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  • Awesome Music: The Core Battle music. Remix can be found here.
  • Complete Monster: Doctor George Romero in the second game is the Mad Scientist who decided to conduct experiments on Mind Control, hallucinations and resurrecting the dead through his creation, the Core. Using his wife Emily as his test subject for the Core, causing her to commit suicide, Romero attempts to revive her, only succeeding to bring back her vengeful spirit, leading to Romero hiding in Never Lose Hope Hospital, where he continued work on the Core, keeping Emily at bay. When the Patient arrived, Romero, paranoid that Emily had found him, decided to activate the Core, resulting in the deaths of the entire hospital, turning them into zombies. Deciding to use the Patient as a test subject, Romero presents himself as a guide trying to help them escape. When a SWAT team arrives to kill him, Romero convinces the Patient to destroy the radio station, allowing him to Mind Rape and sadistically kill them.
  • Funny Moments:
    • "Yeah okay, just go ahead and break my shit, and you wonder why you don't have any friends."
    • The SWAT officer's continued rant about the lack of light "Seriously, did a light kill his family or something?"
    • Romero drops this line, "Hey, hey, hey. Don't touch that; it's mine! Everything here is mine!" Sounds like someone is a fan of Freeman's Mind.
  • Heartwarming Moments: "Thank you".
  • Narm: The ending scene in Dr. Romero's lab, particularly his delivery, which just makes him sound bored.
  • Nightmare Fuel: Well, it is called Nightmare House. Highlights include:
    • After a scene straight out of Condemned, seeing a SWAT unit gesturing at you from behind a window to pull a lever. You do so, and the lights go out. The door next to the SWAT unit unlocks, and you go to join him. But as soon as you arrive on the other side of the window, instead of a SWAT unit, there's just a mannequin.
    • The broken announcement system. "We would like to notify you... Something is behind you."
    • At one point, the SWAT team asks you to climb up into a vent and unlock a door for them from the other side. While crawling through the vent, you pass by two other (unbreakable) grates that overlook the room. The SWAT team appear to have been killed and dissolved into bloody skeletons lying on the floor, and if you try to go back to check on them, the way you came in is now a dead end. When you reach the other side of the door and unlock it, the SWAT team comes through, perfectly unharmed, wondering what took you so long.
    • Continuing with the teleporting walls, there's one instance in the game where you become trapped in an air vent, as it constantly turns into dead ends and forces you to continuously turn around. Eventually, you find a wall with a set of bloody handprints covering it. The next time you try to go through, the vent suddenly breaks open under you. There's also an extended session of what appears at first to be a maze of rust-colored walls with nothing but your flashlight to light the way, only to discover that it keeps changing as you turn, until you're finally boxed in. And then you see Emily above you....
  • Play the Game, Skip the Story: The story of Nightmare House 2 is considered by a few people to be rather weak, but the game's psychological trickery and creepy moments are considered fairly good, and worth playing the game through for.

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