These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Clipped Wing Angel: Lewis starts off the battle insanely fast, with an area of invincibility from which he can launch projectiles, zombie flunkies spawning everywhere and VERY few safe chances to hit him. As he goes through his phases, however, he starts to lose his touch: he slows down, loses his barrier and his zombie flunkies, his attacks become more telegraphed (and less accurate besides), and his combos end with clear chances to swat him a good number of times before he goes on the offensive again.
Crazy Awesome: Vikke, a Viking with a flying longship and a living bear head called Yumil who can summon lightning by drumming.
Critical Dissonance: Critics had very mixed opinions on the game. Gamers, on the other hand, generally found it to be a great game, but far too short. It also became Suda51's most successful game, with over 700,000 copies sold worldwide as of August 2012.
And cheerleaders. For starters, they move pretty quickly, but if you cut off any part of the body without actually killing them, they go into a handstand, and their hitbox while in the handstand is such that only low attacks work on them.
Hollywood Pudgy: A Running Gag is Juliet thinking she's "fat" and talking about her "fat butt", and her profile card says that her secret kink is "being told she's not fat", when really, she's actually pretty fit.
Love It or Hate It: By no means is the game low-quality, but some see the over-sexualization of the protagonist to be intrusive, offensive, and/or disturbing. On the other hand, those who support the game maintain that Juliet a telling satire on video-game and zombie genre conventions, and a fun one to boot. Given Suda51's previous work, the latter is very likely the intention. This may or may not excuse content considered to be in bad taste.
What's weird is that Juliet, for all the fanservice she provides and despite the opening cutscene, still has a lot of agency and characterization. In addition, the fanservice is barely focused on throughout most of the game (unless, of course, the player decides to stick her in one of the more revealing outfits).
To back up the satire claim, Nick and his situation are a great metaphor for how women are objectified in video games. He’s an accessory for Juliet, a toy for her sisters, completely powerless to do anything, treated condescendingly by pretty much everyone, and his wishes to die are ignored by Juliet because SHE loves him and doesn’t want him to change or leave her. This article covers it in more depth http://www.destructoid.com/objectification-and-lollipop-chainsaw-229700.phtml
Scrappy Mechanic: The Chainsaw Blaster's auto targeting takes a lot of flak for jerking the camera around where ever the closest zombie is near you. This is remedied though since you can go into options menu anytime to switch to manual aim (which works way better).
Some of the mini games count too, and failing them will make you lose a life, ruining your no death run. The mini-game that practically everyone hates is Zombie Baseball, due to three reasons:
1.) It's a glorified escort mission that involves getting Nick around the baseball diamond three times. Nick goes somewhat at a snails pace and wastes time celebrating EVERY TIME he makes it to a base.
2.) Nick is pretty much a Glass Cannon and can only take about 4 or 5 hits at most.
3.) If you left the auto aim on, this section pretty much becomes a Luck-Based Mission. As mentioned earlier, the scrappyness is reduced somewhat since you can turn off auto aim anytime. Though many first time players did not know about manual or auto aim.
Stop Helping Me!: She commandeers a wrecking ball to help Juliet in stage 5 — and quickly becomes a bigger threat than the zombies. Do note this is commented on in the game.
That One Level: The wall-climbing level in chapter four certainly counts. On top of all the objects falling on you (only one of which you can actually destroy) there's also opening/closing panels that will shake you off if you're one one for too long. As if that wasn't bad enough, the objects that come falling down at ya aren't even interrupted by an opening panel where as you can't even so much as shoot through a panel. Did we mention that every time you get hit or fall off it results in a Game Over? Not only does this mean you have to take the entire minigame from the top, but it hurts your score as well, making getting a gold ranking for this stage quite the feat. Adding on to this, since this is a minigame, Nick Tickets won't work, meaning that one screw-up also means that Nick can't revive you. That image of a crossed-out Nick Ticket may as well be replaced with an image of a middle finger at that point.
The Ungame: On the Xbox 360 at least, there is almost no support for LC outside of achievements. No DLC, no background themes or user icons, not even the preview trailer for the game proper. The Xbox won't even acknowledge the game's existence unless you physically have the disk in the drive. From a practical standpoint, what this means is that if you didn't preorder the game, figuring you'd pick up what ever bonus DLC came out later when it became cheaper, you're out of luck.