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* CriticProof: Despite reciving middling to negative reviews due to its rushed quality and Main/FakeDifficulty, it managed to sold 100k copies by the end of year in Japan, which by a game released at the end of November was quite impressive, and saw a re-print under the "PlayStation the Best" label the next year.

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* SugarWiki/AwesomeMusic: Players often describe the music in this game as some of the best in the franchise ([[AwesomeMusic/MegaManX which is no easy feat]]), and even detractors usually have no problem admitting as much, leading many to wonder if Creator/{{Capcom}} put more time and effort into the songs than the actual game.

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* SugarWiki/AwesomeMusic: Players often describe the music in this game as some of the best in the franchise ([[AwesomeMusic/MegaManX which is no easy feat]]), and even detractors usually have no problem admitting as much, leading many to wonder if Creator/{{Capcom}} put more time and effort into the songs than the actual game. Standout examples include (but certainly are not limited to):



** After the boss of the intro stage, the D-1000, is defeated, it isn't completely obliterated after it explodes. Suddenly, the [[EvilKnockoff Zero Nightmare]] teleports in, slashes the D-1000's remains, and then teleports away as the latter explodes again. This time, there is no trace left of the D-1000. It comes across as a poor attempt at allowing X to be aware that Zero may still be alive...for some reason. Furthermore, it's never explained why the Zero Nightmare helped X in the first place, with later encounters only establishing it has [[MoodSwinger a very erratic personality]] and possibly some of Zero's memories yet never following up from that first appearance -- despite the fact that the Zero Nightmare sometimes attempts to pass himself off as Zero.

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** After the boss of the intro stage, the D-1000, is defeated, it isn't completely obliterated after it explodes. Suddenly, the [[EvilKnockoff Zero Nightmare]] teleports in, slashes the D-1000's remains, and then teleports away as the latter explodes again. This time, there is no trace left of the D-1000. It comes across as a poor attempt at allowing X to be aware that Zero may still be alive...for some reason. Furthermore, it's never explained why the Zero Nightmare helped X in the first place, with later encounters only establishing it has [[MoodSwinger a very erratic personality]] and possibly some of Zero's memories yet never following up from that first appearance -- despite the fact that the Zero Nightmare sometimes attempts to pass himself itself off as Zero.



** Zero has a completely different sword combo in this game from ''[[VideoGame/MegaManX4 X4]]'' and ''[[VideoGame/MegaManX5 X5]]'' (done to [[{{Nerf}} put a kibosh]] on his [[GameBreaker game-breaking]] [[LagCancel slash-dash cancels]]), and whether players appreciate the change largely boils down to whether they enjoy the rest of the game or not.

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** Zero has a completely different sword combo in this game from ''[[VideoGame/MegaManX4 X4]]'' and ''[[VideoGame/MegaManX5 X5]]'' (done to [[{{Nerf}} put a kibosh]] on kibosh on]] his [[GameBreaker game-breaking]] [[LagCancel slash-dash cancels]]), and whether players appreciate the change largely boils down to whether they enjoy the rest of the game or not.



* CriticalBacklash: ''Mega Man X6'' received mediocre reviews from critics (scoring 65 at Metacritic) and has been torn apart by a great part of the fandom as one of the weakest installments in [[VideoGame/MegaManX the series]], but some fans like to give it some credit. They appreciate the harsh difficulty of this game as a fun challenge (as ''VideoGame/MegaManX4'', while far more popular, is criticized for being too easy), the gameplay upgrades over the previous UsefulNotes/{{PlayStation}} ''VideoGame/MegaManX'' games (''X4'' and ''[[VideoGame/MegaManX5 X5]]''), the more balanced focus between X and Zero, and giving Alia more relevance to her character. Despite its confusing nature and its overdone difficulty (both of the {{fake|Difficulty}} and [[NintendoHard legitimate]] varieties), the difficulty actually is a selling point for some.

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* CriticalBacklash: ''Mega Man X6'' received mediocre reviews from critics (scoring 65 at Metacritic) and has been torn apart by a great part of the fandom as one of the weakest installments in [[VideoGame/MegaManX the series]], but some fans like to give it some credit. They appreciate the harsh difficulty of this game as a fun challenge (as ''VideoGame/MegaManX4'', while far more popular, is criticized [[ItsEasySoItSucks draws some criticism for being too easy), easy]]), the gameplay upgrades over the previous UsefulNotes/{{PlayStation}} Platform/{{PlayStation}} ''VideoGame/MegaManX'' games (''X4'' and ''[[VideoGame/MegaManX5 X5]]''), the more balanced focus between X and Zero, and giving Alia more relevance to her character. Despite its confusing nature and its overdone difficulty (both of the {{fake|Difficulty}} and [[NintendoHard legitimate]] varieties), the difficulty actually is a selling point for some.



* PolishedPort: The ''Legacy Collection'' version has the Rookie Hunter mode, which cuts the difficulty to bearable levels.

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* PolishedPort: The ''Legacy Collection'' version has the Rookie Hunter mode, which cuts the difficulty to more bearable levels.

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