YMMV / Odd World
aka: Oddworld Strangers Wrath

  • Awesome Moments:
    • Abe's first transformation as the Shrykull was a pretty good moment in the original version, but New 'n Tasty made it even more epic. The music added to the awesomeness and Abe had an audience of cheering Mudokons when he transformed.
    • Stranger's battle with Sekto in Stranger's Wrath.
  • Broken Base: The revelation that the July 22, 2014 release date for New 'n' Tasty would only apply for the PS4 version, with a release date for other systems still in the air. Needless to say, cries of "favoritism" were flying around from anyone who didn't own a PS4, especially since it was never so much as hinted beforehand that the PS4 would be getting first dibs; in fact, several gaming websites still had that date listed for all versions, confusing the hell out of many a player who expected to load up New 'n' Tasty onto their system only to find it was nowhere to be found. The fact that the initial release of the game was a buggy mess that, as of this writing, is still being patched to fix the numerous Game Breaking Bugs (thus delaying the other versions even further) certainly isn't helping to win back the crowd, with some fans stating outright than unless the other versions get the. "Alf's Escape" DLC for free or something else extra as an apology for the delay, by the time the other versions come out (or, as PS3 owners are fearing after the sudden cancellation of the 360 version, if it comes out), it'll be too little, too late.
    • The game was eventually patched fully, and in February 25, 2015, the game was released on Steam.
  • Captain Obvious Reveal: The Stranger is a Steef. Many saw it coming due to faces of the Steef statue and the Steef heads in Sekto's office looking very similar to the Stranger's.
  • Catharsis Factor:
    • After being shot at/chased/nearly eaten by various enemies in the Abe games, being able to command Mudokons and Fuzzles to fight back against the enemies in Munch's Oddysee is incredibly satisfying.
    • The Mine Car in Exoddus. In some levels, you can enter a wheel-like vehicle, and you become invincible, crushing everything in your path until you leave. Very satisfying if you get killed by Sligs constantly beforehand.
  • Demonic Spiders:
    • In Exoddus, the Fleeches are these leech-like creatures that will kill you with five hits. They're asleep, but wake up if you make anything resembling a sound (unless you're invisible). Problem is, the stage setup is such that if you don't perfectly time when you turn invisibility on, you're dead. When you have invisibility. They are very adept climbers and VERY fast movers in tight places. It is possible to outrun them if you have a lot of space to run, but that is not often the case.
    • During the first game, you will come across bats flittering about now and then. There is no indication that they are anything more than harmless background scenery - until you touch one and die instantly. They cannot be killed, and sometimes enjoy flittering around timing-based jumping puzzles. Thankfully, New N' Tasty undoes this by making bats vulnerable to the bottle caps Abe can now throw at any time.
    • Stranger's Wrath has Outlaw Bombers, who take out about 3/4 of your health if they hit you, are fast, and are a pain to capture (And are worth a lot when captured alive) because if you try to knock them out when their bombs are active, they explode and die.
    • In Munch's Oddysee, Vykker Sawbones. They kill you in 3 hits, are fast, have a lot of health, and usually come in groups.
  • Dont Do This Cool Thing: There's a massive Green Aesop, as well as massive Take Thats toward corporate greed and commercialism, in this commercial product made by Oddworld Inhabitants Incorporated.
  • Ensemble Darkhorse: Alf. He was popular enough to have his own Character Blog on the official Oddworld site and a DLC campaign in New 'N Tasty where Abe has to save him.
  • Even Better Sequel: Abe's Exoddus fixes some of the frustrating issues Abe's Oddysee had, like being able to call more than one Mudokon to follow you and quick saving.
    • Stranger's Wrath for the Xbox Games. While Munch's Oddysee has its fans, some complained about how repetitive it can get and how easier it is compared to the Abe games.
  • Fridge Brilliance:
    • Why is Stranger's voice acting so oddly paced and somewhat off? He's a Steef. A side character's conversation reveals that Steefs can't speak. Stranger had to teach himself how to speak the native language, but is not fluent.
    • Early in the game, Stranger says (with regard to his surgery) "I need this to survive." Once we know what the surgery is , his use of "survive" rather than "live" seems telling.
    • In the final levels, Sekto repeatedly rants to Stranger that 'The water is MINE'. In the final cutscene we discover that Sekto is actually an aquatic creature native to the Mungo River. He likely considers his natural habitat to be his to do with as he pleases.
  • Fridge Horror:
    • The bad ending of Abe's Oddysee has Abe being ground up into meat by Molluck; while horrifying enough, the fact that Abe doesn't turn into birds like the Abe's Exoddus ending spells out that, while non-canon, he actually dies forever in this ending.
    • Near the end of Stranger's Wrath, Stranger's bounty device converts enemies into ammo instead of saving them for turn-in later. The enemies are used as food for your ammo, which includes rabid furry things, bees, spiders, and spiked slugs. You get more ammo from live enemies.
  • Goddamned Bats: Slurgs in Exoddus. If you step on them without sneaking, they scream, alerting nearby Fleeches and waking them up. Due to how abundant they are, it's very hard to go around without scaring one of them.
  • Heartwarming Moments: Munch thanking Abe for helping him get the Gabiar. It gets this because Word of God reveals that while the Mudokons respect Abe, they never actually thanked him for saving them (besides the Big Face).
  • Memetic Mutation: Director Phleg talking about Abe.
    Phleg: It ain't my fault! It's that Abe guy! First, Rupture Farms, now, Necrum Mines! There ain't no bones anywhere! No bones, no brew, I am totally screwed! My career is over, ohohohoh, and it's all that BLUE BASTARD'S FAULT!!!
  • Moral Event Horizon: The villains in each game have a defining moment of heinousness.
    • Abe's Oddysee: Molluck crossed it by deciding to harvest his own workers as food. Another potential one is that if you didn't save everybody in your first visit to Zulag 1, he will kill them all if Abe escapes.
    • Abe's Exoddus: The Brewmaster crosses it by strapping Mudokon slaves to torture devices in order to use their tears as an ingredient in SoulStorm Brew.
    • Munch's Oddysee: The Vyykers cross it when they perform unethical testing experiments on the Fuzzles. Humphrey in particular ignores Madam Margaret's condition so he can use Munch for his own purposes (unless you get the bad ending). While Madam Margaret is the series's Bigger Bad, that would probably be seen as one to the Magog Cartel.
    • Stranger's Wrath: Sekto is probably the most ruthless villain in the franchise. It's hard to say when exactly he crossed his, but three come to mind: 1. Hunting the Steeves to near-extinction. 2. Taking over the Olden Steef's body. Judging by the Olden Steef asking the Stranger if the water was free, it's possible that he was lucid during all of it too. 3. Driving the Grubs away from the river, killing anybody who trespasses, and has their corpses strung up on display to make a point.
  • Most Annoying Sound: In Stranger's Wrath, the sound of the Clakkers and Outlaws' voices can get quite grating, especially since the latter tend to repeat their lines a lot during fights, but neither are as bad as the Grubbs, who combine incredibly whiny and shrill voices with failed attempts at sounding Totally Radical.
  • Nightmare Fuel:
    • Seeing various creatures get shot, sliced up by meat grinders, beaten to death, crushed by meat carcasses, electrocuted, eaten, or blown up is not for kids. Oh, and the bad ending of Abe's Oddysee is a more graphic version of one of the above; Big Face and co. leave Abe to die, and Mullock has him dropped into a meat grinder where he explodes into chunks.
    • The bad ending of Munch's Oddysee too: outraged that they were abandoned to cosmetic experimentation, the heavily-mutilated Fuzzles gang up on Abe and Munch while setting off the alarms, resulting in the Vykkers capturing the duo and killing Abe; the game then cuts to Munch's race ending with him being violently eviscerated for his lungs (which are to be sold).
    • The Gloktigi. Huge, hulking beasts with very large clawed hands/feet, capable of incapacitating Stranger in one hit and dishing out serious damage. The very first time Stranger encounters one will likely take more than a few players off-guard, given how all of the enemies consisted of Outlaws and Wolvarks up to this point.
    • Some of the music from the series can be kinda' unsettling or just downright creepy, such as this particular theme that plays at the title screen for the first game.
    • The Fleeches in Exoddus, which are fast, tiny grub-like creatures who attack Abe with their tongues. If that didn't sound horrifying, after attacking Abe five times, they grab him, swallow him and presumably digest him on the spot. Yikes. There's also a level chock full of these things.
    • The original design of the Mudokon Pop, which was thankfully changed in the japanese version and New N' Tasty. A mudokon head impaled on a stick.
  • Player Punch: The bad endings for the Abe and Munch games, which essentially all have the beings you are trying to save angry at you for leaving them so many to die and essentially just leave the main characters to die in horrific ways. This is followed by a developer message berating you for doing so terribly.
  • Porting Disaster: The PC Oddbox version of Munch's Oddysee and Stranger's Wrath were this pre-patching. When a fantastic spec computer struggles with broken textures, water that doesn't render right, random crashes, and control problems with a HD re-release of a five-year-old Xbox game, something's horribly wrong...
    • Polished Port: ...as opposed to the PS3 re-releases, which are completely bug free, work like a charm, and have some actual updated graphical quality to boot (like better fur on some of the furry stuff, like the stunks). A lot of these features were thankfully later added onto the PC port of Stranger's Wrath, and as of 2016 HD updates for Munch's Odyssey on PC having been rolling out on Steam (with owners of the original release receiving the full Munch's Odyssey HD for free once it's completed by the porting company).
  • Signature Scene: The Abe's Moon scene and the first Shrykull transformation from Abe's Oddysee.
    • The Stranger's lion-like roar after defeating Sekto in Stranger's Wrath.
  • Tear Jerker:
    • The opening to Munch's Oddysee is pretty sad.
    Munch: My name is Munch, and I've been singing for them ever since. But nobody sings back.
    • The ending of Stranger's Wrath, when the Olden Steef dies after being used as Sekto's host body.
    Olden Steef: Is the water... free?
    • Compare Stranger's situation to Abe and Munch's. Abe saved his brethren before the genocide could start and Munch's Oddysee ended on a hopeful note that the Gabbits would be repopulated. Stranger, however, is truly The Last of His Kind. There is no indication that there are any Steef left aside from him. Once the Stranger dies, it'll be the end of the Steef race.
  • That One Boss:
    • Packrat Palooka, especially if you are trying to capture him alive.
    • The Dual Boss fight against the two Gloktigi can be really frustrating- if you let them get close, they can spam you to death with their spinning melee attacks.
  • That One Level:
    • The final segment of Bonewerkz in Exoddus when you possess Director Phleg. It pretty much consists of having a Slig follow you through several screens to pull levers that open doors. Said levers also cause slow-moving saws to activate above you and a constant stream of Slogs to attack you. The gist is that you stand behind the Slig and constantly give it the "Kill 'Em!" command so that it keeps shooting the Slogs as they spawn, then move out of the way of the saws once the Slogs stop coming. Problem is, the timing for everything is so impeccably tight that it leaves almost zero room for error. Start moving a half a second too early? You get eaten by that last Slog that hadn't spawned yet. Start moving a fraction of a second too late? You get sawed to death. Give the "Kill 'Em!" command at just the wrong time? A Slog slips past your Slig during the break where he's not shooting and eats you. Try to get sneaky and stand next to the Slig so you can get the jump on the saws? He somehow shoots you. Even with Quiksave Scumming, this segment is still a nightmare to complete. Another word of note is that if you enter the invincibility cheat code, people you possess don't count, so good luck.
    • Escaping Sekto's dam Stranger's Wrath definitely qualifies, because it'll take a dozen tries and a few handfuls of your own hair to get through. You've got mere minutes to dash through a gauntlet of enemies and difficult platforming, where you have to find the perfect balance of fight and flight. Spend too much time fighting the gangs of guards? You'll run out your timer for sure. Try to dash past every skirmish? Enjoy being gunned down from behind!
  • Ugly Cute: This series runs on it.
  • Villain Decay: In the first game the Glukkons are going to have their slaves chop up their other slaves and sell them all as meat, killing and eating every Mudokon they could get their hands on in what amounts to genocide. In the second game, they have blind Mudokons dig up the bones of already-dead Mudokons as a secret ingredient in a vending machine drink, and use electric shock to make other Mudokons cry as the other ingredient. It's more cruel in some ways, but they're not killing anyone. (Because they can't, with Rupture farms rendered inoperable) In the third game, the Glukkons do things like trying to cut down a forest to make toothpicks. At this point some of the Mudokons have even willingly joined the Glukkons to make some money!
    • This seems to be intentional. Molluck was an evil bastard who enjoyed the challenge of killing his workforce. His subordinates in Exoddus don't really care about what happens to the Mudokons, so long as the moolah train keeps rolling in. (With the exception of the Brewmaster, who is obsessed with torture to make the best brew). In the third, everyone's just happy with the Mudokons being slave labour. It's the Vykkers who are looking for some suffering to inflict on everyone.
  • What Do You Mean, It's Not for Kids?
  • The Woobie: Poor Abe... all of the sympathetic characters in the series are this, really.

Alternative Title(s): Oddworld Strangers Wrath