YMMV / Mega Man X4

  • Accidental Innuendo: In X's ending. His girly voice does not help.
    X: Zero, if I become a Maverick, you have to take care of me.
  • Alternate Character Interpretation: Despite their claims to the contrary, there's no evidence the Repliforce hasn't gone Maverick (referring to rebellious Reploids in general). They refuse to come along with X/Zero when asked to disarm and come in for questioning about their suspicious presence at Sky Lagoon, they immediately declare they are abandoning humans to form their own nation, and they attack X and Zero with intent to destroy them rather than reason with them. Furthermore, the English manual claims that Repliforce was formed to support the Hunters and try and reduce the outbreak of Mavericks, but since their formation the outbreaks just increased and they're deemed potentially dangerous. As far as X and Zero have reason to believe from all this, they have gone Maverick, and Repliforce does nothing to prove otherwise. It's just that they're not infected Mavericks. Worse, Colonel does have a programming flaw that means he cannot make a peaceful resolution, which can make him a legitimate Maverick.
  • Better Than Canon: Lucas Gilbertson (Zero's VA in later X installments) provides a redub of the infamous Iris death scene, which was met with much approval from a lot of fans.
  • Breather Boss: Jet Stringray is this for Zero. Because the Z-Saber can go multiple directions, he can easily hit him from below when he does his attacks, and his Saber can also take care of the mini-stingrays he shoots at you.
    • Magma Dragoon can be this if you manage to bring the Ride Armor intact to him. Because you take no damage in it until it's destroyed, you can shave off a good chunk of Dragoon's health. By the time your Armor gets destroyed, you will have taken off enough health for him that he generally won't be a threat to you. A lot of players even go to his stage first simply because of this.
  • Ensemble Darkhorse: Two stand out in the entire cast:
    • Iris only appeared in one game in the main series, but fans tend to squee whenever she reappears. This has apparently prompted her reappearances in Mega Man Xtreme 2 and Project X Zone as an NPC.
    • Magma Dragoon, for being a badass Blood Knight. Bonus points for being a Shout-Out to Akuma.
  • Funny Moments: In Slash Beast's stage, the first Repliforce mook that destroys the train connectors also falls into the pit he created.
  • Game Breaker:
    • The Force Armor in general, but especially the head component, which gives you unlimited ammo for your weapons. Charged attacks still drain your energy, but the charged attacks are generally considered to be overkill anyway, and the ability to spam the normal versions of the attacks with impunity is far more practical.
    • The Ultimate Armor. Boasts the same powers as the Force Armor, but with unlimited ammo for the highly damaging Nova Strike. It also only requires the player to obtain one of the parts to assemble the entire armor (after you inputted the cheat code), meaning a savvy player can simply grab the Leg Parts in Web Spider's stage and proceed to steamroll a good 90% of the game.
    • To a lesser extent, both armors' Plasma Shot Arm Cannon (i.e not the Stock Shot one) in this game deals massive damage to minibosses with its "leftover plasma orbs", and it's also effective (although slightly less) to normal bosses. Those orbs can also be an impromptu "shield" that destroys destroyable projectiles for 2-3 seconds. Sadly, next games nerf those orbs to be completely ineffective against normal bosses, and (in the nerfed Force Armor in X5) only one plasma orbs can be generated at a time (while Ultimate Armor can still make more than one).
  • Goddamned Boss: Sigma has three phases in this game. The first one can be resolved quickly when you use fire attacks. The second one relies on manipulating his scythe so he goes for an easier to avoid attack. The final form has three forms he cycles through: A gun form that takes its sweet time lining up shots, and a garbage form that sucks in debris from random angles and blows you towards Spikes of Doom. There is also another form consisting of Fire/Ice/Lightning heads that Beam Spam and cannot be permanently destroyed. With only two Energy Tanks, it's clear Sigma's strategy is to just stall for time and hide his weakpoints for as long as possible. Makes sense, since he's activating Final Weapon.
  • Good Bad Bugs:
  • Growing the Beard: While it's debated if this game's overall level design was as good as the original Mega Man X, on a series-wide scale, it was at this point in the X series where stories got more complex, the levels got bigger and more elaborate, and Zero's sword-based playstyle was introduced.
  • Ho Yay: It's very subtle, but Colonel and Iris used to be a single Reploid made to be a clone of X, but due to complications was split into two Reploids, Colonel retaining X's combat prowess and sense of justice, and Iris retaining X's compassion and pacifism. That's right, Zero's official love interest in this series is basically a version of X that can't fight.
  • Magnificent Bastard: Sigma's manipulation of Repliforce, which he pulled off without the Maverick Hunters having any idea he was involved. The plan to hijack Repliforce's Kill Sat nearly works in spite of X and Zero's involvement, only being thwarted by a last minute Heroic Sacrifice by General.
  • Memetic Mutation: WHATAMIFIGHTINGFOOOOOOOOOOORRRRR!?!?!?!?!? This gets a further Colbert Bump due to the untimely death of Iris' Japanese VA Yuko Mizutani, in which fans recited this line en masse with the intended reaction.
  • Narm: Zero's meltdown after Iris' death, in the English version. See Memetic Mutation above.
    • The English voice acting in general is so "poorly dubbed eighties anime" it hurts. X's voice is uncharacteristically feminine, Zero is completely miscast as an energetic, nasally airhead who constantly sounds out of breath, General and Colonel have no emotion whatsoever, and Sigma sounds like a stock Saturday morning cartoon villain with a a bad head cold.
  • Narm Charm: Given the series' increased Shonen influences as it progressed, the hammy acting feels downright appropriate in places. And despite how fun it is to make fun of, Iris' boss fight and resulting death are still effective at making the player want to storm Repliforce's base.
  • Older Than They Think: While Zero was playable in the previous game, he was limited to being a Call To Action character and was essentially a clone of X. This game would fully flesh him out as his own playable character.
  • Strangled by the Red String: Zero and Iris together don't have much screentime to suggest that they're attracted to each other, at least not until the latter's death. Xtreme 2, which is a prequel in which Iris appears, doesn't give too many hints either.
  • Surprisingly Improved Sequel: Though fandom is divided as to whether this game is better than X1, nearly everyone feels that it's a step-up in quality over X2 and definitely X3. This also served to establish X4 as, along with the original, a Tough Act to Follow for the remainder of the X series.
  • That One Boss:
    • Magma Dragoon comes to mind first. That you can bring a Ride Armor to the fight with him is probably lampshading how tough he is. His fireballs are surprisingly fast for Zero to avoid, and his jump kick and Breath Weapon ensure X needs to stay relatively close to react properly. His Desperation Attack is a meteor swarm that is very hard to react to while he's shooting more fire everywhere. The ability for Zero that works against him is Raijingeki — which is hard to pull off considering Dragoon's agility. It doesn't stun him either, unlike X's Double Cyclone. His pattern is unpredictable, which becomes apparent when you're playing as Zero and can't stun him. Your first time through will likely hit a roadblock during the Boss Rush, because you don't get a Ride Armor there.
    • Fight Storm Owl without Aiming Laser. He has a surprisingly number of attacks that come in from different angles and it's easy to get trapped. He flies around the arena and quickly leaves or raises a barrier when hit, so he isn't vulnerable most of the time. It's even worse with Zero, who has to get close without getting hit himself. Zero's Rakuhouha deals extra damage and stuns Storm Owl immediately, but the ammo is so limited; the good way to utilize it is when he's right next to Zero as more than 1 balls can hit him at once.
  • That One Level: Jet Stingray's level is a pain in the butt due to the Trial-and-Error Gameplay combined with the high speed of the Ride Chaser.
  • Unintentionally Unsympathetic:
    • Magma Dragoon's death is presented as a tragedy because he just wanted a fight with X/Zero... But he goaded them into fighting him by crashing Sky Lagoon, killing thousands of innocent people, and gloats about it when X confronts him, making it kind of hard to share X's sentiment.
    • It's obvious that as an audience we're meant to feel bad for Repliforce because they were tricked by Sigma and unfairly labeled Mavericks by the government... However, their actions really don't paint them in the best light. After a national disaster Colonel refuses to disarm and come in for question because he feels that it's an insult to Repliforce's honor, and then the Repliforce leader, General, decides to launch a coup and declare themselves an independent, Reploid-only state. It only makes sense at this point that the government would label them as Mavericks (Repliforce just refused to follow the law after a huge disaster and pretty much declared a civil war, even if they wanted it to be done peacefully), but then Repliforce plans on heading off-world on a huge satellite... A satellite with a giant Wave Motion Gun pointed down no less, while various members of Repliforce start launching organized attacks on innocent civilians to try and buy time for Repliforce to launch their shuttle. And again, based on the ending of this game and the attitude towards Repliforce in Mega Man X5, we're supposed to view them as sympathetic. The only guys sympathetic among them are General (who, according to the opening cutscene, didn't feel like rebelling in the first place and near the end, realized how much he screwed up and does a Heroic Sacrifice to save the Earth) and arguably Colonel (due to his programming flaw that made him lack a peaceful side).
  • Vindicated by History: While fairly well-received at launch, it got a significant amount of criticism from critics for sticking to 2D sprite-based graphics at a time when everyone was pushing for 3D, as well as being too similar to its predecessors. Today it's one of the most popular games in the series for its refinements and new features (namely Zero) and has stood the test of time incredibly well as a result of its 2D graphics and gameplay, coming from an era when most franchises were hitting the Polygon Ceiling.
  • What an Idiot:
    • Sigma seems to be the only smart person in this plot, as he played everyone into the Honor Before Reason trap and only lost because X and Zero could beat him in a fight and General was functional enough to perform a Heroic Sacrifice.
    • No one assigns a security detail to Iris, even though she's Colonel's sister. In fact, she seems to have free reign of Maverick Hunter HQ and can go as she pleases, which she does. Even worse, the manual states that Zero has his own unit (the special 0th) in the Maverick Hunters, meaning he has subordinates he can potentially assign to Iris.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MegamanX4