* CrackIsCheaper: Major Nerf hobbyists spend a good deal on blasters and ammo alike. Modders spend even more on parts. In particular, second-hand, out-of-production items like the red-dot sight went for as much as $200 US on eBay before it was revived with the Modulus series. Many 2011-2012 Super Soakers (ones more compatible with stock attachments and tactical rail accessories) also go upwards of $100 US or more on Amazon.
** The ''Vortex'' blasters are ''[[WindIsGreen green]]''
** Storing extra clips inside the stock, or somewhere else in the blaster, seems to be just a simple gimmick. Until you realize it's a children's toy that has a convenient feature that real firearms, airsoft/BB guns, and paintball guns don't even have. (ignoring that airsoft is justified in that they store batteries instead of ammo in the space.)
** Amusingly, some of the carbine-style automatic blasters [[note]]The Stampede[[/note]] feature similar problems to ACTUAL gas-piston carbines, wherein a specific type of mechanical failure makes them shoot uncontrollably until they deplete their magazine. There's ShownTheirWork, and then there's replicating an actual mechanical fault in real weaponry...
** Jolt reskin.[[note]]The tendency for the basic Jolt to being recolored, combined with other Nerf blasters being little more than reshells of the Jolt's basic direct plunger system, has led to nearly all Nerf blasters (flywheel semiautos get a pass... at times) being dismissed ironically as Jolt reskins. By the time when the Microshot series is introduced, ''literal'' Jolt reskins are now a thing.[[/note]]
** Recon Reshell.[[note]]Before the Jolt became known for being one of the most recycled blaster cores, the N-Strike Recon was the foundation for all the early-era Clip System magazine blasters.[[/note]]
** The grinding noise when the [=HyperFire=] can't feed the next dart due to deformed dart shape.
** The sickening chewing/crunching of a crushed dart inside a jammed Clip System blaster.
* MostWonderfulSound: For all its faults, the MEGA Centurion's "KA-THUNK!" when firing is satisfying. Most MEGA blasters have a beefy noise for their major plungers to launch the larger darts.
** The repeated thunks of the [=RapidStrike=] CS-18 feeding darts into the flywheels. Doubly so with the [[MoreDakka HyperFire]].
** Slam-firing a blaster, particularly ones of large capacity unless the sound is too obnoxious like the Revonix 360.
** Flywheels being ready to fire in general if you're the one with them, especially with battery mods and faster motors that make an even more scary noise (to your opponents). Another subset of this is the harmonic thrumming you get due to both motors being slightly out of pitch with each other. "vvvvVWWWWMWWWMWMMMMWWMMMWWWMMMMMWWWMMMMMMMWWWMMMMMM!!!"
** A certain breed of Nerf owners bemoan the transition from direct-plunger action dart blasters to the reversed-plunger blasters, and others weren't pleased with the introduction of electric-only powered Nerf blasters. With the launch of the Vortex disc blasters, yet more complainers are laying the hate on the different system.
** Then Nerf launched their "Elite" series, all using direct-plunger systems, and [[StatusBuff advertising stock ranges of 75 feet.]]
** The Rebelle Line has drawn criticism from some female Nerfers who think that Hasbro is trying too hard to market the dart blasters to girls.
** Quite a few male Nerfers are complaining about them as well. The main complaint seems to be that they're too girly for a RatedMForManly sport like Nerf. However, some of the other common complaints include a reduction in firepower, accuracy, or just plain usability compared to other Nerf blasters for the sake of form over function. Some of those complaints are more due to [[ComplainingAboutShowsYouDontWatch unfamiliarity]], since many (though not all) Rebelle blasters share internals with existing blasters.