* AmericansHateTingle: Luna is more popular than Sonia in Japan thanks to her {{Tsundere}} and {{Ojou}} status, but the opposite happens in the American fandom.
* {{Anvilicious}}: Having friends is good. Being emo is bad.
%%* BrokenAesop: ...except that the alien beings who grant superpowers are literally ''drawn to {{Wangst}} and loneliness''. Hooray for ThePowerOfFriendship boosting the powers you only have because you spent three solid years moping!
%% Technically this is untrue. Geo and Mega met on accident, or if you stretch your interpretation, Mega was drawn to Geo's Transer, which registered his approach as Kelvin. It's the other FM-ians who are drawn to angst.
* BrokenBase: Fans of ''[=MMBN=]'' either enjoy ''[=MMSF=]'' or accuse it of being a waste of effort on Capcom's part. Drama ensues.
* CompleteMonster:
** Gemini, from the first game, kills one of his allies for no reason when he could've easily helped her and defeated Mega Man. He also manipulates a boy with multiple personality disorder into helping him to blow up the entire planet and is revealed as the one who manipulated King Cepheus into destroying the AM Planet.
** [[DiabolicalMastermind Mr. King]] is the leader of the organization Dealer, and the BigBad of the third game. [[VillainWithGoodPublicity Appearing to the world as a benevolent millionaire who donates to charity]], Mr. King is actually a ManipulativeBastard willing to use anyone for his own benefit. As the operator of Joker, all of Joker's crimes lead right back to King. In addition to forcing his own Wizard to self-destruct to defeat his enemies, King adopted [[WouldHurtAChild orphans]] and forced them to become {{child soldier}}s and to undertake [[SuicideMission suicidal missions]] in order to further his own plans. Jack and Tia were the only orphans to survive these missions. He then proceeded to take control of [[KillSat Meteor G]] so he could take over the world by force, raining down deadly Noise upon those who would not subjugate themselves to him. After being betrayed by his subordinates and supposedly destroyed, King became an EnergyBeing and decided to [[ColonyDrop wipe out the world using Meteor G]] figuring if he can't rule the world, [[OmnicidalManiac he will destroy it]].
* CrowningMomentOfHeartwarming: The ending of ''3'', so very, very, ''very'' much...
* CrowningMusicOfAwesome:
** "Stellar", an incredibly [[IncrediblyLamePun rocking]] tune for... [[NoExportForYou a Japanese]] trailer.
** Each rendition of the main theme, Shooting Star, is amazing. And then it goes vocal in the third.
*** It was supposed to be sung by Sonia... but Capcom never got around to it due to unfortunately low sales. Luckily there's a well-dome Japanese fan version available for your listening pleasure on Youtube: [[https://www.youtube.com/watch?v=dlDs071_k6U Here it is.]]
** The theme of Spade Magnes's stage is also widely hailed as the best stage music in the Star Force Series. It manages to be energetic and intense without being over the top. Considering the limits of the DS sound card, this is saying a [[https://www.youtube.com/watch?v=ZkgY2QJ7WkU lot.]]
* DieForOurShip: Many [=GeoxSonia=] fans despise Luna. In fanfics, she is usually bashed or treated like a spoiled brat. The fact that the anime turned her from a {{Tsundere}} to a Obsessed Fangirl with bits of ClingyJealousGirl didn't help.
* EnsembleDarkhorse: FM King Cepheus is surprisingly popular in Japan.
* EvilIsSexy:
** Heartless. [[spoiler:[[HighHeelFaceTurn She]] [[HeelFaceTurn gets]] [[ReverseMole better]], but is no less sexy.]]
** Queen Ophiuca. Look at her [[http://images2.wikia.nocookie.net/__cb20080708234260/megaman/images/3/31/OphiuchusQueen.jpg official art]] closely and you will see what is unmistakeably an exotic dancer outfit in her design. Somebody's been feeling repressed of late, hmm?
* FakeBalance: In the third game, NonElemental non-time-stopping cards get the most perks in single player mode. Despite not being able to capitalize on the ElementalRockPaperScissors, they are the only way the player can raise the Noise Gauge which powers the game's SuperMode. During a long boss fight, it is possible to jack the Noise Gauge all the way to its cap, allowing you to see the ''real'' potential of your Finalized form.
* FanonDiscontinuity: Most fans will pretend that ''[=SF2=]'' never happened.
* FriendlyFandoms: With ''Series/KamenRiderFourze'', which is ''also'' about a HenshinHero with connections to space.
* GameBreaker: Has. Its. Own. ''[[GameBreaker/MegaManStarForce Page]]''.
* GeniusBonus:
** Most players don't know what "Laplace" refers to, or even how to pronounce it.
** The villain of the second game and her Dragon both draw from the mythology of the Tanabata festival. Their english names draw from the stars featured in the myth.
* HilariousInHindsight: Gemini Spark's reaction to the final battle in the anime can be summed up in basically two sentences.
-->WheresTheKaboom There was supposed to be an EarthShatteringKaboom!
* HoYay:
** Oh lord, the Gemini Spark chapter of Star Force, between Pat and Geo. The first part of which is more or less Pat and Geo going on a date together and then Geo shyly and awkwardly asking Pat if he wanted to be "Brothers" afterwards.
** Geo was extremely depressed over [[spoiler:Ace's death]].
** Geo and Jack in ''3''. More a case of FoeYay, it starts off with Geo trying to befriend Jack. Then Jack seems to start finally warming up to Geo after they hang out in swimsuits at the beach. Then after [[spoiler:TheReveal, Jack spends the rest of the game obsessed with trying to kill Geo (not defeat, ''kill''), only to fail utterly to stop Geo from ruining all his evil plans at the last moment... then within a few minutes, gives into Geo's will, leaves with his sister back to earth, and eventually works to save Geo's life after he's left out in space. And according to the credits images, does become at least friends with Geo.]]
** The anime had bits of it between Geo and [[InterspeciesRomance Omega]]-[[{{Squick}} Xis]]. The two most notable bits were [[PlayedForDrama Omega-Xis being moved to tears by Geo forgiving him for supposedly killing Geo's dad]] and [[PlayedForLaughs Omega-Xis commenting on how a comet reminded him of Geo's "lovely eyes" after his personality was affected by said comet's EM waves.]]
* MemeticBadass: [[http://georockman.net/site/images/wallpapers/capcom3/wp09_1280x960.jpg Goyouda Heiji]]. This trope was basically the fan response to that Wall Paper.
* {{Moe}}: Luna's DayInTheLimelight episode two-fer consists of her trying to learn how to cook for Rockman. She finally gets it down ([[LethalChef after a long string of failures]]), and presents it to Rockman only to find that her creation was ruined in the latest attack. Her pout is ''adorable''.
* MoralEventHorizon:
** Joker [[spoiler:vaporizing Luna. Sure, she gets better, but that changes nothing.]]
** [[spoiler:He laughs and pulls a WhatMeasureIsANonSuper , calling her "a stain upon the Earth." simply because she's a normal.]]
** In the anime, for Gemini, it's either when he [[spoiler: just starts killing the FM-ians, just when he kills Wolf, or when he kills ''his other half.'']]
* TheScrappy:
** Zack, thanks to the events of the start of the first game. He still suffers from it, but people have started to like him for his roles in the later games.
** In the western fandom, Luna garners a large hatedom, largely due to being the unpopular choice for the series' ShipToShipCombat (see DieForOurShip) and the tendency of those with ShippingGoggles to oversimplify/downplay or misconstrue her CharacterDevelopment. The rest of her haters are simply sick of the {{Tsundere}} archetype. This is averted in Japan, where she has as much popularity, if not more, than Sonia.
** On the other hand, Sonia [[EnsembleDarkhorse of all people]] gets a lot of hate in the second game for her contrived SuperDickery. This is mainly because she is one of the few characters who are genuinely friends with Geo and trusted him [[DefeatMeansFriendship after her introduction arc]].
** Solo is disliked for being a ReplacementScrappy for [[VideoGame/MegaManBattleNetwork [=Bass.EXE=]]], [[SoreLoser gets very obnoxious]] after losing many times to Megaman, and for having the strongest PlotArmor in the series.
* ScrappyMechanic:
** The ''[=SF1=]'' games had levels that fell into the same rut that many other NintendoDS games fell into early on, with level puzzles relying largely on Touch Screen gimmicks rather than button pressing.
** The ''[=SF2=]'' games did away with this at first except for the The FinalDungeon. Remember those sections where you get chased by Murian guards? If you touched them, you will initiate a minigame where you need to draw lines on the guard with the laggy touchscreen function. ''In less than 5 seconds.'' Otherwise, a fight ensues. They are rather tough with a lot of hitpoints. To make matters worse in order to even reach the FinalBoss you need to sneak through those guards. Lose the Le Mu fight and you have to cross the dreaded section all over again.
* ShipToShipCombat: Between Geo/Luna and Geo/Sonia shippers, sometimes elevating to idiotic heights.
* SophomoreSlump: The first game was decent, but most people have to agree the second was a fair step down... [[SurprisinglyImprovedSequel but the third was a much larger step up.]]
* ThatOneBoss: Listed on the [[ThatOneBoss/MegaMan TOB page for the franchise]].
* TheyChangedItNowItSucks: Well, it ''is'' Mega Man. One of the main issues the fandom had with the new series was the new battle system, which stripped out much of the logistic and strategic complexity of Battle Network in favor of gameplay that heavily relied on timing and reflexes. Its detractors refer to the new battle system as a watered-down imitation, while its fans have actually compared it to the reflex-based gameplay of the main series' timeline.
** Fans weren't in particular sure whether they preferred classic SF-Mega with War Rock's head for a blaster or new [=SF3=]-Mega with a much more streamlined ArmCannon.
** One of the main reasons for [=SF2=]'s not so good reception is due to straying too far from the core plot (no concern of space at all in contrast to the first and third games).
** One major complaint against [=SF3=] was how the modified battle system arbitrarily isolated some of the Battle Cards you drew each turn, especially the more powerful ones; this is almost universally recognized as a ScrappyMechaninc because of how it interrupts combos and general cohesiveness.
* TheyWastedAPerfectlyGoodPlot: Part of the criticism for the series, particularly the second game, was that it never seemed like the writers were truly taking advantage of both the setting and the characters. Part this can be seen in how the second game was handled, where it focused more on zany and silly scenarios instead of advancing the overall plot much of the time and for having some retreaded moments from the original game. It also wasted Solo's story arc by never allowing him to grow as a character.
* ViewerGenderConfusion: Pat (as in Patrick, not Patricia) is dressed in purple spandex, and wears a purple headband with long hair. His androgynous name was probably an intentional carryover from the Japanese version, where he was named Tsukasa, a common Japanese name for both genders. To further the point, the name Tsukasa is usually written in hiragana if it belongs to a girl, and kanji if it belongs to a boy. But Tsukasa Futaba TakesAThirdOption and writes his name in katakana. In fact, there's fanart featuring him as a girl that was produced ''before the first game came out''.
** How long did it take '''''YOU''''' to realize that Ken Suther was a guy? No points if it took learning his name for you to get the memo.
* {{Woolseyism}}: The original names of Lyra and Taurus--Harp and Ox--were changed to fit with the rest of the FM-ians' ThemeNaming. Though one wonders why Lyra and Sonia [[DubInducedPlotHole still wave change to form Harp Note.]]