YMMV / Limbo

  • Alternative Character Interpretation: Limbo with a Flashlight gives an… interesting interpretation.
    • About the spider: If it really was another limbless spider that you saw earlier in the game, then it's not really hunger that drives the giant spider to kill every human it finds. It's revenge for its fallen brethren.
    • The tribal kids. They keep out strangers by using a fake spider made out of wood, trap their whole village, and when they spot you, run away. You later find some other kids, who look like them, but they chase you down, through their own traps, killing themselves one by one. They most likely saw you as an intruder, but it makes you wonder why they are so hostile when you look a little like them.
    • According to some theories, the boy (in which you play as) is actually the villain and his quest to find his sister isn't as innocent as it seems, as, according to one variant, he kills his sister at the end. What supports that interpretation is that in the end, the girl stands up startled, in some acknowledgement but doesn't turn around.
  • Counterpart Comparison: This game, to some, reminds them of Yume Nikki , as both games don't have much a backstory and has numerous fan theories to explain some of the things seen in the games, however, unlike Yume Nikki, Limbo has a storyline (or something like it), Gainax Downer Ending aside. Likewise, because you can die so many times (or, more often than not, will probably do), the game might remind some of Dark Souls.
  • Crowning Music of Awesome: The menu theme, a simple theme that perfectly captures the mood of the game.
  • Disappointing Last Level: The second half of the game definitely doesn't disappoint in terms of peril or challenge, but the heavily industrial flavor and lack of other entities (living and dead) means it isn't nearly as bleak or disturbing as the earlier chapters, which can be accurately described as looking like a Stephen Gammell drawing terrifyingly come to life.
  • Follow the Leader: The game is very similar in many ways to Lucidity, except the latter is Lighter and Fluffier, and colorful. Deadlight takes the same aesthetic and play mechanics and puts it in the middle of a Zombie Apocalypse.
  • Hell Is That Noise: The buzzsaws.
    • A subtle rumbling can be heard whenever the spider is present. Immediately after being impaled, it ceases.
    • The wasp's loud buzz will have you tense and nervous as if a real one were flying around you.
    • Any few times you make a mistake, with the sounds of the kid being impaled or getting blown all over the place.
  • It's Short, so It Sucks: Four to five hours long for a first run (and $10 in 2D). The game caught the same flak as Braid for that reason.
  • It's Easy, so It Sucks: The game's puzzles are comparatively easier than those in Braid. "Comparatively" is to be emphasized.
    • Two achievements can avert this greatly: Getting all the eggs and doing a no-death run. The eggs are usually easy to get to, but the last one players will have trouble with is the physics-based puzzle that requires you to manipulate boxes and gravity to get over to it. The no-death run can be completed with 5 deaths or less, with the challenge being how much you can remember of the game.
  • Moe: The boy and his sister.
  • Paranoia Fuel: Once you die your first death, you will be scared and cautious. And you will stay scared and cautious. And it won't help you.
  • Player Punch: Right from the horrid deaths of the boy, to finding hundreds of corpses of other kids, having fallen to traps and the environment. It really makes you feel alone.
  • Squick: Turning off gore can ease some of the squickness or avert it, but here's a few examples of squick, in case you're debating if you should turn it on:
    • Your deaths, the deaths you inflict, and the er… "objects" surrounding you that you must use to progress. Such as ripping out a one-legged spider's leg and rolling its body into a pit of spikes to cross said pit. Or using surrounding dead bodies as flotation devices, or to trigger traps… or the wasp later on.
    • The leech-things that land on your head, controlling your directional movement. They look like they burrow into your brain. Compared to some examples above, they aren't changed when the gore-filter is turned on.
  • Sweet Dreams Fuel: Most of the soundtrack (when it isn't ominous) is comprised of angelic choirs, lush electronic drones, and downright heavenly ambient swells. "Machine Gun Tranquility" (despite its title) perfectly sets the mood.
  • That One Boss: Again, the spider. Specifically, THE one boss, since no others are found in the game.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Limbo