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YMMV: Pac-Man World
aka: Pac-Man World

Pac-Man World contains examples of:

  • Demonic Spiders: The bumper cars. To kill them, you have to use a hard-to-control technique to knock them off ledges. Most of the time they keep moving, so you'll inevitably end up falling into the abyss. If you attack them head-on, they'll knock you right back, and they turn in your direction when you get close.
    • You can also kill them with a Super Pac-Dot Explosion,
  • Ear Worm: Pretty much the entire soundtrack, some of which includes Sampling of the iconic arcade tunes.
  • Nightmare Fuel:
  • Polished Port: The Game Boy Advance port is damn near identical to the Playstation version
  • That One Boss: Anubis Rex and King Galaxian. The former for having difficult-to-avoid attacks that pursue Pac-Man while he is taking his time spinning individual platforms over lava to expose its heart, along with the Nightmare Fuel of the first part being chased by a mummy with spike and gate traps galore, and the latter for filling the screen with laser shots in a relatively cramped space while Zerg Rushing Pac-Man with Mooks that fire even more shots and even have shields in the last phase. These are only the second and third bosses respectively out of six.
    • Anubis Rex gets extra special mention: the devs admit they ran out of time to finish playtesting him, leading to some serious Hitbox Dissonance.
  • That One Level: Spin Dizzy.

Pac-Man World 2 contains examples of:

  • Awesome Music: A lot, but especially Ice River Run, Avalanche Alley, Blade Mountain, and B-Doing Woods themes.
  • Goddamned Bats/Demonic Spiders: Rev Roll Rams. They're intimidating at first when you realize they're immune to your butt-bounce, and no matter where you are they're usually positioned to knock you right into a bottomless pit. Once you know how to kill them — stun them with a rev-roll of your own, then butt-bounce them — you still have to put up with Pac Man's three-second-long "stunned" animation, during which you're completely defenseless.
    • One final gripe that makes them extra intimidating/annoying: they love to hide in crates.
  • Good Bad Bugs: If you pause the game repeatedly in the middle of a rev roll, you begin to get this odd levitation that can be very useful. In particular, it's useful for exploiting another glitch in Volcanic Panic — if you first pull this off and then rev roll just when you sink all the way in, you fall through and can skip the entire level. It's hard to pull off, but if you can do it, it makes the time trial a joke. This speed run pulls it off.
  • That One Boss: The battle "Clyde in the Caldera" against Blinky (called Clyde since Pac-Man Arrangement). Ask anyone who hass played this game what the hardest boss is, and with no doubt they'll choose Clyde/Blinky. He Lampshades it by claiming he doesn't think even Spooky can take on Pac-Man. He is basically Pinky turned Up to Eleven with a lot more attack force and smaller platforms with all the bridges taken away. Coupled with the utterly despair filled boss theme, you'll realized you're utterly doomed before the fight even starts.
    • In addition, rev-rolling was the attack you used to defeat Pinky, but Clyde/Blinky's mech is invulnerable to it. Instead, you have to butt-bounce his cockpit when he temporarily flies down below ground level and stops shooting. The issue is in later hits when you can only butt-bounce sections of glass that are not caved in for it to be counted as a hit - when he's down to four hits left, you'll more or less resort to butt-bouncing over and over and over just BEGGING to find the sweet-spot. Combine this with his punishing attacks, and you have a boss that certainly qualifies as this trope.
  • That One Level: A lot of levels compete for this title, namely Avalanche Alley, Blade Mountain, Volcanic Panic, Magma Opus, Haunted Boardwalk, and Nightcrawler. But the king is Ice River Run, combining more Scrappy Mechanics than any other single level (ice physics, giant bears, Rev Roll Rams, picking up power pellets before you can actually see the ghosts), with none of the fun gimmicks like the ice/roller skates.
    • You could make almost any level That One Level if you're talking 100% completion and Time Trial.
      • And Ice River Run makes both of those sidequests even worse.

Pac-Man World 3 contains examples of:

  • Fridge Brilliance: Considering Pac-Man's snarky, sarcastic personality in this game, all the times that he has a big, goofy smile on his face in completely inappropriate situations in the previous games make a lot more sense.

alternative title(s): Pac-Man World
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