YMMV / Medal of Honor

  • Crowning Music of Awesome - The first game's score was... massively theatrical.
  • Demonic Spiders: The guard dogs from the very first game. This is upped in the Medal Of Honor: Underground bonus campaign "Panzerknacker Unleashed". The attack dogs there can only be killed by 9 pistol shots (the .45 only carries 8 bullets), two shotgun blasts or a grenade. The last two are very rare to find.
  • Fridge Brilliance: Generally, the first level in any game is an easy one. But Frontline's version of Omaha Beach will kill you, repeatedly, if you don't take the right path, and it's not explicitly marked so it's pretty much guaranteed to require at least a few restarts. One suspects they did this (killing you a lot) on purpose to represent what storming that beach really meant.
  • Genius Bonus: Rising Sun features the real-world Raffles Hotel as a Japanese stronghold. It was the same place where the Singapore Sling cocktail was created (which is the missions namesake).
  • Memetic Badass: Jimmy Patterson. Although, let's face it, his badassery is practically Canon.
  • Memetic Mutation: The Bread Is Deliciousnote 
    • Your Disguise Has Been Blownnote 
  • Most Wonderful Sound: The firing sound of the stationary turret in the first game.
  • Narm: The opening level of Rising Sun puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.
  • That One Level: The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely Respawning Enemies with little cover) in Frontline; Escape from Trondheim, Sniper's Last Stand and The Communications Blackout in Allied Assault, etc. Especially Sniper's Last Stand, where you might as well bind quicksave and quickload to the left and right mouse buttons. Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an Escort Mission with a bunch of apparently suicidal engineers who constantly run on ahead of you. The next part isn't an better: you have to drive a King Tiger tank through enemy territory, and in it Crew of One is deconstructed to annoying effect despite there being a full crew: the tank doesn't have a machine gun, so all you have to defend yourself with is the main gun, which is ridiculously slow at reloading. Save Scumming is mandatory to get past any section where Germans with Panzerschreks appear in any number above one.
    • Panzerknacker Unleashed from MOH Underground. The first level had dogs that could be killed by 8 pistol shots or one shotgun blast. The 2nd level had zombies armed with automatics and ridiculous accuracy that explode when killed as well as armored knights that are always charging at you.
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