YMMV / Mega Man (Classic)

  • Accidental Innuendo: Hard Man — as Seanbaby put it, "This guy's outfit looks like a frat boy's "Armored Penis" halloween costume, and his name makes you think of gay porn."
  • Alternative Character Interpretation: Commonly done by fans, which isn't surprising considering the borderline excuse plots of the games. One of the most common is interpreting Mega Man as a serial killer-esque character.
    • Quint is probably the absolute king of this trope, as he is almost so vague, people are bound to interpret him completely differently. MS Paint Masterpieces, in particular, depicts him as a Knight Templar.
    • This fan video offers a rather popular and twisted take on the series. Mega Man is a mindless, hypocritical psychopath who thoughtlessly slaughters robots by the hundreds because they stole some factories. The horrifying thing is, if you go off of the games and the games only, that's not entirely implausible. Bomb Man lampshades just how terrifying and disturbing of a person Mega Man would be viewed as in real life.
  • Annoying Video Game Helper: Eddie is very infamous for giving you the power up you don't need. Weapon Energy in a Robot Master level, which usually isn't long enough to warrant it, and a Health Pellet when you already have full health. The rare E-Tank or extra lives are always useful, though.
  • Anti-Climax Boss: Given his backstory, Quint should be one of the most epic bosses in the series. In practice, most intro bosses put up a better fight.
  • Archive Panic: Thirty-one games in the Classic era alone, not counting ports, remakes and mobile game releases.
  • Base-Breaking Character:
    • Bass. Regardless of opinions about the game itself, many agree he was the best thing to come from Mega Man 7, and there was much rejoicing indeed when he was announced as playable for 10. With that said, fan reception to him post-debut is mixed; either he's an interesting counterpart to Mega Man and gives Wily the chance to have a robot who can actually counter him, or he's a cliché anime rival with no interesting characteristics other than being Wily's anti-Mega Man. Or he could be considered a jealous, whiny brat.
    • Bad Boxart Mega Man is swiftly becoming this. First he was one of the iconic "what were they thinking" cases of Covers Always Lie. Then people started thinking it was funny. Then Capcom started making nods to it. Then it got progressively less funny. His appearance in Street Fighter X Tekken seems to have finally broken the base between "a bit of harmless comic relief" and "hasn't been funny in about six years."
  • Big Lipped Alligator Moment:
  • Common Knowledge:
    • Mega Man is, as far as the fandom at large is concerned, well aware that Proto Man is his "older brother". After all, Proto Man states such in Mega Man 7 before his Bonus Boss fight, and it's the case in the Ruby-Spears cartoon and the Archie comic, so it must be true! However, in the Japanese canon, Mega Man (or Rockman) remains unaware of their relationship, and the references to it made in 7 were added by the translators.
    • Many believe every Robot Master in the series was created by Dr. Wily, when this is only partially true. He created the rosters of 2, 5, 7 and 8 (and for the latter two, about half of them were modified from pre-existing robots), while the rosters of 1 and 9 were built by Dr. Light, 3's were a collaboration between Wily and Light, Cossack built the 4 group (though Wily extensively remodeled them), and the Robot Masters of 6 and 10 were each built by different creators.
    • Though Shadow Man's Mysterious Past has lead to in-universe speculation that he's a modified robot from space, nothing ever outright confirms if that's the case or not. Yet the idea of it being an absolute fact has ingrained itself in the minds of many fans, to where even the Archie comic depicted Shadow Man as unambiguously having been an alien robot.
  • Director Displacement: While he was the lead artist on all the games up to 8, Keiji Inafune didn't actually become the head designer until partway through production of 3. The first two games were designed by Akira Kitamura, while the third was initially designed by Masayoshi Kurokawa, who subsequently quit during production, forcing Inafune to take over.
  • Ensemble Dark Horse:
    • Proto Man, thus starting a tradition of red-colored side characters who steal the show whenever they appear.
    • Though not quite as popular as Proto Man, Roll is still very popular thanks to her kindhearted personality, her unique fighting style in Tatsunoko vs. Capcom, and her catchy theme song "Kaze Yo Tsutaete."
    • The Mega Man Killers. As if the fangasmic explosion of cheers when they were revealed as Bonus Bosses in 10 wasn't enough of a hint. Inafune himself considers Punk to be one of his favorite characters from the Classic series, and drew up the design for the Battle Network incarnation of the character.
    • If Dr. Cossack (and/or his daughter Kalinka) appears in any adaptation, especially outside of the game he actually was in, the fans WILL cheer.
      • Double points if Kalinka finds her way into a work based around Mega Man X. Triple points if she builds Axl.
    • Splash Woman is quite popular. We think you know why.
    • The Robot Masters in general tend to get a lot more love than the majority of one-shot bosses like Gleeok or the Armos Knights. It's probably their interesting designs, which ooze with character, and their catchy stage themes, which inevitably get associated with the Robots themselves. The Robot Masters of 1, 2 and 3 are especially popular, in accordance to their respective games. Cut Man, Guts Man, Shadow Man, Quick Man and Crash Man get special mention.
      • Out of all the Robot Masters, Guts Man and Cut Man are easily the most well-known (though with the former it definitely helps that the Metall enemies share his design motif, and bosses designed off of him keep popping up in later games).
    • Mega Man 4 gained mixed reaction from fans, but it had two cool-looking Robot Masters that became quite popular; Skull Man and Pharaoh Man. The latter became even more popular from his animated adaption.
    • I CAN'T DEFEAT AIRMAN!
    • Time Man is far more popular than Oil Man. When it was announced he'd appear in the Archie Comics adaptation, there was much rejoicing.
      • Oil Man is also fairly popular, just not to the extent of his buddy. The fans rejoiced when he was announced to be appearing in the comics, too, with a slight redesign that made him look cooler.
  • Epileptic Trees:
    • Fans believe the RT-55J enemy in Mega Man X is an upgrade of Auto (or is at least related to him), owing to their shared color schemes and its location near a Light Capsule, even in spite of external material explaining it as a sumo wrestler robot with no mention of it being related to Dr. Light in any way.
    • People keep trying to link the Evil Energy in 8 and the Roboenza virus in 10 to both each other, and Mega Man X's Maverick Virus.
    • The various alien robots in the series, such as the Stardroids, Duo, and (possibly) Shadow Man, are often thought to be related. The Archie comic even took this and ran with it.
  • Even Better Sequel:
    • Mega Man 2 is considered one of the textbook examples in gaming history. It took everything that was great about the first one and improved upon it, and took out the things that didn't work or didn't matter. It was also less difficult, providing a difficult but not frustrating challenge.
    • About half the fandom believes 3 is even better than 2.
    • Some fans consider 4 to be the most balanced entry of the NES games, even compared to the above, thanks to a more balanced weapon roster and lack of major difficulty spikes like in the first three games..
  • Evil is Sexy:
  • Fanon:
  • Fanon Discontinuity:
    • Many fans disregard all the entries not produced in the 8-bit style (meaning 7, 8, and Mega Man & Bass). Some of the more hardcore fans prefer to think that Dr. Wily got fatally crushed in 3 and so ignore everything from 4 onward.
    • On the spin-off side of things, Rockman & Forte: Challenger From the Future and both PC entries are often ignored, due to questionable Robot Master designs (most infamously in the former), poorly-written stories (even by the series' standards), and being all-around mediocre games.
    • Just try to tell some fans that Quint isn't a Copy Robot like they insist.
  • Fridge Brilliance: The Wily Capsule schtick. Just think back to what almost happened to him at the end of 3.
  • Game Breaker: The series has enough to warrant a page unto itself.
  • Good Bad Bugs: A glitch in earlier games allowed you to make specific enemies disappear by aligning the place where they turned around at the edge of the screen. Very handy with those Goddamn Bats that moved across the ground quickly when you were level with them and were too short to be hit by the peashooter.
    • In the first Mega Man game, you could use any weapon (most often the Elec Beam) to repeatedly damage a boss by pausing the game frequently while the beam is in collision. Really handy for getting past the Yellow Devil.
    • In the NES games, if a weapon took more than one shot to use a unit from the weapon energy bar, you could more or less use it infinitely by pausing between shots.
  • Hilarious in Hindsight:
  • "Holy Shit!" Quotient: Bass's ending in The Power Fighters 2; Wily gloats to Bass about a robot he's working on that will surpass Bass and destroy Mega Man, and lowers the blueprints for Bass to see. It's Zero.
  • It Was His Sled:
    • "Who is Proto Man again?" If you're asking yourself that, why are you on this page in the first place?
    • Dr. Wily is the villain of every game, even if it seems like someone else is at first.
    • If you play 7 now, you'll probably already know just what Bass's deal is.
  • Jerkass Woobie: Bass. He was created to do one thing specifically (Kill Mega Man), but he's done nothing but fail and get effectively disowned by his father. He has Proto Man's independent spirit, alienating him from his creator, but because of his Hot-Blooded nature and obsession with killing Rock, he can't find any sort of absolution with Light either. Wily even calls Zero his greatest creation to Bass's face, making him The Unfavorite. As a Robot Master and not a Reploid, it's In the Blood for him to want to fight Mega Man without much he can do about it. It's hard to have any sympathy for him at times, but he's very high on the list of characters that need a really, really big hug.
  • Launcher of a Thousand Ships: Roll and Splash Woman, due to being the only female Robot Masters in the entire series.
  • Memetic Badass:
  • Memetic Loser:
    • Bubble Man is one both in and out of universe. Not only is his theme bubbles, but he's saddled with the Bubble Lead, one of the silliest weapons in the franchise.
    • Top Man, due to having a similarly ridiculous theme and having one of the hardest weapons to use in the series.
    • Spring Man is a distant third due to the inherent goofiness of his concept, which was brought to many a fan's attention in this fan animation. Said video, on the other hand, also managed to turn Spring Man into a strangely endearing character because of how silly his design is.
  • Memetic Mutation:
  • Mis-blamed: A lot of fans chastise Capcom for "running out of ideas" for later Robot Masters, without knowing that Capcom didn't make most of them. They're fan designs chosen by Capcom. If the fans have anyone to blame for the odd Robot Master choices, it's themselves.
  • Moral Event Horizon: Wily either crossed it when he kidnapped Kalinka and forced her dad to work for him, or posthumously in the next series.
  • Most Annoying Sound:
    • The death sound: Pow pow pow pow pow! You will hear it a lot.
    • The soundtrack for the Game Boy version of Mega Man II suffers from excruciatingly high-pitched instrumentation in just about all of the background music. It's proven to be a popular subject for remixes over the years, and most of these have actually been very well-received by fans, with the common consensus being that while the game's composer might have known what he was doing from a musical standpoint, he did an absolutely terrible job of executing it.
  • Most Wonderful Sound: While Pow pow pow pow pow! is horrible when it means you're dead, it becomes this when it's an enemy Robot Master dying.
  • Polished Port: Mega Man: The Wily Wars for the Sega Genesis. It takes the first three games NES games and give them enhanced 16-bit graphics and updated sound effects, cranked up the difficulty, adds a save feature, and adds an all-new Wily Tower game once unlocked.
  • Porting Disaster:
    • The images featured in the ending credits of Mega Man 7 were missing in all three versions of Anniversary Collection because the developers (Atomic Planet) couldn't figure out how to properly emulate the Mode-7 features of the SNES. The Nintendo GameCube version of Anniversary Collection also received flak for switching the shoot and jump buttons. Regardless, the ports of these games are still very playable, and it was nice to not have the music get muddled by certain sound effects, as well as removing the sprite flickering. Having an actual save feature while keeping the password feature for the first seven games was also appreciated.
    • The GBA port of & Bass made Bass's dash far more difficult to perform due to the lack of a dedicated dash button.
    • The European version of Mega Man 4 was rendered near-unplayable due to severe PAL slowdown. The Virtual Console re-release fixes it somewhat, but it can still be noticeable when there are a lot of enemies on the screen.
    • The mobile ports of the NES games, which are probably the laziest Mega Man ports ever released (somehow even beating out the infamous Mega Man X port). The controls are imprecise and unresponsive (unforgivable offenses with the degree of precision these games require), but even worse, all six games run like molasses even when nothing but Mega Man himself is on the screen, despite numerous areas where the graphics have been noticeably downgraded from the original games.note  And, seemingly just to rub salt in the wound, they're priced at $1.99... for each game. The entire affair just reeks of half-heartedness, and with no other plans for the Blue Bomber's 30th anniversary, it seems to be the final nail in the poor guy's coffin.
  • Rescued from the Scrappy Heap: When first unveiled, Sheep Man was widely hated due to being seen as dumb and overly-childish. However after the game came out, he ended up becoming quite popular due to his powers, stage design, and Narm Charm factor.
  • Rooting for the Empire: Due to their distinctive designs and personalities, many fans find the Robot Masters more likable and interesting than Mega Man.
  • Scrappy Mechanic:
    • Or rather the Scrappy Mechanic being the lack of a mechanic. Some complaints against 9 and 10 are leveled at the lack of the slide and charge shot mechanics to make the games more like series darling Mega Man 2.
    • If you die to a boss, more often not you're dumped back at a one-way hallway between the main body of the stage and the boss room, minus whatever weapon energy you used up. You may end up having to use the far weaker Mega Buster over whatever weakness-hitting weapon you were using.
  • Scrappy Weapon: Due to how many entries there are in this series, there will always be one or two weapons in each game that aren't very good.
    • The Power Stone from Mega Man 5. It creates three or four rocks that make circles around the screen until they fly out of bounds. The problem? It never works like you'd want it to. It's very hard to hit anything with it and it's not as powerful as you'd think it is, making it one of the worst shield-type Special Weapons—if not the worst.
  • Surprisingly Improved Sequel: 8 was considered passable at best, and the Classic series sputtered to a halt after it and Mega Man & Bass until Mega Man 9 was finally released.
  • That One Achievement: Mega Man Legacy Collection has two related to challenges:
  • That One Attack: The Wily Capsule in 7 probably wouldn't have his That One Boss status if it wasn't for that damn quadruple homing shot that required either pure luck or superhuman reflexes to dodge.
  • That One Boss: It has its own freaking page! The single most infamous one is without a doubt THE YELLOW DEVIL, who has destroyed many a player's childhood.
  • The Scrappy:
    • Back in the day, if there's was ever a Robot Master that was cited as an example that Capcom needed to stop making Mega Man games, it was usually Dust Man.
    • Sheep Man also got this at first, though the sentiment has largely died down.
    • Toad Man also receives accusations of this.
  • They Wasted a Perfectly Good Plot:
    • The second Game Boy game: Doctor Wily stole a time machine, travels thirty years into the future, and kidnaps the future Mega Man, and reprograms him to a Mega Man Killer named Quint. What does this brilliant paradox-causing plan amount to? His boss fight consists of him jumping around on a pogo stick/jackhammer. With no given explanation as to what happens after you defeat him, although he shows up briefly with the rest of the Killers in V. Although there is some good fan fiction speculating on whether this is an alternate timeline that was changed, or part of what caused all the Classic characters to disappear for the X timeline.
    • Navi Mode in the 3 and 4 remakes. Not so much the concept, but rather the execution. The beings used as Mission Control for those two games each induce a Late-Arrival Spoiler. Proto Man in 3, who you fight on 4 occasions, and Kalinka in 4, who's been kidnapped. How'd she get to the radio room? Though it's kind of hard to have someone different in 4 due to the fact that Proto was rescuing Kalinka. The only option left would be Roll reprising from 2.
      But what makes Navi Mode in 3 a wasted feature is the person that could've been Mission Control. None other than the supposedly-reformed Dr. Albert Wily. Phase 1: He genuinely wants to secure the crystals, but his robots have secured them. Still, it's better to side with Mega Man here to keep Dr. Light's trust. Phase 2: With his 2nd batch stalling Mega Man, he still gives helpful messages to stall for time while he personally secures the crystals. Phase 3: Now that the plot is ripe, Dr. Wily could engage in Evil Gloating due to the fact that he still has Mega Man's comm frequency... and perhaps a key distraction here and there...
    • Mega Man 3, Mega Man V, and Mega Man 8 all introduce some level of alien involvement or presence, however the series never expands on this, and in fact, that there were/are alien robots in the universe is completely forgotten by the time Mega Man X and beyond came along.
  • Uncanny Valley: As a general rule, Mega Man does not look good when realistically rendered, but since laughably ugly boxarts quickly became a beloved series tradition, Capcom has naturally rendered him so for kicks a good number of times. One "classic" example.
    • To be fair, at least Mega Man art is funny-ugly, not scary-ugly as most Uncanny Valley examples are. And seriously, how can you not laugh at Mega Man smiling mischievously while shooting out an enemy's genitals?
      • Then again, Capcom does need to consider effects on sales when designing boxes. You can find genuine Nightmare Fuel in certain fan art. You need to register to see that; there is no known way to unsee it.
  • Unfortunate Character Design:
    • Some take note of Hard Man's strong resemblance to a beer keg.
      • The character's costume, along with his name, gives him rather phallic undertones.
    • Bass could be considered this, because the fandom has taken him the wrong way.
    • And then there's Oil Man, who originally resembled a blackface stereotype from the 1920s before his colors were changed overseas to hide it.
  • What an Idiot: Mega Man 9 has the Blue Bomber tricked by Dr. Wily where he believes that Dr. Light has fallen ill. Proto Man appears and flat out tells Mega Man that the Dr. Light in the cell is a robot. What does Mega Man do? He ignores Proto Man's warning on the assumption that the robot may be the real Dr. Light. Mega Man gets electrocuted as a result while Dr. Wily escapes and sets the castle to self destruct.
    • Proto Man also gets this as he watches all this happen and refuses to lift a finger, just to make a point.
  • The Woobie:
    • Many of the Robot Masters who are reprogrammed into villains by Wily. The Robot Masters from Mega Man 9 stand out, since they were about to be scrapped for parts when Wily enslaved them.
    • Bubble Man, who can't walk well due to his design and has the worst weapon ever. Wily could fix his walking problems, but doesn't because he thinks it's funny.
    • Dr. Cossack, a nice guy who Wily sets up as the Red Herring for his latest scheme by kidnapping the man's daughter. That's just low.
    • Dynamo Man from Mega Man & Bass used to have a job giving school children tours of a power plant. After King replaced his power generator to convert him into a Walking Wasteland (its energy output made him lethal to be around), he resented humanity for avoiding him and leaving him in isolation.
    • Also from Mega Man & Bass is Burner Man, whom King motivated to burn a forest to the ground daily by making him believe that if he didn't, a non-existent bomb inside him would blow up, destroying him.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MegaManClassic