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* ShockingMoments: The reveal of an HD remaster coming in 2024 was surprising to some, considering both ''Dark Moon'''s reputation as a ContestedSequel and the fact that the Nintendo Switch already has [[VideoGame/LuigisMansion3 its own acclaimed entry]] in the series.
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* ShockingMoments: The reveal of an HD remaster coming in 2024 was surprising to some, considering both ''Dark Moon'''s reputation as a ContestedSequel and the fact that the Nintendo Switch already has [[VideoGame/LuigisMansion3 its own acclaimed entry]] in the series.
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Not really. On the surface, it seems sympathetic… until you remember that he’s now experimenting on and torturing his minions, and he pretty much loses any sympathy when he goes full Omnicidal Maniac near the end. His Sanity Slippage doesn’t make him sympathetic, it just makes him terrifyingly petty.


* {{Tearjerker}}: It's a little hard not to feel sorry for King Boo here. In the first game, while he was a villain, he had somewhat noble motives; avenging all the Boos Mario and Luigi have harassed over the years during their battles with Bowser. He even explicitly calls them his friends. Unfortunately, the one-two punch of being defeated by Luigi and trapped in a painting caused a ''major'' SanitySlippage, becoming hard-focused on revenge against Luigi and losing his caring side. He may have been a bastard before, but watching him go from a protective ruler to a mad tyrant is ''rough.''
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*{{Tearjerker}}: It's a little hard not to feel sorry for King Boo here. In the first game, while he was a villain, he had somewhat noble motives; avenging all the Boos Mario and Luigi have harassed over the years during their battles with Bowser. He even explicitly calls them his friends. Unfortunately, the one-two punch of being defeated by Luigi and trapped in a painting caused a ''major'' SanitySlippage, becoming hard-focused on revenge against Luigi and losing his caring side. He may have been a bastard before, but watching him go from a protective ruler to a mad tyrant is ''rough.''

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Seinfeld Is Unfunny is now a disambiguation page.


* OnceOriginalNowCommon: After ''VideoGame/LuigisMansion3'' came out, many of the mechanics from this game are directly imported into that one, making it harder to appreciate what this game did add to the series as a result, such as the refined Stro-bulb mechanics and the introduction of the Dark-Light Device to solve puzzles, all of which were refined even further in ''3''.



* SeinfeldIsUnfunny: After ''VideoGame/LuigisMansion3'' came out, many of the mechanics from this game are directly imported into that one, making it harder to appreciate what this game did add to the series as a result, such as the refined Stro-bulb mechanics and the introduction of the Dark-Light Device to solve puzzles, all of which were refined even further in ''3''.
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* CompleteMonster: See [[YMMV/LuigisMansion here]].

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* CompleteMonster: [[TheGhostKing King Boo]]. See [[YMMV/LuigisMansion [[YMMV/LuigisMansionSeries here]].

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** One of the first game's most major flaws was its [[ItsShortSoItSucks short length]]. Thankfully ''Dark Moon'' was quick to fix this.

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** One of the first game's most major flaws was its [[ItsShortSoItSucks short length]]. Thankfully Thankfully, ''Dark Moon'' was quick to fix this.this, giving the player no less than five haunted buildings to explore.


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** The Boo capturing mechanic is generally regarded among the original game's biggest flaws, being time-consuming and often confusing. In this game, not only is the process much more straightforward, but they're no longer necessary to progress, made into completely optional collectables that only unlock bonus missions.

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LM 2 definitely has Freedom of exploration, and was still being criticised, LM 3 did not start anything new there. This just reads like "LM 3 is better, here's why, and never expands on what LM 2 even did for content".


* FranchiseOriginalSin: By far the biggest complaint the game receives is its mission based structure, which many people felt took away the sense of exploration and made the game more linear; forgetting the first game was also quite linear [[note]] Barring some of Mario’s belongings, everything needed to progress was obtained in the same order and you were generally railroaded down a single route through each area. [[/note]]. However the first game did a better job disguising its linearity since it didn’t explicitly tell you where to go next and didn’t lock off certain parts of the mansion that weren’t needed at that moment.
* GeniusBonus:

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* FranchiseOriginalSin: By far the biggest complaint the game receives received is its mission based structure, which many people felt took away the sense of exploration and made the game more linear; linear. This is forgetting the fact that the first game was '''was also quite linear [[note]] Barring linear''' (barring some of Mario’s belongings, everything needed to progress was obtained in the same order order, and you were generally railroaded down a single route through each area. [[/note]]. However area), so if anything, this game improved on that, as very few areas were locked off to the player. The first game did a better job disguising try to disguise its linearity since linearity, as it didn’t doesn't explicitly tell you where to go next and didn’t lock off certain parts next, but that makes the game fall victim to [[GuideDangIt an entirely different problem]].
* GeniusBonus: Many
of the mansion that weren’t needed at that moment.
* GeniusBonus:
boo's you catch are usually puns or clever wordplay:



** 01100010 01101111 01101111[[labelnote:Give up?]]boo[[/labelnote]]



* SeinfeldIsUnfunny: Many people became more critical of the game after ''VideoGame/LuigisMansion3'' came out and did much of what this game did better while bringing back elements from the first game such as freedom of exploration and portrait ghosts, which made it more difficult to appreciate the ideas this game introduced.

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* SeinfeldIsUnfunny: Many people became more critical of the game after After ''VideoGame/LuigisMansion3'' came out and did much out, many of the mechanics from this game are directly imported into that one, making it harder to appreciate what this game did better while bringing back elements from add to the first game series as a result, such as freedom of exploration the refined Stro-bulb mechanics and portrait ghosts, the introduction of the Dark-Light Device to solve puzzles, all of which made it more difficult to appreciate the ideas this game introduced. were refined even further in ''3''.
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** The occasional balancing sequences which require you to use the finicky gyroscope to keep Luigi from falling off the beam or rope he's walking on. Made worse in the first mission of the Secret Mine, where gusts of wind will force you to adjust your balance quickly. The difficulty in these segments is also not helped by the fact that the game ''doesn't'' have E. Gadd call you to explain the controls, which he does for almost every other segment of the game.

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** The occasional balancing sequences which require you to use the finicky gyroscope to keep Luigi from falling off the beam or rope he's walking on. Made worse in the first mission of the Secret Mine, where gusts of wind will force you to adjust your balance quickly. The difficulty in these segments is also not helped by the fact that the game ''doesn't'' have E. Gadd call you to explain the controls, which he does for almost every other segment of the game. These sequences were notably removed in the third game, likely because of these issues.



* TheyWastedAPerfectlyGoodCharacter: The Three Sisters in Haunted Towers, which are notable for being the closest thing the game ever comes to the portrait ghost fights in the first game. Unfortunately, said fight is the only one of its kind in the entire game, and the other bosses and minibosses in other mansions are simply stronger versions of ghosts already seen before. In a game that is otherwise lacking in unique boss ghosts that the first and third games were loved for, it makes the Sisters stand out even more, and begs the question of why there weren't any other ghosts like them anywhere else.

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* TheyWastedAPerfectlyGoodCharacter: The Three Sisters in Haunted Towers, which are notable for being the closest thing the game ever comes to the portrait ghost fights in the first game. Unfortunately, said fight is the only one of its kind in the entire game, and the other bosses and minibosses in other mansions are simply stronger versions of ghosts already seen before. In a game that is otherwise lacking in unique boss ghosts that the first and third games were loved for, it makes the Sisters stand seem jarringly out even more, of place, and begs the question of why there weren't any other ghosts like them anywhere else.



** In E-5: Paranormal Chaos, E-Gadd states that the mass amount of ghosts will cause a dimensional collapse, and a timer will appear if Luigi takes too long. However, if the timer runs out, Luigi simply lets out a sad sigh before the game abruptly cuts to the "Good Night!" screen. This has led to many fans being disappointed that said dimensional collapse is never actually seen, with some wishing that there had been a unique cutscene if the player ran out of time rather than abruptly causing an instant game over.

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** In E-5: Paranormal Chaos, E-Gadd states that the mass amount of ghosts will cause a dimensional collapse, and a timer will appear if Luigi takes too long. However, if the timer runs out, Luigi simply lets out a sad sigh before the game abruptly cuts to the "Good Night!" screen. This has led to many fans being disappointed that said dimensional collapse is never actually seen, with some wishing that there had been a unique cutscene if the player ran out of time rather than abruptly causing an instant simply going to the regular game over.over screen.

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* TheyWastedAPerfectlyGoodPlot: After beating the Spider Queen/Grouchy Possessor, E. Gadd makes a big deal out of the fact that possessor-types can possess and control living beings... which is never used again, considering the following bosses are a staircase, a clock, a chunk of ice, and suits of armor.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
After beating the Spider Queen/Grouchy Possessor, E. Gadd makes a big deal out of the fact that possessor-types can possess and control living beings... which is never used again, considering the following bosses are a staircase, a clock, a chunk of ice, and suits of armor.armor.
** In E-5: Paranormal Chaos, E-Gadd states that the mass amount of ghosts will cause a dimensional collapse, and a timer will appear if Luigi takes too long. However, if the timer runs out, Luigi simply lets out a sad sigh before the game abruptly cuts to the "Good Night!" screen. This has led to many fans being disappointed that said dimensional collapse is never actually seen, with some wishing that there had been a unique cutscene if the player ran out of time rather than abruptly causing an instant game over.

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* ScrappyMechanic: The occasional balancing sequences which require you to use the finicky gyroscope to keep Luigi from falling off the beam or rope he's walking on. Made worse in the first mission of the Secret Mine, where gusts of wind will force you to adjust your balance quickly. The difficulty in these segments is also not helped by the fact that the game ''doesn't'' have E. Gadd call you to explain the controls, which he does for almost every other segment of the game.

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* ScrappyMechanic: ScrappyMechanic:
**
The occasional balancing sequences which require you to use the finicky gyroscope to keep Luigi from falling off the beam or rope he's walking on. Made worse in the first mission of the Secret Mine, where gusts of wind will force you to adjust your balance quickly. The difficulty in these segments is also not helped by the fact that the game ''doesn't'' have E. Gadd call you to explain the controls, which he does for almost every other segment of the game.game.
** Collecting gems can be a hassle since many of them are only available in specific missions, and some are locked behind minigames (which are also only available in certain missions). You are given no indication whatsoever what missions specific gems are available in, and many require backtracking to areas that were in previous missions, but are not relevant to the one the player is on currently. Worse, the minigame gems only give you one attempt to complete them, and they can be rather difficult to complete or figure out what you're even supposed to do. If you fail them, you are forced to replay the entire mission from the beginning just to get another chance, not helped by said missions being pretty long.
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* TheyWasterAPerfectlyGoodCharacter: The Three Sisters in Haunted Towers, which are notable for being the closest thing the game ever comes to the portrait ghost fights in the first game. Unfortunately, said fight is the only one of its kind in the entire game, and the other bosses and minibosses in other mansions are simply stronger versions of ghosts already seen before. In a game that is otherwise lacking in unique boss ghosts that the first and third games were loved for, it makes the Sisters stand out even more, and begs the question of why there weren't any other ghosts like them anywhere else.

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* TheyWasterAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter: The Three Sisters in Haunted Towers, which are notable for being the closest thing the game ever comes to the portrait ghost fights in the first game. Unfortunately, said fight is the only one of its kind in the entire game, and the other bosses and minibosses in other mansions are simply stronger versions of ghosts already seen before. In a game that is otherwise lacking in unique boss ghosts that the first and third games were loved for, it makes the Sisters stand out even more, and begs the question of why there weren't any other ghosts like them anywhere else.
Is there an issue? Send a MessageReason:
None

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* TheyWasterAPerfectlyGoodCharacter: The Three Sisters in Haunted Towers, which are notable for being the closest thing the game ever comes to the portrait ghost fights in the first game. Unfortunately, said fight is the only one of its kind in the entire game, and the other bosses and minibosses in other mansions are simply stronger versions of ghosts already seen before. In a game that is otherwise lacking in unique boss ghosts that the first and third games were loved for, it makes the Sisters stand out even more, and begs the question of why there weren't any other ghosts like them anywhere else.
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** But the icing on the cake of the Scarescraper bosses goes to the Terrible Teleporter group. Not only they are large Sneakers, but they come out in two and portals start appearing gradyally in the room. If you get sucked into a portal, you're into another room. Also, they are helped by Slammers. The only way to make is much easier at start is if you have the Dark-Light Goggles so that you can see them.

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** But the icing on the cake of the Scarescraper bosses goes to the Terrible Teleporter group. Not only they are large Sneakers, but they come out in two and portals start appearing gradyally gradually in the room.room, which is the main gimmick. If you get sucked into a portal, you're into another room. Also, they are helped by Slammers. The only way to make is much easier at start is if you have the Dark-Light Goggles so that you can see them.
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** But the icing on the cake of the Scarescraper bosses goes to the Terrible Teleporter. Not only they are large Sneakers, but they come out in two and portals start appearing gradyally in the room. If you get sucked into a portal, you're into another room. Also, they are helped by Slammers. The only way to make is much easier at start is if you have the Dark-Light Goggles so that you can see them.

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** But the icing on the cake of the Scarescraper bosses goes to the Terrible Teleporter.Teleporter group. Not only they are large Sneakers, but they come out in two and portals start appearing gradyally in the room. If you get sucked into a portal, you're into another room. Also, they are helped by Slammers. The only way to make is much easier at start is if you have the Dark-Light Goggles so that you can see them.
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** But the icing on the cake of the ScareScraper bosses goes to the Terrible Teleporter. Not only they are large Sneakers, but they come out in two and portals start appearing gradyally in the room. If you get sucked into a portal, you're into another room. Also, they are helped by Slammers. The only way to make is much easier at start is if you have the Dark-Light Goggles so that you can see them.

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** But the icing on the cake of the ScareScraper Scarescraper bosses goes to the Terrible Teleporter. Not only they are large Sneakers, but they come out in two and portals start appearing gradyally in the room. If you get sucked into a portal, you're into another room. Also, they are helped by Slammers. The only way to make is much easier at start is if you have the Dark-Light Goggles so that you can see them.
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None

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** But the icing on the cake of the ScareScraper bosses goes to the Terrible Teleporter. Not only they are large Sneakers, but they come out in two and portals start appearing gradyally in the room. If you get sucked into a portal, you're into another room. Also, they are helped by Slammers. The only way to make is much easier at start is if you have the Dark-Light Goggles so that you can see them.
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** The Ice Monster controlled by the Shrewd Possessor in the Secret Mine. You have to master using the [[ScrappyMechanic 3DS' Gyroscope]] and overall terrible circle pad aiming to destroy pieces of the boss' armor using finicky cannonballs. If you screw up 6-7 times in a row, his armor will re-freeze so you have to do it all again. To top it off, it is possible to overheat your cannon, resulting in a [[OneHitKill instakill]]. And guess what? You have to do it all over again. That's not even getting into attempting to [[ThatOneAchievement 3 star it]].

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** The Ice Monster controlled by the Shrewd Possessor in the Secret Mine. You have to master using the [[ScrappyMechanic 3DS' Gyroscope]] and overall terrible circle pad aiming to destroy pieces of the boss' armor using finicky cannonballs. If you screw up 6-7 times in a row, his armor will re-freeze so you have to do it all again. To top it off, it is possible to overheat your cannon, resulting in a an [[OneHitKill instakill]]. And guess what? You have to do it all over again. That's not even getting into attempting to [[ThatOneAchievement 3 star it]].
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* ObscurePopularity: The game's reputation as the series' black sheep might make its on-paper success come as a surprise - the game pushed more than six million copies, making it the seventh best-selling non-bundle game in the 3DS' library, and received good-to-excellent critical reception across the board.
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** The MiniBoss Strong Greenie and Strong Slammer in D-3. While they have a large health pool, they also cannot attack while being vacuumed, and wait until their minions are defeated before attacking themselves, allowing Luigi to simply flash and vac them immediately and have close to a ZeroEffortBoss.

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** The MiniBoss Strong Greenie and Strong Slammer in D-3. While they have a large health pool, they also cannot attack while being vacuumed, vacuumed and wait until their minions are defeated before attacking themselves, allowing Luigi to simply flash and vac them immediately and have close to a ZeroEffortBoss.

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