YMMV / Mummy: The Curse

  • Audience-Alienating Premise:
    • Downplayed; some fans have been somewhat put off by the unusual system of this game and the fact it has your character get weaker over the course of a chronicle rather than the usual, but overall this hasn't been as bad as for Promethean or Beast, and some players actually did find it appealing for its originality, or found a way around the problem by having their characters going through multiple Descents over the course of a Chronicle.
    • Discussed at the beginning of the book, with the writers acknowledging a book about roleplaying as Mummies doesn't really seem very exciting in concept. Which they state they took as a challenge.
  • Bizarro Episode: Compared to most New World of Darkness gamelines, Mummy stands out as being... a bit unusual. While the other games usually allow you to get stronger as you progress and are about growing in power over time, this one has you get weaker over the course of the game and focuses on accomplishing everything you have to do while you still have time left. Whether this makes the game less or more appealing is, obviously, a matter of opinion.
  • Jerkass Woobie: The Shuankhsen might be Axe-Crazy cannibalistic monsters who treat humans even worse than the Arisen, and substain themselves by devouring mummies and hate them to the point they would still hunt down Arisen even if they did have another way to survive, but their backstory is downright tragic. To clarify, back in Irem, they used to be slaves who were sacrificed to Ammut and inflicted horrifying death as an Equivalent Exchange to develop the Rite of Return. Not only that, but then Ammut abused the fact their souls were now his to devour them, then immediatly raise them so he could keep devouring them again and again. The reason they hate the Arisen is because they resent them going willingly through the Rite of Return rather than joining them in a rebellion.
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