YMMV / Metro: Last Light

  • Alternate Character Interpretation: Is Pavel a Well-Intentioned Extremist who genuinely likes Artyom and only betrayed him because he had to, or did he never see Artyom as anything more as a pawn to be used and discarded? Which is in full sync with the historical character he shares his name with. For one, the Dark One did say he was filled with sadness when he was fighting Artyom in Red Square. Not to mention the fact that he probably saved Artyom from execution during his time in Revolution Station, as well as technically allowing him through said station.
  • Arc Fatigue: After you reunite with the young Dark One, you go through a long trek across the surface to return to Polis Station. And we mean long.
  • Broken Base: Ranger Hardcore mode being as a preorder DLC. According to Last Light's community manager, this was insisted upon by THQ. By the time Last Light switched publishers after THQ's bankruptcy, they didn't have time to change the DLC plans before release. It's not much, but it is at least something that annoys the developers as much as the fans.
  • Ensemble Darkhorse: Pavel has become something of a fan favorite despite betraying you, leaving you to be tortured, and being complicit in the mass murder of an entire station. Less than a quarter of those who have finished the game have the achievement for letting Pavel die (including replays!), and Youtube videos showing that choice are filled with "HOW COULD YOU KILL PAVEL!?" comments.
  • Game Breaker:
    • Throwing Knives. If you're willing to be lethal, it's entirely possible and actually quite easy to go through the entire game on a handful of the little wonders. Totally silent, hideously accurate, one-hit-instant-kills on humans and heavy damaging on mutants, and reusable. On both Ranger and Ranger Hardcore, you get to carry ten as opposed to the normal five, making them even more broken.
    • Selling guns and explosives to the merchant at the start of the "Bandits" level will net Artyom hundreds of MGR. All it takes is selling the three guns you have, going through the level and killing/knocking out the level's enemies, taking their guns and returning to the merchant. Rinse and repeat.
  • Genius Bonus: Upon reaching Theatre Station, Pavel refers to Artyom as "Stanislavski", which you'll probably miss unless you're knowledgeable on the theatre or the Russian arts.
  • Guide Dang It: Finding some of the morality points without using a guide is...difficult to say the least.
  • It's Easy, so It Sucks: It's fairly hard to run out of gas mask filters or ammo on even the hardcore difficulties, quite unlike the first game. Not received well by some.
  • Magnificent Bastard: General Korbut who intentionally caused tension between Moskvin and his brother, the then Secretary General, convincing Moskvin that his brother was planning to kill him and to order his brother's assassination and engineer Moskvin's rise to Secretary General, only to then blackmail Moskvin with the murder of his brother in order to use his new position for his own uses.
  • Most Annoying Sound: More like "most annoying voice". Lesnitsky's high-pitched, nasally voice becomes very grating, very quickly.
  • That One Achievement: Shadow Ranger achievement. Its description says "Complete the game without killing any Humans unless forced to", which is pretty vague. As it turns out, the player is only allowed to kill during Chase, Red Square and D6 levels (however it's still possible, albeit very hard, to knock enemies out in hand-to-hand), where the stealth option simply doesn't exist, while killing any human anywhere else fails an achievement and reloading a save does not fix that. The player has to start over with New Game. If you're particularly masochistic, try going for Shadow Ranger on Ranger Hardcore.
  • The Woobie: While he is a soldier by this point and not an inexperienced Metro inhabitant, Artyom still takes more than a fair share of hard knocks. It doesn't help that at this point he may be a Shell-Shocked Veteran.
  • Ugly Cute: The Dark One child is distinctly freaky looking. He's also totally Adorkable once you get to know him.
  • Uncanny Valley: The facial animations of the human characters are rather well-done (complete with intricate eyebrow expressions). Unfortunately, the hair (all hair, in fact, be it the scalp or the beards) looks like it's sculpted out of plasticine which makes things... weird.