- Big-Lipped Alligator Moment: Max's crazy-patterned shorts. Even Lilah got a laugh out of it. Past the one video log, Max wears regular pants throughout the game.
Lilah: I have another mission: To rid this world, once and for all...OF MAX'S SHORTS!
- Fridge Brilliance: The Crossover Chip puzzle involves setting up a sequence for the Spider to follow, which then modifies itself as it's moving (provided the first process is set correctly), and then it repeats until the crossover chip is filled. In other words, the entire puzzle represents self-modifying code, which is how true AI comes to be.
- Funny Moments: The Bureau is the game's primary source of humor.
Ear Guy: HELLO!! I NEED TO GIVE YOU A HEARING! TEST! CAN YOU HEAR THIS?!" *video of a sine wave, no audio* (Yes/No)"
- The two Mediation vidbots who sound like an old married couple and pull old movie clips to literally shoot each other in the screen, one of them being The Great Train Robbery.
- The sheer randomness of every file in the Records Face beyond what you actually need.
- The three medical Vidbots, especially the Ear Guy.
- The snarky computer terminal on the Records Face that loves to play Word Mixer but won't let you telnet to another department.
- Getting the opportunity to call everyone in the Bureau in the phone puzzle, if one knows how.
- Nightmare Fuel: The part where the Mechanical Spider comes alive. Just seeing the Spider's jaw open and glimpsing a raging furnace with broken machine parts inside will DEFINITELY call for a change of pants. No wonder Max wanted to implement that crossover switch so badly.
- Crowning Music of Awesome: The game's theme during the end credits.
- Ear Worm: The exaggerated Muzak that plays on the Bureau's Security Face will definitely get inside your skull if you don't know what you're doing.
- Harsher in Hindsight: In light of Global Warming and pollution still ongoing since the game came out, there's a Green Aesop to be said somewhere.
- Take That, Scrappy!: Because you reach the Chief in an illegal gravity orientation, you get the opportunity to literally walk over the receptionist from the beginning of the level. And her complaints likely sum up how you may have felt when dealing with everyone else in the Bureau.
Receptionist: Thanks a lot. Happy now? I hope you fall. And crash! And SHATTER IN A MILLION PIECES!!
- That One Puzzle: A few puzzles are quite hard, like the Fire Puzzle in the spider realm or the programming puzzle in the Bismuth realm, but the very last one takes the cake: 16 yellow buttons guarding the crossover switch, half of which are fake and if you click any of those, they move and change their positions. You're supposed to hit the buttons that did NOT move, but because all of them look the same, it's VERY hard to keep your eyes on the right ones! Worse, there's no set pattern, and each movement of the camouflage buttons is random. The Conductor almost mocks you about this after you solve it and flip the switch to human control.
"...The camouflage I placed upon the toggles has delayed you long enough."
- What Do You Mean, It's Not Symbolic?: The way you get to the Bureau Chief involves crossing the Atlas Statue's globe to the top, where the bridge is stuck, changing your gravity orientation along the way. In other words, walking to the top of the world.
- Or just before that, where you're walking on the Executive Face, the one area of the Bureau you're not supposed to go to. If you approach his office, the Chief even spells it out that you're "standing on [his] sky", and asks you to "come back with your feet on the ground".