YMMV / Mario & Luigi: Partners in Time


  • Anticlimax Boss: The Post-Final Boss against Shrowser is more of a fairly easy dodging minigame than an actual fight, a letdown coming off the heels of two incredibly tough final bosses and a poor conclusion to the threat of the Shroob invasion.
  • Awesome Music: See here.
  • Base-Breaking Character: Stuffwell. Some love him for his adorable design, funny dialogue, and for acting as the Bros.' suitcase. Others dislike his constant interjections into cutscenes and for being responsible for the massive amount of tutorials in the first part of the game.
  • Breather Level: In contrast to the boss fight, Thwomp Volcano is a rather short level and has brief minigames that you can repeat to get beans. The mini-boss isn't even evil and simply attacks you for putting a funk in her rocky husband.
  • Contested Sequel: While generally agreed to be at least enjoyable, many fans consider this game the weakest in the series, mostly because of its high linearity (which isn't helped by the lack of an interconnected overworld like the other games, instead having a Hub Level), often excessively long boss battles, turning the Bros. Attacks into consumable Bros. Items and removing Bros. Points (although nowhere near as bad as in later Paper Mario games, like said below), that there's absolutely nothing to do after clearing the game, etc. However, many fans say instead that it's the best of the series, mainly for its Darker and Edgier storyline, or its relatively fast-paced nature compared to the other games. All of this said, the consensus seems to be that it's an okay game on its own, if not excellent.
  • Demonic Spiders:
    • Elite Boom Guys. They are very fast at the time of attacking, hit fairly hard, and can even fake-out so you jump at the wrong time, making their attack unavoidable.
    • Fly Guys. They carry bombs with a timer on them. When they attack, they fly to the top of the screen and drop the bomb on the Bros, which must be hammered back. The problem is, there's very little room for error, so if you fail, the bomb will hit you, either doing fairly large damage and possibly making you dizzy, or exploding and doing VERY large damage and almost ensuring you'll be confused, making you easy target for other enemies. At least their other attack is fairly easy to dodge.
    • Piranha Planets. Great amounts of HP, large attack stat and unpredictability (one attack is almost a carbon-copy of the Fly Guys mentioned above, while the other requires alternating button mashing) make them very hard enemies.
    • Shroob Rexes. These guys hit hard, and if you don't reduce their stature with jumping attacks in time, they'll have an unavoidable attack that will deplete a large chunk of your HP. Oh, and they appear along other Shroob Rexes and Yellow Bubbles (see Goddamned Bats below for more information).
  • Ending Fatigue: No fewer than three "final bosses", two of which having WAY too many hit points. And then a Post-Final Boss after this.
  • Game-Breaker: Copy Flowers and Trampolines. The general idea of both is the same: with proper timing for the actions commands, you can keep going indefinitely, making it possible to deal stupidly large amounts of damage to enemies with one use. Add to that the Ulti-free Badge, which gives you unlimited Bros. Items for that character, and you can enhance that with Red Peppers to jack up your offense.
  • Goddamned Bats:
    • Shroids. They have one attack that is very annoying. It takes two flags, and the bros must jump/do nothing depending on color raised, performs this multiple times (up to six), and one failure results in an unavoidable attack. Also, it may summon a UFO that drops a spikeball, countering this causes the Shroid to malfunction. This means the "flag" attack from earlier is reversed- the other brother needs to jump for each flag raise. Fun.
    • Ghoul Guys. Not very hard to kill, but they can sacrifice themselves to make a Fusion Dance with another enemy in the field, making it much more stronger, faster and resistant.
    • The Skellokeys are just like normal Pokeys... except they are spiny enemies, meaning you must destroy their lower sections first, one by one, unless you don't wanna waste one of your Bros. Items. Their attacks are also very unpredictable and generally appear only for the babies, which aren't the best fighters in solo mode.
    • Thwacks and Wonder Thwacks. They appear in fairly large groups (up to eight) and can call even more of them, making them fairly large annoyances.
    • Love Bubbles and their upgraded versions, Soul Bubbles. Very unpredictable attack patterns and the ability to heal other enemies make fighting against them a tough task.
  • Good Bad Bugs: In the underground area under Gritzy Desert, there's a floating platform in one room. If you have just Luigi jump onto it, and then stop moving, the bros begin spazzing out and teleporting around, potentially ending up in a hill and getting stuck or separating the bros across the room. If you do get stuck, there was a Save Block in the last room, so there shouldn't be too much progress lost.
  • Hilarious in Hindsight:
    • The entire plot of this game centers around the Marios and Bowser fighting off aliens. Fifteen years prior, an episode of The Adventures of Super Mario Bros. 3 had the entire Mushroom Kingdom, including the Koopas, panicked about an alien invasion. Turns out those "aliens" were just a human family from the real world.
    • The Super Mario Bros. Super Show episode "Two Plumbers and a Baby" involves Peach getting transformed into a baby after falling in the Fountain of Youth. Sixteen years later, Baby Peach makes her first canon appearance in this game; coincidentally, Toadsworth at one point even believes his past self has transformed Peach into a baby to kidnap her.
  • It's the Same, Now It Sucks: Some critics felt the gameplay didn't innovate enough, being essentially Superstar Saga with a more linear overworld and babies tagging along. Adding fuel to the fire was the only segment utilizing the DS's touch screen, which felt tacked on.
  • Memetic Mutation: After the release of Splatoon before the release of the Virtual Console version, many people joke on Miiverse that Nintendo had been planning about making Splatoon for over ten years through Young E. Gadd's comment.
    Young E. Gadd: I have an inkling I'll be seeing you again soon... Bye!
  • Moral Event Horizon: Princess Shroob crosses it when she feeds Peach to Petey Piranha in front of an entire Shroob audience.
  • Most Annoying Sound: Baby Mario and Luigi's crying is so bad it even annoys their adult counterparts and then there's Baby Peach's crying which even rivals the other two. Baby Bowser himself gets fed up with Baby Peach's crying and decides to do what she wants.
  • Narm: The destruction of Hollijolli Village can come across this. Evidently, the developers decided the Shroobs should literally destroy Christmas to convince us they're evil — yes, really.
  • Nightmare Fuel: Enough for its own page.
  • Padding: Bosses having far too much HP. This was notably only done in the American version, with the European and Japanese versions (which actually came out after the American version) being more reasonable. For example, Princess Shroob has 1700 HP in the Japanese version, because they knew a boss constantly protecting herself with a barrier did NOT need 3000 HP.
  • Porting Disaster: The Wii U Virtual Console release. Like all DS games on the Wii U Virtual Console, the default screen setting is an INCREDIBLY tiny virtual representation of a DS that you can barely see unless you're staring at the Gamepad, and even then you can barely see it. And the only ways to increase the screen sizes involve separating the screens in some way, either by enlarging one screen and putting the other screen next to it on the side, or by having the top screen of the DS on the TV screen and the bottom screen on the Gamepad. On most DS releases on the Wii U Virtual Console, this isn't really a problem, but in this game, 80% of battles have attacks that go across both screens (from both the Bros. and the enemies and bosses), so if you set it up any other way than the default it becomes impossible to counter or use attacks properly, and if you use the default settings you can barely see any of it anyway. This makes the game almost completely unplayable on the Wii U Virtual Console release.
  • The Scrappy: The Stargate gets a lot of hate for being an unreasonable Jerkass to Luigi. Even though he later admits that he was only doing it to see if Mario would defend him, his cruelty to just Luigi (i.e. honest-to-goodness gaslighting the poor guy by giving him three options to answer a question, calling them all wrong, declaring the answer an unavailable fourth option, and accusing Luigi of lying when he points out that said fourth option did not exist for him to pick) rubbed fans the wrong way.
  • So Okay, It's Average: The general reaction towards the game. While having excellent writing and characterization as well as an interesting Darker and Edgier spin on the formula, the game is let down by extremely linear progression and area design as well as overly long boss battles, along with the Bros. Attacks becoming one-use items and nothing to do after the game's completion. However, most fans feel that the game isn't bad by any means, and can be enjoyable at least for a single playthrough.
  • Sophomore Slump: While still thought of as a good game, many fans consider this one weaker than Superstar Saga, due to the fully explorable world being replaced with a more linear set-up and due to the controls getting a little convoluted what with all the switching back and forth between A/B and X/Y. Probably the reason Bowser's Inside Story returned to the explorable world and kept the A/B and X/Y portions completely separate.
  • Squick:
    • There's an organic structure leaking water like a fountain inside Yoob's lower gastrointestinal system that you need to make Baby Mario drink from. This doesn't go unnoticed in the official strategy guide, which refers to it as "delicious Yoob water". Blecch.
    • Again regarding Yoob, you are able to have the baby Bros. drill into his flesh while inside of him. To make this even more gross, Yoob winces in pain on the map screen every time you do this. Because there are a lot of Beans inside of Yoob, you'll be doing this a lot.
  • That One Boss:
    • The battle against Bowser and his younger self is surprisingly difficult compared to the previous bosses, since their attacks are somewhat difficult to dodge, they utilize combination attacks with several fake outs, and they hit HARD. Add the fact that they heal each other almost every time, and you hav a true climatic boss of a volcano.
    • Also, Petey Piranha, while not as hard as the battle in Thwomp Volcano, switches between being flying and spiked and takes some time to learn the tell for his flying attacks. Also, he's one of only three bosses in the game who is only one target to attack multiple times a turn. It should be noted that the Bowsers and Petey are the two Climax Bosses.
  • The Woobie:
    • Peach. It's one thing to have Bowser kidnap her knowing Mario will routinely rescue her, but here a hostile alien race doesn't have the same concern for her as Bowser to keep her unharmed, at one point feeding her to Petey Piranha for a quick laugh. Also, while Bowser would only storm into her castle and kidnap her, the Shroobs are the first antagonists to attack her entire kingdom, and she's powerless to stop them.
    • Luigi spends the entire game accumulating physical and emotional abuse from the enemies, the characters, the setting, his main allies, and then there's the jerkass called the Stargate.
  • Woolseyism: Let's face it, would this game really have the Hammer Bros. talking in 1337 in the Japanese version, saying things like "ROFL" or "PWN"? note 

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