These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Nintendo has earned a lot of opinions over the years. Here is a partial list of them.
The late Hiroshi Yamauchi Vs. Satoru Iwata who is the better leader for Nintendo? For Yamauchi he was a brilliant business man and is one of the reasons why the NES and Super NES did so well. However to others Yamauchi is known as the reason why the N64 didn't as well, namely on how due to Yamauchi's controlling nature and is the reason why Nintendo still has trouble with 3rd parties. As for Iwata there are those who praise him for making Nintendo a lot more innovative and a lot more profitable thanks to the Wii and DS. Then there are those who hate Iwata's leadership on how sure Nintendo got a lot more popular again for all the wrong reasons and made Nintendo's games a lot weaker and more casual (not too mention on how despite all the profits Nintendo made they still don't have better 3rd party support).
Even Shigeru Miyamoto is becoming a case of this as while any backlash against him was unheard of for years until The New Tens when people hated what he did with Paper Mario: Sticker Star by trimming out the story and blame him for the Super Mario Bros. franchise becoming stagnant. While there are still plenty of people who love Shigeru and easily forgive him for a few certain issues about him, there are those who wish he would just retire so his franchises will actually get to thrive with less archaic constraints.
Nintendo's role in ending The Great Video Game Crash of 1983 thanks to the NES, is the idea of Nintendo saving the Video Game Industry with the NES an absolute fact and reason why we should always appreciate Nintendo? Or is Nintendo been given a little too much credit in ending the crash and its not that big a deal? (Those who believe the latter often point out on how the crash was only in the North American game console market as the Computer Industry and the Game Industry in other places such as Japan were just fine at the time.)
Most of the time when Nintendo shows a Nintendo Direct, fans will usually be divided over whether they liked what was shown, or disappointed that they didn't show what they wanted.
The May 20th, 2014 closing of Nintendo Wi-Fi Connection, a service that allowed people to play certain Wii and DS games online. Some of the base understand that the service had to end sometime, even if most agree that the timing seems a bit too soon. The other remaining base fractured greatly, split over numerous things that include, but are not limited to: Seeing this closure as another sign Nintendo is doomed, that Iwata needs to be fired over this closure, this closure being a scam to force people to upgrade to Wii U and 3DS and the Nintendo Network, and people trying to plead to Nintendo to not end Nintendo Wi-Fi connection. This can reach ridiculous levels because it wasn't a decision by Nintendo but a matter of Gamespy being shut down as the Mis-blamed entry below reveals.
Dork Age: Just about every console generation since the SNES has been called this in some form at some point in its life. Many of these of course, end up Vindicated by History as newer generations of gamers discover these games in hindsight:
Nowadays the GameCube era is praised as a time when Nintendo was very daring to be original and innovative with its software, especially with the company later tendency to go down the ‘safe’ route with these same franchises (more on that below).
The Virtual Boy and all it's infamous shortcomings is considered an all around bad case of everything(except maybe for its Wario Land) that's often glossed over in Nintendo's history. Despite the generated hype at the time, it was a huge failure; it was classified as a 'portable' but it was oversized and clunky, it only generated images in an excruciating palette of red and black, and actually caused unanticipated headaches in users leading to its eventual discontinuation after just one year. Very few look back on it with fondness (except again, for the Wario Land game) with it it mainly seen as a joke or, at best, an example of 'good concept, bad execution'. Fortunately the concept would be resurrected years later with the 3DS to much better reception (and clamouring for a port of that Wario Land game).
Currently, the Wii U is an example for many as one of Nintendo's lowest points. Many critics call for Nintendo to go 3rd party and/or go mobile, leave the video game industry all together, or just fire Iwata and all senior management in hope new blood would help Nintendo "get with the times" even if any changes are just short term gains with long term risk of failing.
Germans Love David Hasselhoff: North America (specifically, the United States) is by far the largest market for Nintendo games, with particular franchises that are moderately popular in Japan being hugely popular in America (The Legend of Zelda and Metroid being the most notable examples). Even games that are exceedingly popular in Japan still do much better across the Pacific; the first Super Mario Bros. sold an impressive 6.8 million units in Japan, but a whopping 29 million in North America.
Mis-blamed: Nintendo (including Iwata) was not responsible for their Nintendo Wi-Fi Connection shutting down in late May 2014. GameSpy was bought out by Ziff-Davis who later sold off the part of GameSpy that was responsible for running multiplayer servers for many games (including Nintendo's NWFC). Glu Mobile bought this key part and they shut down all of GameSpy's legacy servers with the final servers going off-line in mid-2014. This was because Glu Mobile wanted to use the servers for Glu Mobile's own properties.
Older Than They Think: The company goes as far back as 1889, when it was just selling hanafuda playing cards. Hanafuda cards still get referenced by the company from time to time, and can be obtained from Club Nintendo in some regions. Also if you think selling Love Hotels count as this.
Then when the GameCube hit, Nintendo was once again painted as "uncool" and "kiddie" due to the system's design and going up against the original Xbox and PlayStation 2 which had many "hardcore" titles compared to titles for the GameCube though Nintendo would later recover with the Wii despite its weak architecture and it enjoyed four years of dominance on the market making kid/casual games cool again. Nintendo once again is on the wrong end of popularity by the now infamous Wii U. To sum that up, people just don't know about it or view it as "uncool". Nintendo's lack of mainstream marketing in favor of Viral Marketing doesn't help.
They Changed It, Now It Sucks: When the critics aren't complaining about "rehashing," they complain about how Nintendo's not staying true to the roots of a certain IP, whether the complaints are justified or not:
Super Mario Sunshine is often considered the 'blacksheep' of the 3D Mario games with the reasons as to why usually falling under this category word for word.
Whenever Nintendo feels the need to incorporate a new gameplay mechanic to replace an established one (like with the latter two Paper Mario installments) the fanbase either gets used to it or complains.
Vindicated by History: The Nintendo64 and Nintendo Gamecube are so loved by twenty-something gamers today that it might be surprising for younger gamers to learn that both systems had about a third the market share of their contemporaneous Playstation competitors.