YMMV: Logical Journey of the Zoombinis

  • Crowning Music of Awesome: The Bubblewonder Abyss theme, very chilling and fitting for a final stage where Anyone Can Die. It's one of the reasons why the level's listed under Nightmare Fuel, after all.
  • Ensemble Darkhorse: Arno, probably due to him being a Large Ham. Possibly the Fleens as well.
  • Genius Bonus: For a children's game, it teaches surprisingly deep lessons on logic, set theory, and linear algebra. (If you aren't guessing randomly, that is.)
  • Hilarious in Hindsight: Arno and his pizza machine are this with Let's Pizza.
  • Love It or Hate It: This is the general feel you get from the pizza trolls, once there's more than one of them.
  • Memetic Mutation: "FLEENS? You're not Fleens! Whatever you are... MAKE ME A PIZZA!"
    • The narrator's hammy line "Hip hip, ZOOMBIIIIIINIIIIIII! Hip hip, ZOOMBIIIIIINIIIIIII!"
  • Nightmare Fuel: Much of the game, due to the eerie music and often surreal visuals, but especially the final leg through the mountain caves, and especially Bubblewonder Abyss, which has a dark atmosphere, creepy sound effects in the background, and the ability to vaporize any Zoombinis who take the wrong path through the maze (sure, you get them back, but that didn't make it any less scary!).
  • That One Level: Pretty much everything on Very, Very Hard. Hotel Dimensia and The Lion's Lair deserve special mention. The hotel has literally 125 rooms, meaning it's Trial-and-Error Gameplay here more than ever. And there's no clock to gauge how many chances you have left. If you can't figure out where each one goes in the time allotted, then too bad. As for The Lion's Lair... in this level, you'd get some sort of hint as to how to properly order the Zoombinis. Your hint here? You don't get one. This basically makes it like Hotel Dimensia with less chances to screw up; after your sixth wrong placement, the gate slams down and you can't take anybody else through.