These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Accidental Aesop: Pointed out by one review. You start in a wonderful world. After some time, you look back and realize you have destroyed a large patch of nature and terraformed ground just to make that mega-building of yours. What you once fell in love with is now gone because of your megalomania.
Some private servers have a "minimal interference" policy specifically to avoid this. (Underground caves are usually fair game, though.)
This one can also be interpreted in the exact opposite direction, though, if you start with a patch of empty, barren desert and painstakingly rework it into a lush, fertile farmland.
Also note that you can easily plant new trees, so you can actually act on this aesop. With enough bone meal, you can create a forest overnight.
Heard that Aesop suggestion, yeah. Found quite a different one through years of play: The only safe forest is a razed one.
"Mysterious traveler, why do you ignite when I greet you?"
While mostly thought of as outright JerkAsses who exist only to frustrate the crap out of you, Creepers have sometimes been interpreted as sad, lonely little Woobies who only want a hug and just happen to explode with happiness when they approach you.
Justified with Steve since everything he does is based on you, so whether he's a Nice Guy or a bad guy is up to you.
Anticlimax Boss: The Ender Dragon. By the time you are able to reach The End, you'll likely be more than strong enough to beat it. Diamond armor nullifies almost all the damage the boss can deal, the crystals that heal it are easy enough to destroy (especially if you brought a bow and enough arrows to waste some), and the boss itself isn't terribly difficult to dodge. In fact, the bigger threat is the absolutely massive army of Endermen that wander around the field, which you'll spend half of the fight trying to avoid pissing off accidentally. The biggest annoyance while fighting it is getting it to sit still long enough for a decent hit.
Broken Base: Any suggested feature or change will RUIN THE GAME FOREVER.
The 1.6 beta update pretty much caused players to yell at Notch with all the Game Breaking Bugseven more than before.
The 1.8 beta "Adventure" update was particularly divisive, since it introduced a hunger bar, experience points, potion-making, the Creative mode, a new method of terrain generation, and more pre-existing structures like strongholds, abandoned mineshafts, and NPC villages, believing that the game was turning into a fantasy RPG instead of a survival sandbox. Many older players (i.e. those from beta 1.7 or earlier) either consider this update to be the one that ended Minecraft's "Golden Age" or the one that started it.
The 1.4 "Pretty Scary Update" was met with tons of complaints for introducing the Witch and the Wither, and the tool enchantment repair mechanic, believing that the game was turning into a fantasy RPG instead of a survival sandbox, again.
Some fans believe potions should be made stackable so you could carry around more potions without them taking up too much space in your inventory. Any fans who think otherwise say that this'll make them over-poweredwithout taking into consideration that no one who's asking for stackable potions is asking to be able to carry 64 potions in one slot.
The nerf to bone meal also broke the base into two camps. Some believe having to use bone meal multiple times on a single crop to make it fully grow makes growing crops difficult for no reason, while others say the nerf helps cut back on making farming too easy.
The horse update has left the fanbase divided, one of the more controversial features being the increase in zombie capabilities. To some, it's a welcome challenge to a game that's gotten too easy. To others, it's either annoying, or an unnecessary change that shouldn't have been applied to Easy and Normal modes. That's not even bringing up the horses themselves; depending on who you ask, they're either a fantastic new mob and a much-needed method of transportation, or a completely unnecessary addition that managed to steal away the last unique trait of the pig.
Colbert Bump: From Valve, Penny Arcade and others. These have caused several server overloads. For some sort of reference, only a few weeks after hitting beta and being in development for about six months or so, the game hit one million in sales. Something which even many big budget retail games are hard pressed to do several weeks after release much less an at-the-time one-man crew with no marketing budget to speak of with a game that isn't even finished.
Complacent Gaming Syndrome: For survival mode, many players will make simple, square-shaped homes, which provide for basic needs with a low resource cost. Fancy structures are often reserved for creative mode, where resources aren't an issue.
Cave spiders, which have every ability regular spiders do but are five times worse. They are exclusively spawned from monsters spawners, which means they will always appear in packs. They are smaller, allowing them to fit through one-block holes. Finally, they can poison you, which isn't fatal but will reduce you to a half-heart until you heal, making you far more vulnerable. Fortunately, they're only found in Abandoned Mineshafts.
And now they have been nerfed by the terrible Demonic Housecats. Creepers refuse to get near them except to get away from large groups of them, making cats this trope for Creepers.
Creepers and Nether Portals are the worst kind of mix. Enemies can send themselves through your Nether Portal, and the game won't forget that they've done so. The next time you use that portal, enjoy the second of realization that follows when you find yourself face to face with a Creeper that will explode, not only hurting you but damaging your platform for the Nether Portal on the Nether side and snuffing out the portal in the blast. Better hope you have some flint or can trick a Ghast into relighting it, or you're going home by the suicide express.
In a game where most mobs use melee attacks, the skeletons break that mold and become the most evil mob in the Overworld. They use bows, which they can not only use at decent distances but will charge up if you're far enough away. They also have very good aim. If that weren't bad enough, as of 1.5 they actually increase their fire rate in close quarters, losing overall damage but adding more knockback, which allows them to totally lock down any melee attempt in water or uphill terrain. While armor does negate a lot of their damage, unarmored players will be slaughtered by more than two of them. And God help you if you're near lava...
The Nether has Blazes, the Nether's answer to skeletons (though it has those, too). Blazes are tough and shoot fireballs which can light you on fire... in an environment in which it is absolutely impossible to have water. On the plus side, a potion of fire resistance renders them harmless, but if you didn't plan ahead for that, run. Fortunately, they are easily harmed and killed by, of all things, snowballs.
The Endermen used to be pushovers. Now, they're an absolute nightmare. Zombies, skeletons and spiders become easy to take care of once you have some decent iron armor, a sword and a bow, and even creepers can be sniped with impunity if you catch them at a distance. But you're not going to dispatch an Enderman with anything other than grit and determination. They will only attack you if you so much as look at them, and once they start they won't ever stop. They have the ability to teleport so you can never outrun them, and they will use this ability to dodge arrows perfectly. They can even teleport to avoid sword blows if you try to run up to them. As if that weren't bad enough, they have the highest health of any common mob and hit extremely hard. Not only that, but they are the only mob that can get inside your dwelling through walls and doors. Normal mobs can't get inside a closed room and won't spawn if the light levels inside are sufficiently high. Endermen have no such problem, being able to teleport right into your home. Oh, and you have to kill enough of them to activate an End Portal so you can reach the End.
Most of their danger can be nullified by ordinary water, though. They are damaged by water and instantly teleport away to avoid it, even forgetting that they were attacking you.
Accidentally hit a Villager? RUN. For you have just angered an Iron Golem. Iron Golems have the highest non-boss HP in the game, being literally more than double that of the Enderman, and it hits even harder than one, which knocks you 3 blocks away and 3 blocks up on hit. Your only weakness to exploit? It's slow. Unfortunately, its aforementioned high HP means it can soak up a large amount of arrows. The only way to really stop an Iron Golem attack is to run from it until it lets up. Did we mention it's immune to being drowned and being poisoned?
Wither Skeletons are practically an uber-zombie. They come with swords and can keep pace with the player at walking speed, in addition to having high health and attack. But their real danger comes from their special "Wither" effect, which is like poison but can actually kill you, though it mercifully wears off faster. And you have to make a living hunting these things to obtain Wither Skeleton Heads, the only way to summon the Wither... but those items drop at an incredibly low rate even with maximum Looting enchantments. Which means you'll have to deal with a lot of them.
Baby Zombies. They have the same health as normal zombies, but they are much faster (they are perhaps the fastest enemy in the game), are able to climb ladders and are not harmed by sunlight. To infuriate even more, before the 1.7 update, they didn't even drop items or give experience (thankfully this was fixed).
Disappointing Last Level: The game's ending has earned some criticism. After spending ages exploring, digging, building, crafting, and generally soaking up a colossal and oddly beautiful world, you drop through a portal and find yourself in a small, ugly, simplistic world where your only goal is to kill an ultra-tough boss. And then you read a confusing, scrolling-text prose poem.
Fan Dumb / Unpleasable Fanbase: If Notch doesn't update quickly, people complain that he's getting lazy, ignoring his work, not doing his job, etc. If he does update quickly, people complain that he keeps breaking mods.
As mentioned on the main page, people have a habit of complaining viciously whenever a bug is found, demanding that Notch conduct more beta testing. Only, he was. Up until November 2011, Minecraft was in open beta, making said bug finders beta testers.
Check the forums. Does the game have enemies? It's a rip off. Does the game have digging mechanics? It's a rip off. Does the game have a sandbox style gameplay? Rip off. Grass? Rip off.
Terraria. Good god, Terraria. If Minecraft fans aren't complaining about Terraria copying Minecraft, it's Terraria fans complaining about Minecraft stealing ideas from Terraria. Notch even pointed out how similar Terraria was while praising it on Twitter, and then based several ideas in response to Terraria.
And this doesn't even begin to describe YouTube. If a popular channel has a video that contains or references Minecraft, meets one of the above conditions, or even for no reason at all, every video that does not include Minecraft's comments will be composed 80% "YOU SHOULD DO MINECRAFT" OR "DO MOAR MINECRAFT, (insert whatever the video is about) SUCKS AND IS FOR PEOPLE WITH NO LIFE". This has become a massive issue among Youtube as a whole, making seemingly half the gaming channels deal almost exclusively with Minecraft. See the Yogscast and their Minecraft series for an example.
For a while, fans were upset that villages simply had nothing to do in them or how villagers were just mindless wanderers. Several updates later by Jeb, villages now have villagers that are more active, hide inside their homes during a rainstorm, nighttime, or when the village is attacked by zombies. Villagers can also repopulate, which create children. Iron Golems were also added to give the villages a means of defense against mobs. Fans are now crying that Jeb is focusing too much on villages and not enough on actual mining/bug fixes/whatever.
Snapshots (betas/previews of the next version of Minecraft) are also subjected to this. Fans either complain that the snapshot breaks something in the game or how the snapshot didn't add anything new to the game. Others will also whine that the developers should just release the next version of Minecraft right away instead of wasting time testing it in the snapshot versions.
And, of course, if they did, the pitchforks and torches would be broken out in the name of putting Mojang heads on pikes for not carrying out more testing...
When Mojang had the game code from single player and multiplayer combined in order to fix bugs faster and make it easier for people over LAN to join a game, fans somehow mistook this for strangers being able to join you game at any time because of the game having a server running in the background.
It seems every time Minecraft gets a new concept or feature, there are always people quickly shouting that Mojang stole the ideas from modders and how Mojang are causing copyright infringements upon the modders. This is while ignoring the fact that anything done to the game through modding is property of Mojang regardless because it runs on their codes.
Every new feature or mob the developers introduces are met by complaints ranging from how Minecraft is no longer a survival sandbox game or how Mojang focuses too much on features and not enough on bug fixes. As expected from the fan base, if there are several updates that are mostly just bug fixes, people then complain that there's no new stuff being added.
Fan dumb also blame Notch for every change or addition to the game, despite the fact that he no longer works on Minecraft.
Fan dumb does not like anything that is not related to Minecraft according to the forums. A news article that shows off another game is apparently a horrible thing to do since it's not about Minecraft, even though the game maker is with Mojang and his game was inspired by Minecraft.
Fanon: Stuff de-spawns because creepers steal it, at least according to the Filk Songs.
This became Hilarious in Hindsight when a new mob was added in 1.8 that steals stuff. Granted, Endermen can't steal anything that could despawn, but still...
The zombie pigmen in the Nether are pretty passive and actually sort of cute... until you inadvertently harm one of them (for instance, with a stray arrow from your projectile spam at a ghast). Then they begin to swarm you and attempt to beat you to death with swords from all directions. Oh, and if they kill you? Good luck getting your stuff back from the damn army of pigs camping around it.
Giant spiders pounce, crawl through 1-block-high passages, and typically spawn in groups. Now with glowing red eyes! Mercifully, they mellow out and become passive in the sunlight, unless they're already after your blood. They can also climb walls.
The Horse Update (1.6.1) gives spiders a random chance to spawn with a status buff like boosted speed or health regeneration, making them more annoying.
Ghasts. They aren't a huge threat, but the fact that they fly out of range of your conventional weapons means they take a long time to kill, and they blow huge holes in the environment and set it on fire, making the Nether even more of a pain to navigate. You know it's bad when there's a song about how they ruin trips to the nether.
When you have armor, skeleton archers. They're not tough or very damaging, but they have a ranged attack with decent knockback and fairly good aim. This can be a real problem underground, especially near lava. When you don't have armor, they're straight-up demonic, as noted above.
With the 1.6 update, zombies have a chance to spawn more zombies if attacked, and get stronger when attacked.
Ironically averted with the game's actual bats, which are non-hostile and will generally try to avoid you. Though they will make annoying squeaking sounds and get in the way of your pickaxe...
People frequently abuse the game's bizarre water mechanics for the sake of comedy. They just got more bizarre and water now resembles a gel-like substance in consistency. Place a good heap of TNT on an island and you can blow a hole in the ocean.
In the alpha version of multiplayer, you could toss away your about-to-break tool and pick it back up to fully mend it (fixed in beta).
Burnable blocks set on fire sometimes never burn down, especially if boxed in when lit, allowing for eternal flames and always-lit fireplaces. This was fixed in Beta 1.3.
Sometimes after crashes, parts of old saves are left around, and you can come across parts of your old builds in a supposedly fresh world.
Fishing poles could be stacked, unlike any other item limited by durability. If you equipped and used a stack of fishing poles, they'd all lose durability at the same time. If you dropped one fishing pole on another, the resulting stack retained the latter's durability. This could be exploited for infinite fishing. The ability to stack them was removed in 1.6, effectively removing the exploit.
Sadly, though, they didn't survive the 1.8 update (or at least the prerelease.)
There was one exploitable glitch that allowed players to climb ladders normally even if they were spaced every other block, thus allowing people to conserve building materials. The game's creators recognized how popular this practice was, so at the same time that the bug was fixed in 1.5, the ladder resource cost was cut in half.
Another glitch allowed players to speed up minecarts by placing another on a separate track and running past each other. Again, the creators recognized that this bug was much more popular than the legitimate Powered Minecarts, which led to the official introduction of Powered Rails before the glitch was removed.
A bug involving pistons and redstone repeaters has the capability to produce infinite amounts of blocks. Including diamond blocks. See in action here. Fixed in the 1.7.3 patch.
Sometimes, when the game crashes, some blocks will be glitched in or out of existence.
There is a bug that causes water and lava flow to transform redstone wire into obsidian blocks. The practical upshot is that you only need one lava source block (which cannot be replenished like water can) to create as much obsidian as you need, versus the traditional method of permanently turning the few lava source blocks you'll find into obsidian. There is still a resource cost in the form of redstone dust which is semi-finite, but is far more abundant than lava (a single block of redstone ore yields 4-5 redstone dust, each of which can be converted into obsidian, and it's easy to find enough redstone ore to make hundreds of blocks of obsidian rather than a few dozen which you would get from converting the few lava source blocks that you'd find.).
While you often can't see your enemies due to the darkness, you can hear them coming. Players eventually tend to tense up if they even think they hear something. Some of the monster/ambient sounds are really disturbing, especially if you've been surrounded by silence for a while.
More than anything else, the Nether is a constant aural assault, not helped in the least by the fact that the realm's chief antagonists' vocalizations always sound like they're right next to you.
And that vocalization sounds like screaming demon babies. Of course, there's also always the dreaded "ssssssssss..."
A sound of an arrow being shot by a non-player is often dreaded when exploring the caves.
Zombies banging on doors. Even if you're not playing on Hard, it's still enough to freak a player out.
Pretty much every sound that the Endermen make. Even the noise they make when they die is unnerving — you'd think that the sound of a scary monster dying would be a relief, but nope, it's just creepy.
Hilarious in Hindsight: One of the random splash messages in the main menu could display "Absolutely dragon free!" Around the pre-release 6 of Minecraft 1.9, the Enderdragon was introduced.
This has since been changed to read "Mostly dragon free!"
Internet Backdraft: Mention Runescape and Minecraft on the forums in the same sentence. Chances are the next post will be a string of capitalized obscenities.
Ask this question: What constitutes as cheating? Wait, who got out the flint & steel?
Apparently, cheating at Minecraft is a much more serious crime than adultery. Screenshot pending.
Someone wrote a story about them building a machine designed to suck mobs into an underwater basin and drown them. He caught a Sheep, and it looked at him as if he was saying "How could you?" right before being sucked in. He made a memorial and named it Thomas; he quickly became a prophet to the community. Shortly after, Notch added Cows which are both annoying and had a case of pushing someone into a lava pit. Someone called their god "Mooch", and it quickly became a religious war with Sheep vs. Cows.
The comforting meow of the cats, especially if it's nighttime and there are Creepers in the vicinity.
You're just mining away when you suddenly hear multiple cries of one kind of mob. There must be a dungeon nearby! Time to find ya some mossy cobblestone, saddles, cocoa beans, and music discs!
Nightmare Retardant: Spider jockeys can climb walls and shoot you, and seem terrifying at first. Then the skeleton shoots its spidery steed by accident and you get to see a mob fight bitterly with itself, its common enemy (you) all but forgotten.
One of the best antidotes to all the (copious) Nightmare Fuel in Minecraft is Creative Mode. Not only are you indestructible and capable of flight, but all the normally hostile mobs become neutral. You can use special eggs to spawn a bunch of Creepers all around you, and they'll just wander peacefully around and occasionally stop to look at you quizzically. Also you can look directly at Endermen and they won't be fazed at all.
Imagine digging underground when you suddenly hear the sounds of an unseen enemy waiting for you to dig towards them. Or perhaps the silent Creeper is waiting somewhere by your house for you to step outside.
When underground deep enough you have no idea whether the monster sounds you hear are actually nearby creatures or just the creepy ambient background music.
There's no way to tell the footsteps of harmless pigs and your own character from Skeletons. Until you hear the "oink" or "burrr" outside, and laugh because it's another creature you spend your day slaughtering. But then again, Creepers oink.
A recent update included a glitch, the current cause for which is unknown, that causes random pain noises within tunnels for no apparent reason. Even on peaceful. Very creepy.
CRAP IS THAT A CREEPER!? Wait, no, it's just a cactus. HOLY SHIT A SKELETON! Never mind, just a sheep...
Even if it's a hoax, the idea of Herobrine is pretty unsettling. Basically, he's a silent human entity with completely white eyes who randomly walks around the world. It would make you pretty paranoid about going exploring, especially at night. Especially if he's watching you.
Worse, the offical changelog says "removed Herobrine"... several times.
The Endermen. They're pitch black, so you'll have a hard time spotting them at night but the worst part is that if you look directly at them, they'll attack you the moment you're looking away. You could step outside, look around for a moment, then walk back inside, and have no idea you triggered an attack by one until it teleports beside you inside your own home and starts tearing you to ribbons.
Made even worse for Doctor Who fans because of their similarities to the Weeping Angels in how they act...
Worst as of the 1.9 Pre-release, Endermen don't burn in sunlight anymore, however they make an effort to avoid it by teleporting randomly. With that, there's the paranoia that they can teleport right into your reticule.
Ghast noises carry an extremely long distance, leading to situations where you can clearly hear a Ghast nearby, but you can't see it and have no idea which direction it's in.
The Wither is MADE of this. The idea of an unescapeable, highly murderous flying monster that may as well be the Grim Reaper is terrifying. Thank God it's still a WIP...
Fortunately, at this point it appears the only way it will spawn is if the player makes a conscious effort to make it spawn. Still, suppose you're playing on a server and a griefer gets their hands on the materials needed to spawn it...
Simple. They'd have to spawn it above ground to do any damage, so it would wreck them utterly, and an admin could just kill the Wither and make an edcuated guess as to who spawned it by checking the chat for the first guy to die.
Watching the sunrise and sunset is common as long as player is inside their safe zone.
Picking up and storing everything, even when something's not needed, is also common. Minecraft's economy is entirely resource-based after all.
Then again, items are picked up automatically as soon as you get close unless you have no more room in your inventory. So might as well keep it, you never know when it could come in handy.
Quicksand Box: Many people give up after finding that the game has has no plot.
After The End was added, this intersected with Unpleasable Fanbase as the plot seemed meaningless to many people. While there's also a lot of user created maps that have their own stories, a casual player tends to not look for such maps.
Rule 34: Go to Google Images with safe search off, and type in "creeper minecraft." Just remember to keep your bleach handy.
Can also be done to search for the Rana image.
There was one for Ghast an hour after Notch revealed it's design on /v/
Ditto for Enderman and Silverfish.
Squick: Milking a mooshroom to get a bowl of mushroom stew: you're drinking milk from a cow with a mammary gland fungal infection.
“Stop Having Fun” Guys: Some forum-ites will look down on you for playing on Peaceful difficulty, and that's nothing on what they'll say about using inventory editors to get free building supplies.
On the opposite end of the spectrum, there are those who will flame you half to death if you prefer spending time building instead of cave-diving and hunting mobs.
There are also people who simply hate newcomers, accusing them of being late adopters and blaming them for Minecraft changing too much.
Hearing an injured wolf whimper can bring any player to shed a tear. It's especially saddening when the owner of said wolf doesn't seem to know or care that you can feed a wolf to replenish its lost health. Fortunately, recent updates allow players to feed wolves tamed by players other than themselves. If you and your wolf fall into a 1x1 hole, "you have to kill your wolf" to place blocks and escape, unless you have ender eyes on hand.
Dying in hardcore mode after spending so much time your hardcore mode world. Made worse by the game, rather than deleting your world for you, forcing you to hit the "delete world" button.
That One Achievement: While the game's current achievements aren't that hard, "On a Rail" is pretty tough. It requires obscene amounts of materials, and it has to be 1000 blocks away on a straight line. Unlike other achievements, this one requires lots of engineering to accomplish, which adds even more materials and time onto it. But once you've built it, you can re-accomplish the achievement as much as you like.
Sniper Duel is tough since it requires you to kill a skeleton with an arrow from a 50 meter distance. Unlike arrows in other games, Minecraft's arrows follow the laws of gravity where the arrow is pulled down by gravity as it travels. You'll have to snipe from a ledge or mountain to compensate for the gravity, but it's still tough to do since skeletons don't stand still and you can burn through all of your arrows trying to hit a far target.
That One Cave: When you light up a new cave, only to discover a fall into water, or worse: Lava yawning below a series of unlit caves that suddenly begin to rain hordes of nasty beasties down onto your head, then you'll understand.
The newly added Iron Golems are becoming this mainly due to how it offers kid villagers a red rose.
Unfortunate Implications: In a previous version of the alpha, you could only get gunpowder by murdering adorable little black people. If you couldn't bring yourself to kill them, you could just scavenge it from the bottom of a lake; those little dudes can't swim, but it doesn't keep them from trying.
Subverted, The graphics may be lo-res, but you'll understand once you look down on the land during the orange sunset.
What Do You Mean, It Wasn't Made on Drugs?: The mushroom island biome. It features giant mushroom trees and mooshrooms, which are red cows covered in mushrooms. When sheared, they give up to five red mushrooms covert to a normal cow, and if milked with a wooden bowl, give mushroom soup. (If milked with an iron bucket, they give... milk.)
The Woobie: The player character. He was thrown into the world with little to no understanding of where he is and has to build a shelter by night time. He can't even go outside his house at night without being ruthlessly assaulted by monsters.
Ever wonder why Creepers have those sad little faces? Some people have interpreted them as lonely creatures who only want to be your friend, but explode with happiness once they get close enough to you.
The passive mobs. Exist only to be shot down by the player character for freebie resources (Cows=leather, Sheep=Wool, Chickens= Feathers and Pigs=Porkchops, respectively.)
Sheep got a break with the 1.7 update. Now you can get more wool by using shears than by outright killing them, which only sometimes drops 1 wool. And shearing doesn't hurt them. This doesn't stop some sadistic players from killing them out of boredom, though, nor does it stop players from clicking the wrong button and bashing the poor sheep over the head with the shears in an attempt to harvest wool.
If you depend on alternate ways to obtain those resources, then pigs, cows and chickens don't need to be killed either. For example, wheat is a much better food source than porkchops, as they're stackable and can be used to craft bread anytime you want. Leather armor stops being useful once you find iron (or diamonds!) And feathers are also dropped by zombies.
1.8 changes this; porkchops now stack, cows drop stackable beef as well as leather, chickens drop chicken meat along with feathers, and zombies drop rotten flesh instead of feathers.