* AnticlimaxBoss: [[spoiler: Juno, the FinalBoss from the first game, big time. You can literally run around in circles shooting and dodging all of his attacks easily, and this was even worse if you used the fully charged [[GameBreaker Shining Laser]] in the fight.]]
* SugarWiki/AwesomeMusic:
** [[http://www.youtube.com/watch?v=qu-JQC_EaSg Mega Man Juno's leitmotif is Bach's little fugue in G minor.]] Perfect for his character.
** [[http://www.youtube.com/watch?v=9v07PY14Zyw The Flutter vs. Gesellschaft]]. So awesome that it was remixed for the character's appearances in [[http://www.youtube.com/watch?v=IEbM9EuVR18 three]] [[http://www.youtube.com/watch?v=XX1NdUbU6iI&feature=related other]] [[http://www.youtube.com/watch?v=eWvjOJ94lNk games]].
* BestLevelEver: [[TheVeryDefinitelyFinalDungeon The Main Gate and Elysium]].
* BrokenBase: Over ''Legends 3''.
* DemonicSpiders: Sharukurusus, the humanoid Reaverbots, in both games - they run fast, hit hard, and can leap to avoid shots. They also appear in packs, so you may be blasting away at one and fail to hear the clanking footsteps until its friend impales you. And in the first game, there's even an ''[[InvisibleMonsters invisible version]]'' that only reveals itself when it's just about to impale you.
** Firushudot-- the crocodile-shaped Reaverbots from the Lake Jyun Gate-- are exclusive to one corridor in the first game, but they have a long-range [[MakeMeWannaShout sonic beam attack]] and are horrendously powerful even against beefed-up armor and firepower. And, again, they tend to pop out of the walls in groups. Your best bet is to either walk slowly or run like hell.
** From the second game, Shoebafun. Only found in two levels in the second game, but easily the most paranoia-inducing reaverbots. They are [[WallMaster floormasters]] that pop out at random and eat you alive, and the only way to escape them is either [[PressXToNotDie jumping at exactly the moment you see one coming up]] or through some serious button mashing once it's got you.
* EarWorm: The Servbot/Kobun Training Theme in ''Misadventures''.
** [[http://www.youtube.com/watch?v=gdLG5S3KwHo&feature=related The second game's Calinca Tundra Theme.]]
** [[http://www.youtube.com/watch?v=u0PH_LaoW2I Bola's theme.]]
* EnsembleDarkhorse: The Bonne Family Pirates, especially the Servbots. To wit: they got an entire GaidenGame starring them (namely Tron and her cadre of Servbots) and Tron and the Servbots made the cut ''twice'' for the ''VideoGame/MarvelVsCapcom'' series, first in ''[[VideoGame/MarvelVsCapcom2 2]]'' where Tron and a Servbot are playable, and then in ''[[VideoGame/MarvelVsCapcom3 3]]'', the ''Kattelox Island'' stage features Teisel, Tron, and a lot of Servbots. Heck, Tron was announced as playable for ''Marvel Vs Capcom 3'' before any other Mega Man character, and, along with [[VideoGame/MegaManX Zero]], another fellow EnsembleDarkhorse, they are the only representatives in the game.
** Tron and the Servbots (along with X and Zero) are set to appear in ''ProjectXZone''. Tron has now officially made more appearances (outside of cameos) than Volnutt has.
* FoeYay: Mega Man Volnutt and Sera, ''in spades''.
* FridgeBrilliance: Why do you go to Data to save your game? Because his original purpose is to [[spoiler:hold Mega Man's memory]].
* GameBreaker: The drill arm's near-zero range and inability to use while moving make it highly impractical to use as an offensive weapon, so most players will only use it for its wall-breaking utility. However, it has the highest attack power of any weapon in both games, and infinite energy (in the first game). So if you come up on a enemy/boss that doesn't move around very much, you can defeat many bosses in mere seconds.
** Also the Active Buster in the first game, especially when it was fully powered up. It took a lot of money to do so, but once you did, the rest of the game was a piece of cake. Put enough money into the Homing Missiles, in Legends 2 and you have a homing, splash-damage weapon with high attack power and ammo, that can be used while moving.
** A maxed-out Shining Laser can kill the first game's final boss in seconds and fry basically every other enemy with little effort. Only the Drill Arm can arguably outdamage it, but the Shining Laser doesn't have the close-range caveat. The only things holding it back are that it's astronomically expensive to upgrade it, and can only be made at the end of both games anyway.
* GeniusBonus: The Gesellschaft and Gemeinschaft share names with sociology terms, meaning 'society' and 'community' respectively. The former is larger and more expensive than the latter, mirroring their actual definitions.
* GoodBadBugs: In the second game. There is an oversight where holding down the fire button and pressing forward repeatedly (causing Mega Man to enter and exit his walking animation) allowed you to bypass the buster's rapid stat and fire very rapidly via cancelling the animation that occurs between shots. This is ''very'' useful for the S Class Digger Test.
* HarsherInHindsight: Legends never die...
** Or what Data says at the end of Legends 2...It might take a while for Mega Man to get home, indeed.
* InternetBackdraft: Within ''mere minutes'' of the news of Mega Man Legends 3's cancellation, the announcing blogpost was filled to the brim with angry fans. Many of them swearing to never buy a Capcom product, again.
** Worth noting that not only did Capcom give the fans false hope (at least according to the fans; they ''did'' hype the game up quite a bit, plus encouraged fan participation in its construction), they didn't really explain ''why'' it was canceled (just that it "didn't meet criteria"). Plus, that Prototype version that was meant to test sales? Also canned, despite ''being completely finished''.
** One of the first casualties resulting from the backdraft was Capcom's livestreaming of ''Ultimate VideoGame/MarvelVsCapcom3'' the day before the San Diego Comic Con. The stream's chat was instantly flooded with people chanting "[[ClapYourHandsIfYouBelieve LEGENDS 3! LEGENDS 3!]]" to the point that Capcom had to ''shut down'' the broadcast due to the spam.
** It's also not exactly the [[Franchise/DevilMayCry first]] [[ContinuityReboot strike]] [[AceAttorneyInvestigations for]] [[NoExportForYou many]] Capcom fans in recent days.
*** Let's not forget it also wasn't the [[BreathOfFire first game]] they [[BrokenBase radically changed, in poorly-received ways]], and then abandoned after the changes drastically reduced sales of its last installment.
*** Finally, Mega Man Legends 3 was cancelled around the time another game called MegaManUniverse was cancelled; which was a de facto revival of a series just starting to go dormant, and was literally billed by Capcom as a celebration of the Mega Man franchise as a whole, making both cancellations feel like kicks to the teeth for the fandom.
* InNameOnly: Much like with the ''VideoGame/MegaManBattleNetwork'' and ''VideoGame/MegaManStarForce'' series, it could be very easily argued that this series has little, if anything, to do with any of the other series in the main timeline in both gameplay and story. ''Videogame/MegaManX7'', regardless of quality, could be seen as a more faithful transition to 3D than the Legends games. Of course, this is a handy example of TropesAreNotBad, as MegaManX7 is usually viewed as awful, while the Legends series is considered a string of classics.
* LauncherOfAThousandShips: Mega Man Volnutt. He is shipped with ''any'' girl in the series, even very minor ones.
* MagnificentBastard: Teisel has shades of this. The Bonne's are utterly devoted to him, and many, many times in Misadventures of Tron Bonne, the Servbots talk about how inspiring and charismatic he is. While he's prone to becoming angry when something gives him trouble, when he is defeated he tends to either become relatively quiet (when Mega Man defeats the Marlwolf), accept it with surprising grace (when Megs defeats the Focke Wolf), or smoothly improvise a way to salvage victory from defeat (after Mega beats Bruno) by [[spoiler:not only convincing Mega Man to not turn the Bonnes in, but also noting to Tron that since Mega Man is such a good digger, he will eventually find the Mother Lode, and when he does, they can take it first. Cementing Teisel as this trope: This plan goes off without the slightest hitch (presuming that the massive refractor in the Main Gate is the Mother Lode anyway; the games themselves are ambiguous at best about that]].
** He also claims at the end of the Misadventures of Tron Bonne that [[spoiler: he let Loathe capture him on purpose, knowing it would compel Tron to crush Loathe, and put the whole family in a position to claim Loathe's riches, including the Colossus, for themselves. This, again, goes off without a hitch.]] But it's unclear if that's true or if he's just claiming credit after the fact.
* MemeticLoser:
** [[{{Loveable Rogue}} Teisel Bonne]], whose most prominent role in Legends 1 and 2 is basically to get his ass kicked by Mega Man over and over. He also spends most of Tron's spinoff game captured and in-distress. Dialogue makes it clear that off-screen he is a feared, capable, and respected leader of pirates, but that's, well, [[ShowDontTell off-screen]].
** In-universe there is [[SympatheticInspectorAntagonist Denise Marmalade]] from The Misadventures of Tron Bonne. She repeatedly gets her ass kicked by Tron (and shows up late to Tron's first robbery, due to having overslept and needing to be woken up by her mother), and is constantly chewed out by her superiors for it (never mind that plenty of other police officers fail to stop Tron over and over too). Eventually, Tron actually feels bad for her, and [[spoiler: arranges it so that Denise will be credited with capturing Loathe and Glyde]]. Though, when Teisel points out she's acting out of a concern for a friend, Tron denies it up and down.
* MemeticMutation: Not as prominent as some memes, but there's a joke among fans of the series that Mega Man underwent "reverse puberty" between games 1 and 2, due to a change in voice actors making him suddenly sound younger.
* MostAnnoyingSound: Appo and Da shouting "This way!" and "Over here!" at you in one segment.
** Appo and Da also laugh inexplicably during most of their spoken dialogue.
* NightmareFuel: Pretty much all the ruins in the first game, as well as all the Bonne's strongest robots (Tron's giant spider robot, the Feldynaught is a standout example). The second game's ruins are pretty scary too, although special mention goes to the [[LethalLavaLand Saul Kada Ruins]].
** This article would be remiss if it did not mention [[HellIsThatNoise this]] [[http://www.youtube.com/watch?v=QrAFM1tLkzs&playnext=1&list=PLB4FF66042694CAEC&index=13 music:]]
** That horrible buzzing sound your alarm makes when Reaverbots are nearby is ''guaranteed'' to make you jump. ''Every single time.'' Thankfully, it was removed in the sequel.
** The Old City in the first game is a more mundane example. It's a sector of Kattelox that's mostly abandoned. Unlike the rest of the island, it's bleak, gray, and dirty. [[NothingIsScarier There's no music whatsoever]], and the streets are completely empty...aside from the packs of feral dogs that noisily (if ineffectually) attack intruders.
* TheScrappy: Appo and Da in Legends 2.
* ShipToShipCombat: The fanbase is split almost directly down the middle on whether Megs should be with Roll or Tron.
** And lord knows what he's been up to with [[spoiler:Yuna and Sera]] in the real time following the ending of Legends 2. Suffice to say that some of the Ship To Ship Combat in the fandom revolves not around which girl Mega Man should take, but [[MarryThemAll whether or not he should take all of them]].
* StrawmanHasAPoint: There's a scene in Manda Island in Legends 2 where Tron is trying to break Mega Man's trust in Roll by telling him she overcharges him for weapons and effectively steals money from him. This is treated in-game as nothing but Tron making stuff up, but many players have pointed out how ridiculously expensive it is to fully upgrade several weapons in both games, with it requiring an elephantine amount of grinding.
* SurprisinglyImprovedSequel: The first was in no way bad, but it's amazing how much a simple thing like being able to move while locked on to a target can improve an experience. Legends 2 also features a greater variety of equippable upgrades and usable items.
** {{Sequelitis}}: By contrast, the exploration that marked the first game is all but gone in the second, with far simpler dungeon and town layouts, and environments being smaller all around. Legends 2 also has far fewer side quests, and secrets, meaning that much of what the player would *find* by exploring is gone. This all combines to create a generally reduced sense of player agency, and shifts closer to a linear third-person shooter than the action RPG that the first game was.
*** UI changes also brought the in-game map system from integral in the first game to basically useless in the second.
* ThatOneBoss: Yakuto Krabbe, Tron's crab-like machine in ''Legends 2''. And considering it's one of the earliest bosses where you will have little in terms of upgraded weaponry, it's a hell of a WakeUpCallBoss.
* ThatOneLevel: The Nino Ruins in ''2'', which isn't suprising considering it's a DownTheDrain area and has all of its trappings: most of it has you moving veeeeery sloooooowly through water (which also messes with your jumping physics, making it harder to dodge enemies), is labyrinthine and very, ''very'' [[MarathonLevel long]], and it's packed to the brim with some of the more [[SmashMook tedious]] and/or [[GoddamnedBats annoying]] Reaverbots in the game. At least it's got some [[http://www.youtube.com/watch?v=5ex61b-Tujc good music]] for you to listen to. By extension the Kimotama Caverns fall into this category as well, just without the cool music (you instead get the [[http://www.youtube.com/watch?v=QrAFM1tLkzs Clozer Woods ruin music]] from the first game, which is more NightmareFuel / HellIsThatNoise than anything).
* ThatOneSidequest: The S Class Digger test in the second game.
** The Technical Course racing minigame in the first.
* TheyChangedItNowItSucks: This happened to the series ''in general'', since it was a 3D Mega Man game and it was nothing like the Classic or X.
* ViewerGenderConfusion: [[http://i1.ytimg.com/vi/vfgdWw59zi4/hqdefault.jpg Juno]] from the first game and [[http://www.legends-station.com/mml2/characters/bodymaster.png The Master]] from the second game are both very feminine looking males.
* VindicatedByHistory: In 1998, the game had rather poor sales, and fans of Legends were rare. Now, it's a generally-beloved cult classic.