YMMV / Mickey Mania

  • Awesome Music: The theme used for the gurney ride in The Mad Doctor (reused as the final boss theme).
  • Breather Level: Moose Hunters is significantly easier than the Mad Doctor or Lonesome Ghosts.
  • Demonic Spiders: The Weasels in the Prince and the Pauper, most definitely. They take several hits, are difficult to beat if you run out of marbles, and can hit you from far away. Too bad you can't just make them laugh themselves to death.
  • Ensemble Dark Horse: Just like his original short, the Mad Doctor (or rather, Dr. XXX in the original short) is remembered quite fondly in particular. Helped out by the fact that the cartoon and character is by far and large the most obscure cartoon in the game.
  • Genius Programming: The Sega Genesis version of the game features Mode 7-style perspective effects in a number of the levels... produced entirely in software, as unlike the SNES, that system has no hardware support for such effects. In fact, the SNES version even lacks one of these levels.
  • Hilarious in Hindsight:
    • A video game featuring a Funny Animal star of a Long Runner franchise going through places he's been to before and allying with his past self or selves. Remind you of anything?
    • Right before the boss fight against the Mad Doctor begins, he removes a black cloak that makes him resemble the Phantom Blot, Mickey's lesser-known archnemesis from the Mickey Mouse Comic Universe. The Epic Mickey game would later feature the Mad Doctor and a revamped version of the Phantom Blot called the Shadow Blot as the main antagonists.
  • Most Annoying Sound: When Mickey is hit, he will say either "Ow!" or "Uh-oh!". Considering how difficult the game is, these phrases quickly become very annoying, especially the latter.
  • Narm: In the Playstation version of the game, Mickey will for some reason always enter an animation that has him checking his watch when he finds Pluto at the end of the Mad Doctor stage, making him seem completely uninterested in having found his pet.
  • Porting Disaster: Well not so much a "disaster" as it's just clear the game was possibly made more with the Sega Genesis/Mega Drive in mind rather than the SNES, as the SNES version has noticeable omissions compared to the Genesis/MD version. Level 5.5 is absent in the SNES port, some graphical effects like the film reel effect in the first level is missing, a segment of the Mad Doctor level is gone, one of the Mode-7 stages is gone (odd given Mode-7 was one of the SNES' big graphical features), there are less Mickey sound bites, but most noticable of all there are actually mid-level load screens in SNES port, which is odd given the game runs off a cartridge. One area some might consider superior are the sound effects and music, but that usually depends on who is asked. While still a well remembered port for those who played it on SNES, and far from a terrible one, it's still clear the developers made the game more with the SNES' rival in mind (and likely why Traveler's Tales future Disney games had the SNES ports handled by other teams).
  • Polished Port: The CD versions of the game feature high quality CD music by composer Michael Giacchino, even more Mickey Mouse voice clips provided by then-current Mickey voice actor Wayne Allwine, and extended versions of levels like the Mad Doctor stage. However the PS1 version also features higher quality graphics compared to the Sega CD version, with all the sprites having been redrawn, and a new chase sequence added to the end of the Mickey and the Beanstalk stage featuring Willie the Giant. The only problems some might have with the PS1 port was it was made even harder than the other versions, and both the original retail release and the PSN release suffer from No Export for You, having only been released in PAL regions.
  • That One Level:
    • The Mad Doctor, particularly the elevator ride shortly before the boss, as dodging or surviving the onslaught of skeleton bones in such a small space is damn near a Luck-Based Mission. The gurney ride will likely take more than a few tries as well until you're comfortable with jumping over the pits.
    • The level that takes the cake, however, is the segment of the Prince and the Pauper immediately preceding the tower. Tricky moving platform rides, pools of lava with fireballs that fly at you in completely random directions, a pit with walls that will crush you if you don't descend fast enough, a hallway full of spear traps that can skewer your entire health meter if you don't run through it at just the right time, and of course, the aforementioned Demonic Spider Weasels the whole way through, with limited marbles meaning you have to be very choosy with which ones you take out. To top it all off, due to Checkpoint Starvation throughout the level, this whole gauntlet must be done in one go.
  • They Wasted a Perfectly Good Plot: A minor example. It's a great game and a good 65th anniversary tribute to Mickey, but one wonders why there was no level devoted to the "Sorcerer's Apprentice" from Fantasia.
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