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YMMV: Madden NFL
  • Awesome Music: The theme song from the Genesis/Megadrive version.
    • Don't forget about Madden 95 and 96 actually having the NFL on Fox theme music!
  • Complacent Gaming Syndrome: In every iteration, there is usually one team that is considered the best and attracts the majority of players. Commonly, this is a team with an elite defense and at least one dominant receiver. In Madden 13, San Francisco fits that bill.
  • Dork Age: During the PS2/XBOX/GC era, Madden was not only one of the best-selling series in gaming, but also one of its best regarded in terms of quality. However, that quality took a dip with the jump to the next generation, as EA Sports, by their own admission, had issues bringing their games up to snuff with the new technology and consoles for several years. Although some iterations have reviewed and sold relatively well in the PS3/360 generation, others have not (Madden 25 had a 40% drop in year-to-year launch sales over the previous iteration) and the sales and scores have not yet hit the peaks of its heyday in the early-to-mid-2000s, while the brand has become a punching bag among gamers on the Internet. Despite improved gameplay, long-persistant problems such as canned animation and lax defensive-back AI still remain due to the weaker foundation the game engine was built on, and fans have been outspoken over features and details — such as field degradation and Owner Mode — mysteriously disappearing and re-appearing year-to-year.
  • Game Breaker: Some plays will always work, no matter what defense is called, because they exploit holes in the AI. There has been an enormous Internet argument raging for years over whether this is appropriate play or not.
    • Some teams are so insanely good that it is nearly impossible to beat an experienced player who decides to use them against you. The Falcons in Madden 2004 are the most infamous of them, but any Colts team that includes Peyton Manning is going to be this from year to year. Time will tell if the Broncos in Madden 13 will be the same.
    • The Hall of Fame edition of Madden 12 also comes with some of the most infamous game breakers in series history included as a special bonus.
  • Good Bad Bugs: Depending on whether you're using them or being victimized. A short list includes Rocket Catching (the wide receiver gets a speed burst to catch the ball), Jetpacking (the WR jumps several feet in the air, higher than their ratings deserve), or the WR snap glitch (The center snaps the ball directly sideways to a wide receiver).
    • Don't forget the infamous "Aaron Brooks glitch," where the QB would sometimes, inexplicably, launch the ball in the complete opposite direction. (Named for former Saints QA Aaron Brooks, who once did something similar in an actual game.)
    • In one roster update, the developers mistakenly listed one player as 6 inches tall instead of feet. He was still able to interact with the rest of the players as if he was full-sized, which led to some hilarious animations.
    • The ambulance in John Madden Football '92, which can end up inadvertently running over other players while tending to the injured player.
    • In Madden 25's Connected Franchise mode, one of the fictional head coaches you can hire is Tomas Single. Sometimes in the middle of the game, his face will vertically stretch and his eyes will become blank.
  • Harsher in Hindsight: The memetic Darren Sharper Madden videos put up by Demetry James on YouTube ("HARDEST HITTING SAFETY IN THE LEEEEEAAAAGUUUUEEEE!!!"); Sharper was arrested in 2014 and charged with several counts of rape and sexual assault over the years, with each victim claiming they were drugged via laced drinks by Sharper beforehand.
  • Hype Aversion: Madden is undoubtedly the single most popular multi-platform franchise, but there are some people who will refuse to play it precisely because of that popularity.
  • It's the Same, Now It Sucks: Just about every game that has only token gameplay changes over the last installment. The game has essentially fallen into Broken Base territory, with many people complaining that the game is too similar. But since people have been playing virtually the same game for ten years, there would be a significant backlash if it changed. Furthermore, some Madden veterans hold that this is complaining about games you don't play, since those seemingly "token" changes can have significant effects on the Metagame, much like in fighting games where hit boxes and special-move priority are undiscovered by non-hardcore fans but are vital to high-level play. And, of course, there are only so many changes that can be made to something based on a real-life game with a concrete set of rules and play.
  • Just Here for Godzilla: This game is so popular that there are a not-insignificant number of people who buy game systems just to play it, and never play anything else.
    • On the flip side, the pre-order bonus for the $100 Madden 25 Anniversary edition was a yearlong subscription for NFL Sunday Ticket. Which usually costs $300 + a Direc TV subscription on its own. Many people bought it just for Sunday Ticket and promptly sold the game itself.
  • Memetic Mutation: "Oh shit, DARREN SHARPER! One of the most hardest hittingest safeties in da league!" (NSFW)
    • "FUCK YOU GUMBY!"
    • "BITCH! WOOOOOOOOOO! GIMME DAT FUCKIN ROCK!"
    • Hold My Diiiiiiick!
    • Whenever a real-life NFL player makes a big play, it is now customary for someone on a forum to say that "PLAYER X PUT DA TEAM ON HIS BACK DO"
    • Greg Jennings said that defensive backs will yell "put the team on his back do" at him, even when he makes a big play against said player.
    • Fans took to calling the Madden hologram in Madden 11's virtual trainer mode as Jedi Madden.
  • Misblamed: 2K supporters tend to blame EA for buying out the NFL license as a way to kill 2K's series. In reality, the NFL put up the license exclusively for sale as part of a movement to solidify all their merchandise under one individual company per medium, and it wasn't like EA was going to lowball an offer for their most lucrative franchise...
  • Older Than They Think: Much like Call of Duty: Ghosts boasting about the interactive fish, Madden 25 boasted having an interactive sideline that would react to actions like real actual people, despite the fact that their former competitor showed off that feature a few years ago. To twist the knife further, Madden 25's own interactive sideline looks pretty static compared to 2k8's.
  • Scrappy Mechanic: Virtually every front office mechanic. Users cannot design their own contracts, and Madden assumes you want all deals to be backloaded. Teams can only sign their players to extensions during the last year of their contract, and not every player is even available to speak to until just before free agency (where you have one shot to sign them or they get dumped in the FA pool). There are no collective scouting events such as college "pro days" or the NFL combine, forcing users to scout every attribute of every player they are interested in drafting. Users cannot create a draft board, forcing them to find the player they want to draft and compare him to other players on the fly while under the 2 minute clock. And so on and so on.
  • Scrub: A long-running debate among fans of the series is how much players are expected to hew to real-life football strategy (punt on 4th down, no unnecessary 2-point conversions, etc). Some versions of the game actually have an optional toggle that bans these types of strategies.
  • Suspiciously Similar Song: In the real NFL, many stadiums play the "Final Jeopardy!" music while the refs perform reviews. In Madden, they play a version that is close, but not quite. A knock off of Zombie Nation - Kernkraft 400 can also be heard as well.
    • In Madden 11, they actually did license out the classic Jeopardy! music.
  • They Changed It, Now It Sucks: The new art style of Madden 10 on the Wii, PS2, and PSP. Cue cries of "ruined!".
    • To change a multi-platform game for the Wii and/or PS2 is actually more common than you think; the Wii and PS2 have less processing power than the other consoles do, so they come up with similar version that can have different features, and often less complex graphics. Take the Ghostbusters game for instance. There was a version out for the PS3, Xbox 360 and PC. These versions had more realistic graphics and a longer story mode. The version for the Wii and PS2 had more stylised, "cartoony" graphics, a couple of different weapons, and a different story mode.
    • Similarly, some features have an annoying tendency to disappear between iterations, leading some to suggest that they are being deliberately held back.
  • They Just Didn't Care: The only explanation for the continued injured reserve bug (where a player could be placed on injured reserve but would still take up an active roster spot) is laziness or apathy. Apparently fixed in Madden 12, though hackers found a workaround for earlier versions.
  • Unfortunate Implications: In Madden 11, the winning Super Bowl team is shown visiting Barack Obama at the White House in a postgame cutscene. However, this same scene would play with Obama no matter how many seasons the player ran through - showing that Obama apparently seized power in perpetuity in the Madden-verse.

alternative title(s): John Madden Football
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