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YMMV: LEGO Universe
  • Alt-itis: A character can join one of four factions, and you can't change your mind later on. Conveniently enough, each player is allowed four characters.
  • Crowning Moment of Awesome: The concept alone. And the trailer.
  • Crowning Music of Awesome: The entire soundtrack, composed by Brian Tyler. You can listen to most of it here. But, if you want to get into specifics...
    • Our Universe, an overture that opens and closes with the bright and cheery LEGO Universe theme, but the middle section is full of wonderful Nightmare Fuel.
    • Monument Race, a fast-paced and intense track played while ascending the Assembly Monument.
    • Rocket Area, the main Gnarled Forest theme, played upon your arrival to Gnarled Forest.
      • It's such Awesome Music, it can be heard in the beta for the upcoming Legends of Chima MMO. Time will tell whether or not it will be in the final product.
    • The Magic Forest, a mysterious-sounding remix of the Gnarled Forest theme.
    • Pirate Cove, a fun pirate jig played at the Pirate Camp.
    • Paradox, an oriental style remix of the main theme played at Cavalry Hill.
    • The Mystery of Forbidden Valley, a dark and solemn oriental style track played at the Paradox Refinery.
    • The beta soundtrack, comprised mostly of songs from the Audio Network, had its share of Awesome Music.
      • Character Creation Loop 02, simply beautiful. No other word can describe it.
      • Monument Opening Music Loop 2 (no available YouTube link, sadly), an orchestral track which builds up in power, with the feeling of something truly great on the horizon. Sadly, it was a Wasted Song in beta testing.
      • Battle Music, an intense electronic track that changed based upon the intensity of Avant Gardens Survival.
      • Pet Rock, a light and relaxing piano/strings/marimba track played at Pet Cove.
      • The Search Continues, an intense orchestral track played at Brig Rock.
      • Valley of the Kings, a low drone with light percussion played at Cavalry Hill.
      • Rising Mercury, a pounding, insistent orchestral track played in the Maelstrom Valley Dragon Den.
  • Fan Dumb: Some fans have trouble accepting that Paradox is a case of Dark Is Not Evil and will insist that Paradox is evil. Yeah, because LEGO would definitely promote playing as the villain in a game where you're battling the forces of evil.
    • Now that LEGO Universe is closed, a number of fans just won't stop believing that it will reopen one day, despite constant confirmation from Word Of God that it will never happen.
  • Hell Is That Noise: During the battle against the Maelstrom Spider Queen, she shrieks in agony whenever you smash one of her Dark Spiderling offspring.
  • Nightmare Fuel: In the backstory movie, the entire sequence involving the Spider Boss. When Baron Typhonus spawns the spider, Dr. Overbuild's cute little Robot Dog pet barks at it... and the Spider Boss immediately crushes it beneath one of its feet. It begins to attack the other three explorers as Baron Typhonus laughs, but then the narrator says one bone-chilling line:
    Narrator: "His foolhardy attempt to control creation through destruction merely created chaos. And creatures of chaos have no master."
    • The Spider Boss then turns on Baron Typhonus, who realizes its intentions a second too late. He tries to flee from it, but the Spider Boss's foot snags his cape. The last we see of either of them, the Spider Boss is pulling a terrified and struggling Baron Typhonus into the Imagination Nexus, and then the bright blue energy turns purple as it is mutated into the Maelstrom. This is easily one of the Darkest and Edgiest moments in LEGO history, and the background music certainly doesn't help.
    • During the Spider Queen boss battle, she shrieks in agony whenever you smash one of her Dark Spiderlings.
    • Upon completing the "Something in the Maelstrom" mission, you are greeted with a vision where your Minifig is sent to what appears to be an elongated staircase in the middle of a Maelstrom vortex. The glowing red image of a skull accompanied by deep Evil Laughter flashes before your eyes as, in the distance, you see a silhouette of Baron Typhonus atop the staircase. Then, tendrils of Maelstrom energy lace out in a double helix around the staircase as the silhouette grows closer and closer. Just before the Maelstrom tendrils slam into your Minifig and Smash to Black, Typhonus towers above you, and you can see that his entire figure is pitch-black, like a silhouette, with his only visible features being the glowing red outline of a skull. This served as confirmation to Master Fong Shader's words: Baron Typhonus is alive, and he is now the Darkitect!
  • They Changed It, Now It Sucks: Alpha testers and early beta testers may remember the time where the developers tried to give Johnny Thunder a complete makeover. The outcry was so great, the developers actually scrapped their redesign and went with the classic appearance instead.
  • Visual Effects of Awesome
  • Wasted Song: Nimbus Plaza, which can be heard in various trailers and promos, was never heard in the game itself.
    • In-game, you only hear a tiny fraction of Strombie Combat. Granted, what is included is remixed in a way that makes it seem much longer, but most of the original track is cut out of the game.
      • Similarly, Spider Cave has three bursts of furious intensity in the full track that, for some reason, are entirely cut out of the song when played in Avant Gardens Survival, Battle for Nimbus Station, and even the Spider Queen boss battle, where it would have made the most sense to include them!
    • In beta testing, Monument Opening Music Loop 2 could only be heard while speaking to a specific NPC, Rusty Steele.

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