions.
  • That One Achievement: Last One Standing. Most trophies/achievements aren't that difficult but this one is quite luck-dependant. You need to be the only player whose champion is still alive in a match. Sounds easy, except that, depending on the game mode, champions usually respawn in 12 seconds (3 on Team Deathmatch). You'll need to play a lot of matches to unlock this one.
  • That One Attack:
    • Up Until its nerf in Patch 1.04, Khan's ultimate was based on line of sight, meaning that as soon as you clicked the button, anyone who was in your crosshair would be dragged to you, so you could throw them off the map or let your team attack them while they're helpless. The nerf given was a competitive-motivated one; in ranked settings, Khan's ult was basically a "free kill", as he could hit any one person all too easily with it, so the devs reworked it to be projectile-based instead, making it possible to miss, as well as having a smaller limited range.
    • Furia's Pyre Strike, a slow-moving area-of-effect beam that stuns enemies, became this once the Exterminate talent (Pyre Strike stops moving after hitting an enemy, causing them to take more damage due to the beam not moving away) was buffed to also double the attack's damage. And it's not even her ultimate, so she can use it quite frequently (especially combined with cards to reduce its cooldown). For a while, nearly everyone was playing as Exterminate Furia due to her ability to destroy anyone caught in her beam.
  • That One Level: Shattered Desert. Nobody in casual likes the level because of the weird terrain, which consists of sand humps and quicksand on the flank routes, meaning players are frequently actively fighting the level itself, rather than focusing on the enemy. Meanwhile Ranked players dislike its nonsensical flank routes, severe lack of middle or high ground, not to mention it's a really small level that doesn't lend itself to team fights compared to other maps. Really, the only redeeming feature of the map is the aesthetic, which has been largely praised. It did get a minor rework to reduce the sand humps, but that hasn't really fixed the core issues of the quicksand or lack of high ground. It really says a lot about the level and its notoriety that this map is almost always placed in the reserve map pool in Ranked whenever a new season starts, specifically because of how badly it plays, and how few people do not want to play it.
  • The Scrappy: Vivian gets flak for being a generic machine-gun-toting champion in a game that already had two of them (Viktor and Tyra), to the point of sharing an ability with Viktor. Her appearance is at odds with her own card art, and her no-nonsense personality in the lore isn't really looked upon favourably either.
  • Unintentional Uncanny Valley:
  • Underused Game Mechanic: The third person view, before it was removed in the first 2020 patch, the developers even invoked this trope as their reasoning (Lots of players didn't know the option existed, and to those that did know, preferred first person anyway out of habit).
  • Unexpected Character:
    • The gen:LOCK crossover came as a surprise to many, as while Hi-Rez had done crossovers with Rooster Teeth before (The RWBY X SMITE battle pass comes to mind), Paladins hadn't seen a crossover in years, leading many to assume the game wasn't popular enough to receive one. gen:LOCK was additionally not expected due to not being an incredibly well known show, with many assuming that if Paladins did get a Rooster Teeth crossover, it would be with RWBY, which the game did eventually receive later on.
    • Who was expecting Rambo, of all the film tie-ins the devs could've done, to be added as a skin for Viktor?. Not only is Rambo a film and action hero icon, but one that is R-rated. Is it any wonder it came off as an unexpected surprise to many players?
  • Viewer Gender Confusion: Has notably happened twice so far.
    • Moji, who's a non-humanoid small rabbit almost completely covered by her robe, hat, and mask, led many to assume she was a boy, with her high voice simply being a result of her being a small rabbit person.
    • Yagorath, being a massive alien monster with not obviously feminine characteristics beyond some hard to spot eyelashes, naturally led many to assume she must either be male or genderless.
  • Visual Effects of Awesome:
    • The game can look really good, even on the Nintendo Switch before that lost support which is much less powerful than the PC and other consoles. And while it won't be taking the crown from Overwatch anytime soon, its visuals have slowly been updated to make some of the blander maps (Fish Market in particular) more visually interesting. Not to mention the game packs in super-high resolution 4K Textures for most champions and skins on the PC version to make things visually sharper.
    • The "Go to War" cinematic trailer is praised as the best-looking cinematic yet, with people comparing it favorably to Smite's "To Hell and Back" trailer.
  • Vocal Minority:
    • The removal of Kill Cam and Top Play was initially a case of Broken Base; one side of playerbase saw it as a necessary sacrifice, since these mechanics were causing too many bugs and issues to worth supporting, and the other side where people were upset at the loss and see it as not worth gutting a system so many players liked, and taking the easy way out by removing it. What lead to this trope however, is that there were repeated efforts by the developers to communicate their reasoning to players, and most players began to understand the effort needed to rebuild it. While the "#BringBackTopPlay" hashtag is a common sight in chat during livestreams, it's usually done by those who do not like the systems' removal, rather than being a split-down-the-middle hot button opinion it once was.
    • The removal of Cauterize as an item from the in-match shop in 2022's Patch 5.1 and its mechanics being moved to an in-match ramp-up effect, where it's applied to all players, with the strength increasing throughout the match. This is often brought up as a pointless removal, or a beneficial change to make in a future patch for the sakes of balance by a vocal subset of players, despite the fact that, as mentioned under Complacent Gaming Syndrome, Evil Mojo's reason for reworking it was entirely justified. Cauterize was so ingrained in the meta of item store picks that it needed to be taken by players for teams to win, which the developers saw as unhealthy and retooled it to be a game-wide effect. What goes ignored by these players, is that this change to a passive effect freed up item picks that let players build more diverse loadouts, thus expanding the meta and encouraging players to play in new and different ways, making the gameplay healthier as a result.
    • There are a subset of players who do not like the removal of the art from the loading frames, which were displayed when characters were loading into a lobby or when choosing skins, while also disliking the new character portraits, as they are in-game renders that look generic. While that last part is a commonly held complaint even among people who like this change, the former points ignore several bits of context. Firstly, the art itself wasn't removed, instead they were made into purchasable end-match loading screens (which also shows off details you can't see otherwise). Second, this change did have a noble cause, as it was motivated by the former lead artist, Thunderbrush, in an effort to cut down on the conflicting art styles present in the game, and these screens was a big offender as painted art styles frequently clashed with 2D illustrations. And finally, cleaning up the skin select screen by changing the art in the previews to in-game renders made it clearer to the player what characters and skins looked like before they were selected, avoiding the frequent artistic license of dynamic poses and Off-Model colouring.
  • Win Back the Crowd:
    • After the huge backlash that patch OB44 received, Hi-Rez tried to appease players by giving hefty sums of Essence, Gold, and radiant chests to players and increasing the amount of gold reward from matches and quests so players can purchase more radiant chests. They later released a hotfix based on feedback that increased the amount of Essence you can get from radiant chests and lowered the cost of legendary cards. This generosity did go over well with the playerbase, though much of the lost players never returned.
    • 2023 saw a lot of changes to the game, many for the better. Proper undo functionality was added to the item store, Payload returned to the game as a rotating mode, Brightmarsh and Snowfall Junction got their prettier props back due to the Switch ports' deprecation, Around 55 more skins were made to be direct purchase, Abyssal Lord Drogoz was briefly made purchasable again during a re-run of Rise of Furia as an LTM, the UI was cleaned up, and the store was also revamped so navigation was also improved. Even the Lore side of the game got some much needed love with "Paladins Chronicles", which resolves or tries to make characters more consistent with previous information.
  • Woobie Species:
    • Talus' species, the Ska'Drin, are looked down upon by every other race and have been nearly wiped out at least twice during large campaigns. Most of them live in fear and have taken to filing their horns and tucking their tails to avoid oppression.
  • WTH, Costuming Department?: Where to begin...
    • Furia's original design was not liked by a lot of people in the Paladins community, so much so that an entire Broken Base came about that affected future recolors. Complaints pointing out how needlessly Stripperiffic her outfit (especially one representing a canonical character in the games' lore) were plentiful. Both her shoulders and thighs were exposed, making her wear a Leotard of Power, which seemed unnecessary as it drew the eye to the groin area. Making things worse was when the artists released the scrapped designs for her that were noticeably less revealing, more tasteful in their designs, and still fit the heavenly healer design motif. Even the reasoning for Furia's designnote  came off as Blatant Lies, more than anything. The compromise the devs came to was to give Furia tights in her default and golden skins, but left the recolor as is to those that liked the original design. This also started a new recolor initiative of removing something from a future champ's recolor (like Koga's facemask) to make them a bit more unique.
    • Vivian has a really baffling character design, as she's portrayed as high-ranking member of the Magistrate, but her design looks less like that, and more of a sexy parody of such status, as she has a rather tight Cleavage Window for no reason, some Painted-On Pants, as well as her midriff being exposed. Even her own card art features soldiers and officials that wear similarly-styled, much less-revealing clothing that's at complete odds to Vivian's character design. It was revealed in this discord interview that Vivian's design was spearheaded by Tencent (the creators of the then-alive Chinese version of Paladins), meaning that changes are unlikely to happen (Tencent owns the rights to any character design they make, which is also why Paladins: Strike skins cannot be freely imported into the game by Evil Mojo), and explaining why the design did not account for western sensibilities and tastes.
    • Viktor's redesign was not well liked due to his voice lines clashing with his younger look. Many in the playerbase wish his head was changed to his old one, but keeping the new clothing and weapon.

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